Required Spotter kit to request sniper kit

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matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Required Spotter kit to request sniper kit

Post by matty1053 »

If they get rid of the sniper kit, IMO. PR could just take the Reality out of it's name.

Again, You have to be a good sniper to get respected by many players. You cant just grab one, and do nothing. You should lase for CAS and everything.

I HIGHLY doubt the devs will get rid of the sniper kit.
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Spectrium
Posts: 53
Joined: 2013-02-24 14:05

Re: Required Spotter kit to request sniper kit

Post by Spectrium »

We are all hiding behind the teamwork thing. The point of this topic is how we get mad when someone else(lonewolf or not) get the kit and we couldn't. Don't hide behind spotting. You can do that with squad leader kit which commander can give you free.(Which i do so many times.) You all only want sniper for dropping guys like sack of potatoes while your precious *sses in safe place far far away from enemy.

As an answer to "topic name" I just said if you want spotter be useful, remove range finding and spotting with squad leader markings. Give basic bullet drop to sniper and fix lazer range finder to work properly. So you bound snipers to spotters.

And if you don't like the this solve you may just go to server admins and ask them for making "recon squads" as an asset instead of dividing apc squad unnecessarily to wheeled/tracked...

In the other hand if you do not want to see lonewolfs just enter their squad and offer them to team up! So we may see if you are running after sniper rifle or teamwork?



If you want to discuss about how to be teamplayer as sniper recon squad please open a new topic, paste the link here so we may gladly discuss it on the new topic. (I cannot do that because i'm getting on my computer rarely)
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ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Required Spotter kit to request sniper kit

Post by ComradeHX »

matty1053 wrote:If they get rid of the sniper kit, IMO. PR could just take the Reality out of it's name.

Again, You have to be a good sniper to get respected by many players. You cant just grab one, and do nothing. You should lase for CAS and everything.

I HIGHLY doubt the devs will get rid of the sniper kit.
There is also something called a marksman kit that actually takes skill to one-shot people(actually it works most of time if you shoot people in head or legs) BUT can fire much more rapidly for better long range suppression(most of time it means kill a lot more people).

Marksman kit + spotter = lots of kills both close and long range.
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Required Spotter kit to request sniper kit

Post by X-Alt »

ComradeHX wrote:There is also something called a marksman kit that actually takes skill to one-shot people(actually it works most of time if you shoot people in head or legs) BUT can fire much more rapidly for better long range suppression(most of time it means kill a lot more people).

Marksman kit + spotter = lots of kills both close and long range.
The sniper IMO takes more skill to kill, unless you are spot on and wait a long time, it will deviate a lot. The Marksman is a like a MG on Semi-Auto with a high magnification scope.
dysin
Posts: 142
Joined: 2007-03-25 23:27

Re: Required Spotter kit to request sniper kit

Post by dysin »

i still pull the sniper and instinctively press for the radio to mark. same for designator. it was a more capable spotter kit back then, and useful for picking off exposed emplacements before clearing an asset to work. once or twice in a 4km match could you really dig in and put rounds into 700m+ infantry without risking your position.

old sniper and a medic worked better then current sniper+spotter, in my own opinion. i'd go with the prior if given the choice.
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: Required Spotter kit to request sniper kit

Post by Truism »

Cassius wrote:This being a game the psychological effect of snipers is limited. Usually people ignore them take cover or stay moving.

With that being said I enjoy sniping myself sometimes and as long as they do not insist on joining an infantry squad where they are not wanted or refuse to disband their recon squad when the squad slot is needed badly there shouldnt be much of an issue with 2 sniper rifles in the game.
Read what you just wrote again and tell me you didn't just force the enemy to do something by imparting them with a piece of information using a bullet. That's a psychological effect. Now construct a situation where their new behaviour significantly advantages your team. Now go and apply that.

