+1LakeMole wrote:What we had before these patches worked great! Thanks!
You can keep the not allowing drop-kit martyr.
Just remove the stupid 10m radius.
+1LakeMole wrote:What we had before these patches worked great! Thanks!
I'd appreciate if you'd refrain from calling my and other peoples' work stupid, I don't make light of what you do, so if you could have some tact... perhaps?ComradeHX wrote:+1
You can keep the not allowing drop-kit martyr.
Just remove the stupid 10m radius.
[R-DEV]K4on wrote:This thread isnt clearly about feedback, more a discussion thread where comrad is stating his same points over and over again.
The timer is currently 2 minutes, and if you drop your kit and wait the ROE time and die >10m away from an armed combatant, you'll be a martyr.mries wrote:Now when you get shot and you drop your kit the Blufor won?t be punished(very good point, no cheating by this!)
But when you spawn for example as an warrior and you drop your kit without getting shot, will you still change to a civi after 1 min?
Because it is nice if you are a civi with different clothing to trick the enemy apc's.
Or is it with this patch that when you drop your weapon you will never change to civi?
Cheers,
I could say that 10m radius was "not smart" instead.[R-CON]Psyrus wrote:I'd appreciate if you'd refrain from calling my and other peoples' work stupid, I don't make light of what you do, so if you could have some tact... perhaps?
That being said, I'm sure the effects of the changes will be monitored in the stats and whatnot, but as of now you're just a broken record ComradeHX and you've sufficiently pissed me off to the point that I won't be wasting my time reading your feedback on this issue anymore, since K4on summarized it quite succinctly.
You still didn't read.fatalsushi83 wrote:I feel that dropping your kit after being wounded so you could die as a martyr was an exploit. If you shoot an aggressive combatant and wound him, you're obeying ROE. You shouldn't be punished for this just because he dropped his AK before passing out from blood loss. I'm a hardcore insurgent player but I'm glad the devs fixed this. Thank you!
The 10 meter radius, though, is overdone IMO. If you're in or near the cache building you will almost certainly be within 10 meters of a combatant so I imagine IFVs and tanks will continue using their cannons recklessly. I'm up for reducing this to 1-3 meters like others have said or removing it altogether. Anderson29 has a really good point about insurgents using the ROE against their enemies, and insurgents do use human shield tactics in real life, right?
Also, how many civilians do you need to kill in 10 minutes before you're executed? Is this rule even still active? From my experience playing insurgency, the biggest problem is when a few players on blufor continuously kill civilians, making the caches unspawable and the game boring for everyone. So I think stricter punishments for people who kill civilians rather than rules that makes civilians easier to kill without being punished should be implemented, IMHO.
It was fine in 1.1.6.crazygamelover wrote:Even if the devs got rid of the 10m radius thing, spawning on a cache would still make you a combatant because you have to wait two minutes after spawning as a civi before you can actually be martyred. If it's possible, I think that should be fixed(the spawn thing).
So here's how it would play out by your logic in real life: An insurgent is shot and heavily wounded because he has a weapon and is fighting (no breach in ROE). However, after being shot he drops his weapon, crawls into a ditch a few meters away, passes out and dies. The soldier who shot him is punished for murder because the insurgent he shot dropped his weapon before he passed out and died. If the insurgent had had a weapon in his hands when he died, however, the soldier who shot him would not have been punished.If someone drops his weapon; he is civi according to that same ROE.
So here's how it would play out by your logic in real life: An insurgent is shot because he has a weapon and is fighting (no breach in ROE). However, after being shot he drops his weapon, crawls into a ditch a few meters away, passes out and dies. The soldier who shot him is punished for murder because the insurgent he shot dropped his weapon before he passed out and died. If the insurgent had had a weapon in his hands when he died, however, the soldier who shot him would not have been punished.If someone drops his weapon; he is civi according to that same ROE.
It's not an individual punishment.fatalsushi83 wrote:So here's how it would play out by your logic in real life: An insurgent is shot because he has a weapon and is fighting (no breach in ROE). However, after being shot he drops his weapon, crawls into a ditch a few meters away, passes out and dies. The soldier who shot him is punished for murder because the insurgent he shot dropped his weapon before he passed out and died. If the insurgent had had a weapon in his hands when he died, however, the soldier who shot him would not have been punished.
It's a completely absurd situation, which is why dropping your weapon so you could martyr was an exploit and nothing more.
OK, you have a good point there. I'll have to play more before I figure out whether this new rule is bad for gameplay, though.It's a loss on intel. The soldier wasn't punished(he got a longer respawn timer; except you don't respawn irl); the team was; and it was only an arbitrary 10 intel points which can be easily gained. Because the local kid saw the dead body in the ditch that has no gun; he thinks amerikan shoots civi for fun, and he will help the insurgents instead of telling BluFor about where armed men are gathering(where cache might be).
As much as french people have standard issue white flags.Ragnarok1775 wrote:Human shield? Civilian? What's what? They're all a bunch of savages and barbarians.
It does not matter.Ragnarok1775 wrote:Comrade, I am not French. This is not really the place for political debate, but, the only people the Taliban ever feared were American, British, and French troops. Rumor was that the reason some people never got attacked (I won't mention their nationality, but they speak Italian) was because they paid the bad guys to leave them alone. "French" troops did not surrender at Camerone, Dien Bien Phu, Al-Salman...
Anyone who believes in a nutcase who married a 6 year old girl when he was in his 50s (don't care what BS anyone says, that was not the norm back in the 7th century either) is a savage. On top of drinking camel piss and believing the world is flat.
ROE is ridiculous for US troops. They are the only ones who ever really follow it, and that's why they get killed more often.
If we are gonna try to simulate all that, then medics shouldn't be fired on unless they take aggressive action. Back in the days of my grandpa, medics carried pistols because Commies didn't care about the rules. In the days of my great grandpa, they were unarmed. Chaplains still are. What about surrendering and prisoners? Or wounded?