Repair station in heli's?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Repair station in heli's?

Post by Rudd »

yeah that sounds like a good idea
Image
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: Repair station in heli's?

Post by Roque_THE_GAMER »

what about give a field repair bag to the crewmen but really limited ammo and can be rearmed only by a supply crate or a field repair crate and that can be drop by only heavy choppers or even small choppers but small repair crate

that simulate the crew have the tolls to do a field repair and the crate give the spare parts and the crew have the work to do the repairs if the gunner out and help to do the field repair but to avoid exploit to repair small vehicles limit to take crewman kit only in tanks or apc.
[align=center]Sorry i cant into English...
[/align]
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: Repair station in heli's?

Post by Gracler »

[R-CON]Psyrus wrote:I think an easier solution than making the helos drop repair stations would just be allowing the repair station to be deployed within 50m of a crate, thus nothing really has to change except a small bit of python regarding deployables. It means that tank squads could do super slow repairs at fobs or get field repairs from choppers dropping supplies at them.

Logi trucks would still be more useful as you could deploy a crate & a repair station, then drop a second repair station out the back, effectively giving you double the repairing goodness.

Obviously you wouldn't be able to deploy a repair station within 1 grid square of another, to prevent exploits.
This would also require a UI change wouldn't it?

You gave me a new idea though.
If all big supply crates (not the small crates) had a repair ability 1/10 or 1/20 of the actual repair station then you could potentially repair by a fob or a big helicopter dropping 1 or 2 crates.
Of course this could create some crazy repair spots with 10+ crates but if the repair radius is very small it would be quite tricky to take advantage of all at once and the enemy could destroy it easy with just one well placed mortar round.
mries
Posts: 475
Joined: 2013-06-30 16:16

Re: Repair station in heli's?

Post by mries »

I like the idea that the chopper itself can repair (or pilot), only when it is on the ground, with this you simulate that there is an engineersquad in the chopper which repairs the vehicle.
Because the chopper is a sitting duck pilots won't go for repairing when it is directly at the front so vehicle crew should retreat a bit.
Xander[nl]
Posts: 2056
Joined: 2007-05-24 13:27

Re: Repair station in heli's?

Post by Xander[nl] »

Personally I've always dreamed of a deployable (small) repair/resupply station next to a FOB, so vehicles don't have to drive all the way back to base for minor repairs or resupplies. Bit of a different topic though.

I agree it would be great of choppers could be given some form of field repair kits, because currently a lot of armored vehicles die or are abandoned simply because there is no supply truck nearby. It usually takes such a huge effort to get a repair station to your disabled vehicle that crews won't bother.
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: Repair station in heli's?

Post by Gracler »

'Xander[nl wrote:;2009236']I agree it would be great of choppers could be given some form of field repair kits, because currently a lot of armored vehicles die or are abandoned simply because there is no supply truck nearby. It usually takes such a huge effort to get a repair station to your disabled vehicle that crews won't bother.
It is because when your fail to plan, you plan to fail. It can be very boring to drive a logi truck on the big maps though and the pilots have a lot of down-time that could be spent better. A lot of the times the TRANS squad is disbanded half way through a map because the pilots wanted some more action.

In the end most people want to be operating a gun and not run errands for limited gain.
brunoff
Posts: 30
Joined: 2013-08-27 18:17

Re: Repair station in heli's?

Post by brunoff »

Chopper repairs sounds good to me and will fit well into the gameplay.
It's a smart idea since it will give armor crews someone specific to ask for help rather than going through the futile process of searching through the minimap for all supply trucks abandoned around the map, then asking the closest SL to do something he's not really willing to do (drive 1-2km forth and back from your position) since he already has a very busy role during the game. Trans pilots, on the other hand, get long idle times and will gladly perform an aditional task.

IMO, if possible, repair stations from choppers should only start repairing if the vehicle's health is lower than a value, 50% maybe, to avoid spam or weird tactics where the tanker coordinate with the chopper to "rush" a repair in an advanced position where he is planing to camp. Repair should go up to a max of
~80%(so main base is still useful for repair) and be performed at a reduced rate compared to the normal repair station.

But those are just details, only adding the ability to drop a standard repair station on heavy choppers alone would be great already.
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Repair station in heli's?

Post by PLODDITHANLEY »

I really think keep it simple.

With the requirement for a CE it's not really going to happen in a normal game, tank gets damaged so either call for someone to join the squad as an engineer and fly out then when finished be abandoned in the middle of no where or lose kit to get a crewman kit.

FOB based plans still risk being not available or so far away as to be impractical, plus fairly often a logy is left at FOB s anyway.

With the simple heli suggestion already in reality it wouldn't happen often as armour is destroyed most of the time by enemy armour, the only times damage is light enough to allow a retreat and repair is after a LAT attack, or an accident with terrain.

Another reason for the helicopter deployment is to occupy trans in mid game so they don't leave from boredom, if it's quiet they could just repair any vehicles abandoned anyway.

Also don't forget armour still would have to rtb to 're arm anyway.
Xander[nl]
Posts: 2056
Joined: 2007-05-24 13:27

Re: Repair station in heli's?

