[Vehicle]Armored SUV Toyota B6 [WIP]
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Insanitypays
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[Vehicle]Armored SUV Toyota B6 [WIP]
I've been working on a 3d model of a Toyota B6 (Land Cruiser) for the PMC faction, so I thought I'd start this thread sooner than later.
At this point its unfinished, unsmoothed, and unoptimized, but there's a good chance you'll find something for me to fix as this is my first vehicle model.
The poly count is under 1k for this portion of the model.
Progress so far:
Toyota B6 Model Gallery
Reference images:
Toyota B6 Reference Gallery
At this point its unfinished, unsmoothed, and unoptimized, but there's a good chance you'll find something for me to fix as this is my first vehicle model.
The poly count is under 1k for this portion of the model.
Progress so far:
Toyota B6 Model Gallery
Reference images:
Toyota B6 Reference Gallery
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lucky.BOY
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Re: [Vehicle][WIP] Armored SUV: Toyota B6- PMC
Nice, looks like a good start 
Maybe with a vehicle like this I would actually start with the Highpoly model and try to nail it as close to the real thing as possible, and the build the lowpoly model to support the highpoly so it bakes and looks good in the end.
Most of the time starting with lowpoly is better, but in this case starting with highpoly might be the preferable option.
That is if you plan on baking normal map for this, which you IMO should as it will end up looking a lot better.
Maybe with a vehicle like this I would actually start with the Highpoly model and try to nail it as close to the real thing as possible, and the build the lowpoly model to support the highpoly so it bakes and looks good in the end.
Most of the time starting with lowpoly is better, but in this case starting with highpoly might be the preferable option.
That is if you plan on baking normal map for this, which you IMO should as it will end up looking a lot better.
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Insanitypays
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Re: [Vehicle][WIP] Armored SUV: Toyota B6- PMC
I'm not too familiar with baking models although I know what it does and how it works.lucky.BOY wrote:Maybe with a vehicle like this I would actually start with the Highpoly model and try to nail it as close to the real thing as possible, and the build the lowpoly model to support the highpoly so it bakes and looks good in the end.
Most of the time starting with lowpoly is better, but in this case starting with highpoly might be the preferable option
I was going to look up a tutorial, but this vehicle seemed pretty simple so I thought I'd just make the low-poly and fall back on my texturing skills to create detail. Are there any particular areas you had in mind that you think a bake would really benefit it? What makes this model more suitable for going high-poly?
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Psyrus
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Re: [Vehicle][WIP] Armored SUV: Toyota B6- PMC
The normal map is where the baking process really shines. You can get so many great details in there just from the normal map.Echo331 wrote:I'm not too familiar with baking models although I know what it does and how it works.
I was going to look up a tutorial, but this vehicle seemed pretty simple so I thought I'd just make the low-poly and fall back on my texturing skills to create detail. Are there any particular areas you had in mind that you think a bake would really benefit it? What makes this model more suitable for going high-poly?
Here are two wheels, both of the same model. One with a baked normal map applied, one without. I feel like it would take an inordinate amount of time to recreate that detail through texturing, whereas making the high poly model took about 15 minutes.

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lucky.BOY
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Re: [Vehicle][WIP] Armored SUV: Toyota B6- PMC
I would have painted into the refs to show you, but its pretty much the whole chassis to be frank. All the door handles, detail around the wheel wells, doors, the detail on them, top of the hood etc.Echo331 wrote:I'm not too familiar with baking models although I know what it does and how it works.
I was going to look up a tutorial, but this vehicle seemed pretty simple so I thought I'd just make the low-poly and fall back on my texturing skills to create detail. Are there any particular areas you had in mind that you think a bake would really benefit it? What makes this model more suitable for going high-poly?
Just look up a tut on using the Turbosmooth ( this one is pretty good https://www.youtube.com/watch?NR=1&feat ... 9IrEDiyMxw )
And you should be fine
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Mongolian_dude
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Re: [Vehicle]Armored SUV Toyota B6 [WIP]

but..
Military lawyers engaged in fierce legal action.
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Rabbit
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Re: [Vehicle]Armored SUV Toyota B6 [WIP]
Awesome times. Can you imagine that gamemode on ramiel, muttrah or sbeneh? Awesome.'[R-MOD wrote:Mongolian_dude;2007866']
but..
AfSoccer "I just don't see the natural talent."

