PR Server 1.1 suggestion

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Ghostwolf
Posts: 163
Joined: 2012-02-16 23:20

PR Server 1.1 suggestion

Post by Ghostwolf »

Hello!

In my opinion the current PR community cannot regularly fill 100p servers in a satisfying way.
Too few regular players meet too many irregular players.

This leads to stress, irritation, teamstacking which results in an overall declining of general attractiveness of Project Reality.


Issues


Stress
Try to drill a team to victory, when 1 squad is somewhere 4 flags ahead, 1 squad(probably trans squad ;) ) is the only one responding on mumble, 1 squad going amok with their assets. And the rest 4 full squads are continously feeding the enemies bullets.

Teamstacking
Many regular players avoid this exhausting and irritating atmosphere and then they flock together on one side with all the other regular players. Unbalancing the team and irritating the major population of the server. This won't go well in future if we continue that.

Irritation
Irregular players are mostly facing irregular squadleads, with whom they have to fight regulars. This leads to a critical amount of disappointment, which could result in avoidance of project reality.


Okay, now I pointed out some problems, which are the norm, not the exception.


Suggestions


Awareness/Illumination
Already tried this but failed hard, since it depends on the individual's own initiative.

Servers
Reduce free slots: 70/75/80p
Increase reserved slots: 20/15/10p
Increase avaiability of reserved slots: Registrations/Clans/Communities

Pro:
- server seeded with less people (easier to balance the teams. 1-3 experienced squadleaders have way bigger impact on gameplay)
- server attracts more regulars through reserved slots
- proportion regular/irregular improves through reserved slots
- overall gameexperience increaases


Conclusion


Project Reality has a huge potential, but it is on us, the community, to use this potential. Your actions decide how good this game is.
But regular 100p servers overburdens the current potential of the community. Reduce the regular servers in amount of players, to increase gameplay, and add free reserved slots to attract more regular/registered players.

The suggestion does not mean, that 100p servers are suspended. They are still avaiable, if, but only if, the playerbase is strong enough to carry it. And this "if" is regulated by the reserved slots.

Easy example: 80p server with 20 reserved slots.
80 irregulars play, 20 regulars join = 100p server.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: PR Server 1.1 suggestion

Post by matty1053 »

IIRC... there is a server w/ I think 10 reserved slots...

But I can agree with you on these...
Stress
Try to drill a team to victory, when 1 squad is somewhere 4 flags ahead, 1 squad(probably trans squad ) is the only one responding on mumble, 1 squad going amok with their assets. And the rest 4 full squads are continously feeding the enemies bullets.
Yes, I have noticed this a ton since 1.0, so I know it's not just 1.1
Teamstacking
Many regular players avoid this exhausting and irritating atmosphere and then they flock together on one side with all the other regular players. Unbalancing the team and irritating the major population of the server. This won't go well in future if we continue that.
Basically, you gotta get used to it.
But, I am sure you know the clan prWars.
They are AWESOME, since most of the time, they will switch to the losing team if they lost like 350-0
Irritation
Irregular players are mostly facing irregular squadleads, with whom they have to fight regulars. This leads to a critical amount of disappointment, which could result in avoidance of project reality.
Well, servers can try to do stuff..
HOG prohibits free kits squads.
Few others do that too.

But, PR population has gone down recently after like 2 months of 1.0.
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Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: PR Server 1.1 suggestion

Post by Raklodder »

I would recommend (or at least suggest) the PR-community to have at least a few 64-player(s) servers available.
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: PR Server 1.1 suggestion

Post by Gracler »

I agree with Ghostwolf. The 100 player servers where fun when the population could support it and the admins could be very strict, but now it seems more reasonable to have maybe 70 player servers instead to be able to control the quality of the game-play more easily.

Back when we had just 60 with 4 reserved slots, it was also much easier to get a 2nd server going, but now when the cap is at 100 players and 64 are playing it is a sign that the server is about to die so people start to leave automatically.
fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: PR Server 1.1 suggestion

Post by fatalsushi83 »

I would love to see one or two popular 64-player servers. 100 players on maps like Fallujah or Basrah can be a big mess with little room for tactics like flanking and ambushes because people are everywhere. But with around 60 players the pace is much better and there's room for strategy and planning.
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: PR Server 1.1 suggestion

Post by Raklodder »

fatalsushi83 wrote:I would love to see one or two popular 64-player servers. 100 players on maps like Fallujah or Basrah can be a big mess with little room for tactics like flanking and ambushes because people are everywhere. But with around 60 players the pace is much better and there's room for strategy and planning.
I usually only play on insurgency-layer server/maps and know for a fact (my opinion) that 100p is indeed to much vs. server/client performance, with that said, I was among the majority of people who were all for and happy to see a new 100p layer, but I kind of regret that now, since 36 players are not being rendered (without a name and map icon).
Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Re: PR Server 1.1 suggestion

Post by Hulabi »

Raklodder wrote: since 36 players are not being rendered (without a name and map icon).
Nobody has name tags anymore, and the extra 36 players have always had a map icon just like everybody else.
Ghostwolf
Posts: 163
Joined: 2012-02-16 23:20

Re: PR Server 1.1 suggestion

Post by Ghostwolf »

No, the servers technical resources are not the problem here. And the removal of nametags is in my opinion essential for todays PR and a very positive thing.

The problem is, that the community cannot host satisfactory 100p public matches.
There are too few regular players and too small maps to come up with those 100players.