Post by Xander[nl] »

Gracler wrote:It is because when your fail to plan, you plan to fail.
Well I know it would be important to carry around a logi truck, and sometimes I have one of the squad members bring one. I used to lead tanks squads on Burning Sands, taking over the crashed plane and I had the guys in the logi truck build and man the FOB. It becomes a problem when the tank squad has access to 3 tanks at once though, and I usually don't want to order someone to do the incredibly boring job of driving after the tanks with a logi truck.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Repair station in heli's?

Post by Rudd »

Another reason for the helicopter deployment is to occupy trans in mid game so they don't leave from boredom.
that is a good point, and good point on simplicity also

others make good points too

on the few times I've run a vehicle squad, I have tried bringing a logi truck with us, we'd deliver supplies and keep the truck with us for repairs, the person driving the truck had the AA kit if it was avaliable for mobile AA positions (unless we had an ADV in the squad, in which case he got something else).

I've not run a vehicle squad in ages, but I've not actually seen anyone else do that.
Image
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Repair station in heli's?

Post by matty1053 »

If you guys add.

Only put them in choppers w/ big supply crates. Like Osprey maybe. Cause having like 3 hueys on muttrah with repair stations would kill the fun of being APC's.
DETROIT TIGERS
Image
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Repair station in heli's?

Post by Rudd »

matty1053 wrote:If you guys add.

Only put them in choppers w/ big supply crates. Like Osprey maybe. Cause having like 3 hueys on muttrah with repair stations would kill the fun of being APC's.
yeah it could adverse affect maps with asymetrical balance

unless the unarmed huey was given it and the armed ones kept without it, then you'd just put only one unarmed huey in
Image
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Repair station in heli's?

Post by PLODDITHANLEY »

As I said in OP hueys couldn't have them as in Muttrah.
Osprey, Chinook, MI-8/17, BH and Chinese one.
Only imbalance I can see would be insurgent, ARF & Syrian forces, but there may be other examples.
Last edited by PLODDITHANLEY on 2014-05-28 00:04, edited 1 time in total.
TBoy205
Posts: 97
Joined: 2012-01-19 14:09

Post by TBoy205 »

Pleeeease do this
Image
Image
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Repair station in heli's?

Post by matty1053 »

How about a 'test event' with this on?

That would be cool. Maybe a update for a week on like one map with choppers have repair docks. And see how it goes.


Cause I know a few maps would really blow on it.
Just to name a few.

Sbeneh would really suck.
Muttrah (especially for the MEC)



OR how about ONE chopper will have one repair dock? But make the repair station universal. So enemy vehicles could use it?
DETROIT TIGERS
Image
Konoko
Supporting Member
Posts: 18
Joined: 2014-06-06 09:33

Re: Repair station in heli's?

Post by Konoko »

What if the combat engineer could repair the tank very slowly, but only to restore mobility. That way the crew would still need a helicopter (to request the kit). This would require fewer changes than making a new kind of crate.

Also maybe the supply crates could rearm vehicles. Make it take a couple of minutes to resupply 1/4 of the ammo with a couple of the large ones. The osprey can carry up to 9 tonnes and the Super Frelon 5 tonnes or so.

5 APFSDS shells weigh about 100 kg
400 .50 bmg - 50kg
1000 7.62 - 20kg

so it's plausible.
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Repair station in heli's?

Post by X-Alt »

There was a one mod that had airlift hooks, Georgian Intervention or something (pretty sure Rudd posted it a while back). If the devs could implement something similar and get away with it without whining from the other mod's devs, it would b gr8.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Repair station in heli's?

Post by matty1053 »

Konoko wrote:What if the combat engineer could repair the tank very slowly, but only to restore mobility. That way the crew would still need a helicopter (to request the kit). This would require fewer changes than making a new kind of crate.

Also maybe the supply crates could rearm vehicles. Make it take a couple of minutes to resupply 1/4 of the ammo with a couple of the large ones. The osprey can carry up to 9 tonnes and the Super Frelon 5 tonnes or so.

5 APFSDS shells weigh about 100 kg
400 .50 bmg - 50kg
1000 7.62 - 20kg

so it's plausible.
I have to say,

The CE engie should only have the ablility to repair TRACKS. If the turret is broke, then they have to RTB.

But it shouldn't repair the entire tank's mobility. At least have the trakcs smoking still after repair.

And the supply crates rearming vehicles....
I think this idea would work GREAT on Bijar canyons.


But Bijar Canyons IMO should only have the repair dock in the helis.
DETROIT TIGERS
Image
Kommandos0
Posts: 52
Joined: 2013-04-15 08:07

Re: Repair station in heli's?

Post by Kommandos0 »

This sounds like a great idea, please implement it!
But only make it so medium and heavy choppers can carry them.
Brooklyn-Tech
Posts: 127
Joined: 2012-08-22 23:00

Re: Repair station in heli's?

Post by Brooklyn-Tech »

you wanna put repair stations on choppers because driving back to main is "too long and boring"???

i'm sorry, but wtf is this community turning into?
Last edited by Brooklyn-Tech on 2014-06-16 14:30, edited 1 time in total.
Post Reply

Return to “PR:BF2 Suggestions”