Congratulations. You just learned simple tactics. When you become good at creating lots of those situations and making them important to the way both teams want to win, you've become useful and important to the battle and to your team.
SSGTSEAL <headshot M4> Osama

Counter-Terrorists Win!
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Required Spotter kit to request sniper kit

Post by matty1053 »

But really...

Even the Dev's have to agree with this:

It's fustrating when you have the sniper kits taken by lonewolfers. And they are no where near the action(s).


Few Days ago, there were about 2 recon squads.... only 2 men in it. I literally almost picked up my char w/ me on it and threw it out my window, because I was so mad. (But it's only a one-story house, so it wouldn't hurt that bad)

I was squad leading a infantry squad, asked BOTH Rec0n squads to merge. We COULD have had a Armor squad, but NO. 2 pointless (Well, one was actually doing their stuff properly. the other one was Spanish, and god.... No one knew what the heck they were saying. It was on a US server too, not giving name.)

Recon Squad 1
Sniper: 13-1 (He had like 750 Tw points or w/e)
Spotter [SQL]: 7-1 (He had 800 tw points.)
They were in the City, I can't remember the name. IN Khami.

The funniest thing was, they capped most of the flags. They were behind enemy lines, (Yes others would sya: "OH WELL THAT IS NOT HELPING GTFO BRAHSKI") BUt they did neutralize Tons of enemy Tows and such. The Sniper would have had like 30 kills, but the medics revived. The spotter lased AT LEAST 20 TARGETS, if not MORE. CAS hit most of them, but was VERY limited cause of AA. So, they did proper recon stuff, they warned everyone of what was coming to us, and such. That is the PROPER sniper and spotter.

*Note, they had a full squad.... when they spawned, they said they will kick everyone... it was actually a good move. Since the SPanish squad was ALL over the map

Recon 2:
Sniper: 2-4 (He stood in open half of the time, I literally saw him at the DUMBEST spots on Khami.
Marksman: 1-6 (Heh, He was squad leader. HE spoke poor english. very poor. He didn't cooperate or do anything, just sat with his bud)
They literally were in the middle of NO WHERE. It was on AAS. I'm pretty sure everone memorized the map, on how it's played. THey were at L1-2 the entire round, LITERALLY the entire round.


So in conclusion...
Recon Squad 1: WIN
Recon Squad 2: F.A.I.L

THe thing is, it's useless being a sinper w/o a officer/spotter kit.
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Beee8190
Posts: 473
Joined: 2011-08-26 13:40

Re: Required Spotter kit to request sniper kit

Post by Beee8190 »

Sniper kit has become meaningless and spotter is not effective enough.

I can't count how many times our CAS has been able to kill enemy AA battery just to get shot down by handheld AA a second later that I couldn't do anything about

I've also noticed that nobody even cares anymore who has and who hasn't a sniper kit, because it's useless
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Required Spotter kit to request sniper kit

Post by matty1053 »

Dr_Death wrote:if the spanish guy talked with a mexican accent almost bambling words with a low voice and saying random words in spanish and some others in english then i think i have met that guy. In case its the same person we are talking about, he got angry at me because i didn't dropped his squad in the exact point he asked for (we got enemy fire) on (i think it was) ramiel, then he started insulting me in mild-english-mild-spanish and asked me to go to a point to drop crates, even though there was no one there, i did such even thought i smelt the trap and found around 2 enemy squads in the area.
Yup that was him.

And how is the sniper kit meaningless?


But TBH, I noticed a few things in past few times i played:

1.Less snipers
2.More marksmans
3.Spotter kit I guess is being used JUST for the rope.
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Careless
Posts: 390
Joined: 2013-07-02 19:01

Re: Required Spotter kit to request sniper kit

Post by Careless »

Just reminding people.. reposting this pic that was posted 10 pages earlier..

Just let people play their game. Just because you're a dense political correct fantsy pants people can't play the game the way they want?

Usually a sniper does more damage than one of your retard "temwork xD"-squad which dies 10 times before even reaching the flag.