Simple solution for that problem:
Reduced amount of public player slots (60-80)
Increased amount of reserved slots (20)

Give the reserved slots to people who register on the servers homepage or to clans. Overall regular players.
Then the total player amount COULD reach up to 100p. But this happens automatically ONLY, when enough regulars join.
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: PR Server 1.1 suggestion

Post by DesmoLocke »

It sounds like some people want to go back to playing 2km maps with 64 players. I can see the appeal, but I prefer the 4 km maps with 100 players PR experience.

The only true way to resolve the player population issue is to recruit more players! I got a guy that randomly joined my clan's PR channel in TS to buy BF2 off of Steam for $9.99. I'm happy to say he'll be on the battlefield this weekend.
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Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: PR Server 1.1 suggestion

Post by Raklodder »

[quote=""'[R-COM"]Hulabi;1996905']Nobody has name tags anymore, and the extra 36 players have always had a map icon just like everybody else.[/quote]
All but 36 players have names, all you have to do is to hover over their body, with your cursor, for a few seconds.
[quote="DesmoLocke""]It sounds like some people want to go back to playing 2km maps with 64 players. I can see the appeal, but I prefer the 4 km maps with 100 players PR experience.

The only true way to resolve the player population issue is to recruit more players! I got a guy that randomly joined my clan's PR channel in TS to buy BF2 off of Steam for $9.99. I'm happy to say he'll be on the battlefield this weekend.[/quote]
I would like to play 64 players on 4KM maps!
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: PR Server 1.1 suggestion

Post by matty1053 »

DesmoLocke wrote:It sounds like some people want to go back to playing 2km maps with 64 players. I can see the appeal, but I prefer the 4 km maps with 100 players PR experience.

The only true way to resolve the player population issue is to recruit more players! I got a guy that randomly joined my clan's PR channel in TS to buy BF2 off of Steam for $9.99. I'm happy to say he'll be on the battlefield this weekend.
lol wut?

I remember a few times post 1.0 that there are less then 64p on a 4km map...

The map switched to WAnda Shan and like a lot left... but there was about 64p after the map started.

It was by far the cleanest map ever, and cleanest gameplay with NO lag at all.


But, I do see what you are saying.
IMO...
To really show the recruits the real PR experience they should play on 100p servers on a map that is well known. (Muttrah As example.)
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Death!
Posts: 318
Joined: 2013-04-03 00:21

Re: PR Server 1.1 suggestion

Post by Death! »

I noticed recently that you got to be fast to get on an infantry squad at the very beginning of the game, otherwise you will be left with the garbage players and garbage leaders most of time. People without mics, who don't speak english and are not willing to teamwork.

Kit system:
We really need a system that can give power to the SL to either allow or not the requesting of especial kits, I think that this will greatly prevent lone wolves and kit-whoring. All special kits (HAT, MANPAD, Engineer) and 6 man kits as well (grenadier, marksman, LAT) must be allowed by the SL by some python code.

Non english speaking squads:
Guys, seriously, stop making squads for non english speakers! This is really a pain in the ***. It's such a waste of slot to have a "latinos", "spanish", "GER", "RUS", "BR", [KOR] or whatever language squad, It will rarely get all filled, anyway! You are just segregating players since most of them speak english. I am brazilian, but I will never make a portuguese only squad in international servers (EU, USA), I think it is even disrespectful. BTW, it's so funny to have a lot of weird accents on your squad (including mine).

I have been facing the problems above in the last two days and it is been annoying.
Ghostwolf
Posts: 163
Joined: 2012-02-16 23:20

Re: PR Server 1.1 suggestion

Post by Ghostwolf »

@ Desmo

"It sounds like some people want to go back to playing 2km maps with 64 players. I can see the appeal, but I prefer the 4 km maps with 100 players PR experience.

The only true way to resolve the player population issue is to recruit more players! I got a guy that randomly joined my clan's PR channel in TS to buy BF2 off of Steam for $9.99. I'm happy to say he'll be on the battlefield this weekend."

Yes of course some people want to play the whole map offer of project reality :D
They are not enjoyable with 100 players.

You misunderstand me! With my idea, 100 players on 4km maps will be still realisable!
But only if the additional 20 players are registered players of this community/server hoster.
This will ensure a team capable of teamplay and tactics :)

The main idea:
Lots of reserved slots (20), which improves communities bondages and guarantees a big team capable of teamplay :)
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: PR Server 1.1 suggestion

Post by matty1053 »

@Death! I agree


It would be cool...


You can only pick from certain kits the SQL selects.


But I agree, you really have to rush to get inf squads.

I created one late after everyone made squads. Then I only had like no mic players, people that don't speak english or such.

Really sucked. So I just became commander.
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StandardSmurf
Posts: 67
Joined: 2013-06-22 17:05

Re: PR Server 1.1 suggestion

Post by StandardSmurf »

Make it optional to the server how many players they want to max out at. I suppose that could be done with reserve slots, but if the amount could be easily adjusted it would be useful for some servers. At the same time, since there aren't a ton of servers to begin with it's nice to be able to join a 100 player server with only 80 people in it instead of finding nothing but a locked up 64 or less player server and no alternatives besides servers in Brazil or Russia with huge pings.
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: PR Server 1.1 suggestion

Post by Mineral »

That is already an option for server license holders. AFAIK Merk runs there server on 80 people maxed out.
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Death!
Posts: 318
Joined: 2013-04-03 00:21

Re: PR Server 1.1 suggestion

Post by Death! »

StandardSmurf wrote:no alternatives besides servers in Brazil or Russia with huge pings.
Funny fact: most "brazilian" servers are located in US because to get a host in Brazil is far expensive. Anyway, I don't play on those servers due to HUE reasons.
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