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Mongolian_dude
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Re: [Vehicle]Armored SUV Toyota B6 [WIP]
Remember Insurgent Leader game mode? That was high octane![R-DEV]Rabbit wrote:Awesome times. Can you imagine that gamemode on ramiel, muttrah or sbeneh? Awesome.
Military lawyers engaged in fierce legal action.
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Insanitypays
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Re: [Vehicle]Armored SUV Toyota B6 [WIP]
I just picked the model up again and started smoothing things out a little. I'm about to start adding smaller details like the steering wheel, door handles, windows, coms, bags, coolers/food wrappers, and maybe some empty magazines. I'm hoping to make this vehicle look used.
I'm certainly going to need help exporting this though.
Criticism on my scaling here?

EDIT: High Poly Wheels
I'm still learning, but I think I understand hi-poly modelling now. Watched a few baking tuts too, so we'll see how this turns out

I'm certainly going to need help exporting this though.
Criticism on my scaling here?

EDIT: High Poly Wheels
I'm still learning, but I think I understand hi-poly modelling now. Watched a few baking tuts too, so we'll see how this turns out

Last edited by Insanitypays on 2014-06-13 03:23, edited 2 times in total.
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Insanitypays
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Re: [Vehicle]Armored SUV Toyota B6 [WIP]
Model is complicated. Stuff everywhere. I think I'm almost ready to bake once I get the rest of the interior stuff done. The door handles will be easier to do as a texture than baked normals.
This high-poly thing is harder than I thought...

This high-poly thing is harder than I thought...

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lucky.BOY
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Insanitypays
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Re: [Vehicle]Armored SUV Toyota B6 [WIP]
made some more updates to the model. p3d.in - Toyota B6 The smoothing groups went a little crazy when I converted to obj. I'm still new to max so hopefully someone could tell me what's going on here.
I still have a lot more work to do on this project, but I'm pretty determined to see it through at this point. I'm planning to put a majority of my detail into this with textures, and I've already found some convenient ways to do so
I still have a lot more work to do on this project, but I'm pretty determined to see it through at this point. I'm planning to put a majority of my detail into this with textures, and I've already found some convenient ways to do so
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Amok@ndy
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Re: [Vehicle]Armored SUV Toyota B6 [WIP]
the rearmirror holder looks a lil bit weak. also the front could need some extra lights or sth like you would expect when having such a big bumper. also maybe add some modeled door handles wont look good if you just paint them.
over all looks pretty good
over all looks pretty good

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Insanitypays
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Re: [Vehicle]Armored SUV Toyota B6 [WIP]
Ok, I got around to making a few more additions. Haven't yet optimized, UV'd, or baked anything yet- things are still rather messy:
New P3D Link
New P3D Link
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KaB
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Re: [Vehicle]Armored SUV Toyota B6 [WIP]
Pretty sweet !
- Ason
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Re: [Vehicle]Armored SUV Toyota B6 [WIP]
I got no knowledge of modelling but I thought this looked a bit weird, otherwise it looks really cool! 


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Insanitypays
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Re: [Vehicle]Armored SUV Toyota B6 [WIP]
That is actually a pretty big deal. That can happen when the model is converted from quads to triangles. Sometimes max thinks the dividing line connecting two verts is outside the original polygon. Thanks for pointing that out, its fixed now.Ason wrote:I got no knowledge of modelling but I thought this looked a bit weird, otherwise it looks really cool!![]()
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Insanitypays
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Re: [Vehicle]Armored SUV Toyota B6 [WIP]
Here's a little status update on the SUV
Ugly low-poly triangulated model: P3D Link
and I UV'd and started textures:

I'm still experimenting some with the dirt. This is severely WIP
Ugly low-poly triangulated model: P3D Link
and I UV'd and started textures:

I'm still experimenting some with the dirt. This is severely WIP
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lucky.BOY
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Re: [Vehicle]Armored SUV Toyota B6 [WIP]
How many tris is the model atm?
Can we see the UVW layout?
YOur door handles will z-fight if you leave them like this, I would weld them into the doors, possibly model those depressions as well (you can get rid of them on LODs)
Can we see the UVW layout?
YOur door handles will z-fight if you leave them like this, I would weld them into the doors, possibly model those depressions as well (you can get rid of them on LODs)