Let's start a thread about locking/removing assets, because these are the real anti-teamwork elements in PR. How often do you see decent infantry squad on Khami, Kashan, Black Gold, etc.. ?

Asset whores must go! Let's make a thread!

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Beee8190
Posts: 473
Joined: 2011-08-26 13:40

Re: Required Spotter kit to request sniper kit

Post by Beee8190 »

PR is not a sandbox and the let people play as they want doesn't apply here and other games might suit better. If everyone played with no regrets of how their actions affect their team you can imagine the clusterfuck.

The point, my point at least, was that if you remove the sniper kit it would be missed but it wouldn't change the gameplay mechanics. Remove the spotter kit and things would get bit harder.


I liked the previous version of sniper & spotter in one unified kit better. If I go sniper I am better off on my own, no medic no spotter. ******* lonewolf?
Maybe but the absence of microterrain, cover, concealment and limited positions works to my advantage when I am on my own. Sadly the ability to maximize the effectiveness of that kit is the absence of GTLD
Careless
Posts: 390
Joined: 2013-07-02 19:01

Re: Required Spotter kit to request sniper kit

Post by Careless »

Beee8190 wrote:PR is not a sandbox and the let people play as they want doesn't apply here and other games might suit better. If everyone played with no regrets of how their actions affect their team you can imagine the clusterfuck.
Implying people aren't doing what they want in PR :lol: :roll:
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Required Spotter kit to request sniper kit

Post by matty1053 »

Careless wrote:Just reminding people.. reposting this pic that was posted 10 pages earlier..

Just let people play their game. Just because you're a dense political correct fantsy pants people can't play the game the way they want?

Usually a sniper does more damage than one of your retard "temwork xD"-squad which dies 10 times before even reaching the flag.


Let's start a thread about locking/removing assets, because these are the real anti-teamwork elements in PR. How often do you see decent infantry squad on Khami, Kashan, Black Gold, etc.. ?

Asset whores must go! Let's make a thread!
PR isn't a open world sanbox...

And I see good infantry squads a lot on those maps.


If we let people play the game they want.... my god. All I can see are:

Newbies TKing constantly
Camping enemy main.
Just pure hell.


You know, Project REALITY is supposed to be realistic with teamwork. (Which it has) It wouldn't be like REALITY if they let people play the game they want. It would turn up like BF4 or COD.
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Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Required Spotter kit to request sniper kit

Post by Mikemonster »

If people need a spotter let them choose. Usually people don't (in my experience). And they probably get as many kills, so why not leave the spotter for the rest of the team to use as they see fit?

The only advantage the spotter kit has is a rope and 3 patches. That basically means he can't revive the Sniper (like the old medic/sniper duo used to), and he only has enough patches for when one of them gets shot. The fact that the Spotter doesn't have ironsights any more also makes him worse than the old medic as he can't guard doors as well (like the snipers ***** used to do sometimes) in previous days.

Basically forcing someone to take Spotter so that their friend can get the sniper is just going to lead to two lonewolves rather than just one. One will cover, the other will rope onto roofs and act as recon for the sniper. Give the spotter a C4 and then they could work together to ninja FOBs perhaps?
Careless
Posts: 390
Joined: 2013-07-02 19:01

Re: Required Spotter kit to request sniper kit

Post by Careless »

matty1053 wrote:PR isn't a open world sanbox...

And I see good infantry squads a lot on those maps.


If we let people play the game they want.... my god. All I can see are:

Newbies TKing constantly
Camping enemy main.
Just pure hell.


You know, Project REALITY is supposed to be realistic with teamwork. (Which it has) It wouldn't be like REALITY if they let people play the game they want. It would turn up like BF4 or COD.
A sniper DOESN'T RUIN ANYONE'S GAMEPLAY you dense, stuborn potato.

ASSETS DO RUIN GAMEPLAY, atleast MORE OFTEN THAN ONE GUY WITH A SNIPER KIT.



FFS, I'm out of here
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