V 1.2 Sbeneh Outskirts - No Shilka

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bandwevil
Posts: 152
Joined: 2012-06-07 21:09

V 1.2 Sbeneh Outskirts - No Shilka

Post by bandwevil »

Sbeneh Outskirts AAS STD is apparently supposed to have a Shilka, but it never seems to actually spawn in.

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gpm_cq/64/gameplayobjects.con snippet:

Code: Select all

rem [ObjectSpawnerTemplate: cpname_sbeneh_outskirts_aas64_southern_fields_bmp]
ObjectTemplate.create ObjectSpawner cpname_sbeneh_outskirts_aas64_southern_fields_bmp
ObjectTemplate.activeSafe ObjectSpawner cpname_sbeneh_outskirts_aas64_southern_fields_bmp
ObjectTemplate.modifiedByUser "jeff"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 mec_aav_shilka
ObjectTemplate.minSpawnDelay 900
ObjectTemplate.maxSpawnDelay 900
ObjectTemplate.TimeToLive 99999
ObjectTemplate.Distance 100
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: V 1.2 Sbeneh Outskirts - No Shilka

Post by Rabbit »

You only get it on the city route of AAS64.
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AfSoccer "I just don't see the natural talent."
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bandwevil
Posts: 152
Joined: 2012-06-07 21:09

Re: V 1.2 Sbeneh Outskirts - No Shilka

Post by bandwevil »

Okay, makes sense I guess. Didn't realize assets could be tied to layouts.
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