Legendary Comment.Careless wrote: It looks like some hipster turned PR into Instagram (?)
No offense to the creator/s but this pretty sums up my feeling about ENB in general.
Legendary Comment.Careless wrote: It looks like some hipster turned PR into Instagram (?)
I'm a 2nd year Design and Shaping Engineer student with 4 years of Liberal Arts. My education (thus 6 years in total) has been nothing but studying colours and shapes, and finding harmony between them.'[INS wrote:Supercoin;2006372']--------------------------------------
Well.. thx for the shamelessops: Ad and your pointless
assumption
I'm assuming that u slept in school biology class.
When eyes focus on 1 object, other things front, behind or next blur
That's why nearly 50% of the view is not clear much as you wanted
Also u don't actually stare your weapon in the battlefield, do you?
When the object u r seeing get closer, your weapon looks clear at the same time
but when u stare the extensive field, your weapon blur and the field become clear
I hope you learn more about the things u r complaining before post some poops next time![]()
I read and heard multiple times that women have a harder time with 3D and spatial awereness though.Careless wrote: Just aside (barely relevant but a interesting fact); they should make women lead visual designers in games and movies. Generally women can perceive a bigger spectrum of colours than men and are better at matching them.

Considering women can't be colour blind, or at least it's extremely rare, and most colour blind men don't actually know they are until they take the test, and people rarely take those tests, that would help a lot if women were in charge of colours in anything that is supposed to be "realistic".Careless wrote:Just aside (barely relevant but a interesting fact); they should make women lead visual designers in games and movies. Generally women can perceive a bigger spectrum of colours than men and are better at matching them.
Yes, that's right! (from a evolutionary point of view they say).Pvt.LHeureux wrote:I read and heard multiple times that women have a harder time with 3D and spatial awereness though.
---------------------Careless wrote:I'm a 2nd year Design and Shaping Engineer student with 4 years of Liberal Arts. My education (thus 6 years in total) has been nothing but studying colours and shapes, and finding harmony between them.
This visual modification of PR is nothing but maxed out saturation and contrast to me.
In real life the sky, sand and dust don't glow.
I do believe that these kinds of modifications CAN improve games in general, but not PR with the old Refraktor (?) engine.
I do believe you CAN get a more cinematic effect from it, but not everyone has the ability/material to do so.
Just aside (barely relevant but a interesting fact); they should make women lead visual designers in games and movies. Generally women can perceive a bigger spectrum of colours than men and are better at matching them.