PR:BF2 v1.2.0.0 Changelog

The changelogs for recently released Project Reality versions
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: PR:BF2 v1.2.0.0 Changelog

Post by Rudd »

ComradeHX wrote:Then RUSFED should get AKMS+PBS-1.
Feel free to make a suggestion thread with reliable sources and it will be considered
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fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: PR:BF2 v1.2.0.0 Changelog

Post by fatalsushi83 »

[R-CON]Psyrus wrote:There's a suggestion forum where you can present your superior alternatives, however until we receive that, this is the best we have :)
Yep, I hear you. Thanks very much for the update 8-)
jtdogblue
Posts: 18
Joined: 2009-08-08 06:58

Re: PR:BF2 v1.2.0.0 Changelog

Post by jtdogblue »

What a coincidence. Yesterday I went out and bought a solid state drive and did a clean install of windows 8.1 since my regular hard drive failed, all because I wanted to start playing PR again.

Woke up this morning to install 1.1 after downloading all night, low and behold 1.2 is released. I think it's a good sign :D
Pvt.Skwalker
Posts: 6
Joined: 2014-03-13 23:19

Re: PR:BF2 v1.2.0.0 Changelog

Post by Pvt.Skwalker »

Great update as always but I'm still missing Falklands and WWII ...
Also, what is the possibility of the presence of the Brazilian Army in the game? Lots of BR playing this game, I think we deserve it.
FlamingSoul
Posts: 41
Joined: 2009-03-04 12:42

Re: PR:BF2 v1.2.0.0 Changelog

Post by FlamingSoul »

WOW! Epic update!! ;)
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piratepengu
PR:BF2 QA Tester
Posts: 95
Joined: 2013-12-24 02:45

Re: PR:BF2 v1.2.0.0 Changelog

Post by piratepengu »

I like it when updates happen.
Otvaga
Posts: 24
Joined: 2013-06-14 16:31

Re: PR:BF2 v1.2.0.0 Changelog

Post by Otvaga »

Truism wrote:What the hell is the Dutch faction doing in this game. This faction never should have passed the sanity check for PR. Silenced SF class and a F35 that is still in development; not delivered to anyone yet.

Pathetic. This faction is everything that PR isn't about. This faction is a fucking throwback to all the bits of 0.6 that we shouldn't be throwing back to.
Apart from the fact that I do not like your tone, I will try to answer this. I don't actually get the problem with the silencer as multiple weapons ingame already use them since 1.0 and the dutch SF forces do use them extensively in RL. The F35 is due for delivery and in no way unrealistic. Well, as far as NL againt RU is unrealistic, but we aren't the only faction having a fight that has never occured and most likely never will.

Trust me, Glimmer has filtered out and/or corrected every tiny thing that could be in any way unrealistic.
Pvt.Skwalker wrote:Great update as always but I'm still missing Falklands and WWII ...
Also, what is the possibility of the presence of the Brazilian Army in the game? Lots of BR playing this game, I think we deserve it.
I believe the Brazilian forces have been worked on in the past. A team has to pick it up and with some hard (but really fun) work, you will get to the point the DAF team has gotten to today; the rewarding release :)
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: PR:BF2 v1.2.0.0 Changelog

Post by SShadowFox »

Pvt.Skwalker wrote:Great update as always but I'm still missing Falklands and WWII ...
Also, what is the possibility of the presence of the Brazilian Army in the game? Lots of BR playing this game, I think we deserve it.
Just need someone willing to make it.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
CR8Z
Posts: 413
Joined: 2008-08-30 06:27

Re: PR:BF2 v1.2.0.0 Changelog

Post by CR8Z »

Only 5 hours to go!!!! Can't wait.

Well, I guess I can wait at least 5 hours.

Nevertheless, thank you bloodydeed for hosting the pr downloader!
CR8Z
Posts: 413
Joined: 2008-08-30 06:27

Re: PR:BF2 v1.2.0.0 Changelog

Post by CR8Z »

Sandepp wrote:Please please please make a crouch-Toggle key.I might get CT syndrome from pressing it for a long time with my pinkie :D
Swap your crouch and jump keys. Fixed.
CR8Z
Posts: 413
Joined: 2008-08-30 06:27

Re: PR:BF2 v1.2.0.0 Changelog

Post by CR8Z »

Should I stop and restart my DL? Or is the server just super overloaded?

If I restart my DL, do I have to start from the beginning?
CR8Z
Posts: 413
Joined: 2008-08-30 06:27

Re: PR:BF2 v1.2.0.0 Changelog

Post by CR8Z »

OK. Stopped the DL and restarted. Went from 17kb/s to 1mb/s.

Whew!

Thanks this time to CIA for hosting dl content!
The Moustache
Posts: 26
Joined: 2014-05-25 20:00

Re: PR:BF2 v1.2.0.0 Changelog

Post by The Moustache »

Does anyone have an approximate size of the update? I have a data cap on my internet and don't wish to hit it prematurely.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: PR:BF2 v1.2.0.0 Changelog

Post by Rudd »

Dude...yes...

it's only approximate (based on the idea of feeling weight) and only appears when you hold Q, and it's not even instant
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Naethanyl
Posts: 5
Joined: 2010-11-02 16:04

Re: PR:BF2 v1.2.0.0 Changelog

Post by Naethanyl »

'[R-DEV wrote:AncientMan;2007972']PR:BF2 v1.2.0.0 Changelog (2014/05/25)
-----------------------

GENERAL:
  • Added 'Anti Human Shield' function, collaborators get punished if they die within 10m of armed insurgents.
  • Fixed BluFor soldiers getting punished when an bleeding insurgent drops his kit.
Easily the worst changes of this patch, and the removal what made playing insurgency actually, you know, FUN.

These were essentially all that insurgents had to prevent complete and total domination by BLUFOR forces who have:
  • Accurate Weapons with OPTICS
  • VEHICLES WITH THERMALS
  • Better Load outs
  • Typically Better squad Organization
Midnight_o9
Posts: 1572
Joined: 2008-07-26 09:39

Re: PR:BF2 v1.2.0.0 Changelog

Post by Midnight_o9 »

Dr_Death wrote:dude..... no....
Try it first, it's actually really well made and very handy. As a medic I don't shoot too often and most of the time I forget how much I fired with the current mag, now I have an indication.
And it'ts really approximate, it's 3 bars like a phone battery indicator.
[CBPR] WoODoO
Posts: 135
Joined: 2008-09-22 20:37

Re: PR:BF2 v1.2.0.0 Changelog

Post by [CBPR] WoODoO »

I do not understand these Devs
Make a revolution to leave almost everything perfect...

...and make mistakes like this?
Added 'Anti Human Shield' function, collaborators get punished if they die within 10m of armed insurgents.
Why Jesus?

9 Years IIIRBR Reality Brasil
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: PR:BF2 v1.2.0.0 Changelog

Post by mat552 »

First time in years I've been interested to play Insurgency. Excited to see how it'll work out.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
TBoy205
Posts: 97
Joined: 2012-01-19 14:09

Re: PR:BF2 v1.2.0.0 Changelog

Post by TBoy205 »

Does anyone have the filepath of where the old settings are backed up to?

EDIT: Thanks to =VG= Melon Muncher for paying attention during the update. C:\Users\<USER>\Documents\ProjectReality.old
Last edited by TBoy205 on 2014-05-25 22:52, edited 3 times in total.
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