It's a toss up between looking realistic on shooter's end or behave realistic on both ends(relatively).Dr_Death wrote:There, that's all you had to say, i get it now, my mind has been opened and i understand, but it doesn't remove the fact that you cant compare deviation to real life when having all guns have no deviation its actually more realistic (implying we are talking about a range before bullet drop and that the recoil is still there, and removing AR from the equation, because you are right, no game really simulates the weight of a gun, and having no deviation would make the AR/MG OP).
Deviation is fine right now; shots go close enough to where you aim in close range as long as you aim down sight(don't have to within 5 meters, unlike before when shots hit ceiling and floor when not aimed), and long range you don't have to wait too long for it to become problem; shots do not have to be 100% accurate either, suppressive fire is accurate enough to make a difference.




