Weapon handling feedback

Post your feedback on the current Project Reality release (including SinglePlayer).
Post Reply
MistakeNot
Posts: 5
Joined: 2014-06-16 12:12

Weapon handling feedback

Post by MistakeNot »

For the most part I would say that PR has the best weapon handling and feeling in any videogame I have ever played. It always gets me how well it works.

That said there is always one thing that bugs me and that is how automatic fire feels so much more prefferable than single shot(s). I feel that automatic fire with most weapons is fairly controllable, actually the longer the burst the more controllable, since one can simply drag the mouse downwards to compansate. Single shots on the other hand recoils the weapon way more.

This makes quick single shots fairly ineffective in close quarters, and even up to 50 metres away a full spray may take the win over quick single shots. For me this feels a bit off and does not correlate well with my real life experince. So I'm wondering if anyone else has noticed this and feels the same way?

This feedback was a bit all over the place, feel free to ask if anyone wants more specifications.
Cavazos
Posts: 454
Joined: 2007-06-20 05:01

Post by Cavazos »

I feel the opposite.

I kill plenty of people with two single shots while they burst fire at me multiple times.

American assault rifles you can burst with near 100% accuracy at 50m. It won't happen with Russian assault rifles. So I only use auto on AKs if it's point blank range.

Sent from my XT1028 using Tapatalk
Last edited by Cavazos on 2014-06-16 20:11, edited 1 time in total.
StandardSmurf
Posts: 67
Joined: 2013-06-22 17:05

Re: Weapon handling feedback

Post by StandardSmurf »

I tested what MistakeNot is talking about. He is correct. Here is what I recorded on fraps. It shows that semi auto fire will make the gun rise more than full auto. About half a mag of semi auto will have the gun pointed straight up, whereas a full mag of auto wont get it there. See for yourself. and just in case that YT embed isn't working here is the link https://www.youtube.com/watch?v=o6K43JY ... e=youtu.be

edit by Mineral: fixed youtube
Last edited by Mineral on 2014-06-16 21:14, edited 2 times in total.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Weapon handling feedback

Post by Rudd »

I guess BF2 doesn't allow the full distance per shot to be reached since the ROF is too high, but won't add the cumulative distance together as I resume you would doso IRL since the momentum of each bullet won't just 'disappear' because of a new shot.

I wouldn't be suprised if BF2 cannot simulate proper auto fire tbh, I don't think recoil can be separated be auto vs semi. However, this might open up some discussion on average recoil values for the higher ROF weapons.
Image
Ragnarok1775
Posts: 157
Joined: 2012-07-06 11:21

Re: Weapon handling feedback

Post by Ragnarok1775 »

I agree with OP. When I was in the US Army, as a SAW gunner and team leader (w/ M16A4), the SAW is controllable at a close range but only at close range and with a short burst. M16 is deadly accurate with successive shots, if you know how to shoot, but burst not so much (it's intended to be used for suppressing fire, not point fire/kill shots). At least that's my experience.
MistakeNot
Posts: 5
Joined: 2014-06-16 12:12

Re: Weapon handling feedback

Post by MistakeNot »

Thanks for the replies and the video StandardSmurf,

Glad I'm not the only one experiencing this.
'[TP wrote:Cavazos;2015223']I feel the opposite.

I kill plenty of people with two single shots while they burst fire at me multiple times.

American assault rifles you can burst with near 100% accuracy at 50m. It won't happen with Russian assault rifles. So I only use auto on AKs if it's point blank range.
I always felt that the burst was "more" useless than a full spray since it also "bumps" upwards after the final shot is fired, like seen in the video above. Meanwhile a longer spray with the AK gives one more time to settle ones aim, especially if the target is withing 50 metres.

The problem here (I feel) is that it should be as easy or even easier to simply put in three successive single shots with less recoil than automatic.
[R-DEV]Rudd wrote:I guess BF2 doesn't allow the full distance per shot to be reached since the ROF is too high, but won't add the cumulative distance together as I resume you would doso IRL since the momentum of each bullet won't just 'disappear' because of a new shot.

I wouldn't be suprised if BF2 cannot simulate proper auto fire tbh, I don't think recoil can be separated be auto vs semi. However, this might open up some discussion on average recoil values for the higher ROF weapons.
Yes, this does seem to explain it. How about the deviation before 1.0? I vastly prefer it now, but I cannot remember that I had this "problem" before.
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: Weapon handling feedback

Post by Truism »

This could explain the ar15 vs ak pattern issue. The ar15 might seem to have less recoil because the animation is longer than the gap between shots by more than the ak, meaning the ar15 effectively has less observable recoil on auto despite having higher values.
SSGTSEAL <headshot M4> Osama

Counter-Terrorists Win!
Cavazos
Posts: 454
Joined: 2007-06-20 05:01

Post by Cavazos »

I know the assault rifles have a high recoil first shot and then the next few shots are the same. I think Battlefield has the same thing.

Sent from my XT1028 using Tapatalk
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Weapon handling feedback

Post by ComradeHX »

Ragnarok1775 wrote:I agree with OP. When I was in the US Army, as a SAW gunner and team leader (w/ M16A4), the SAW is controllable at a close range but only at close range and with a short burst. M16 is deadly accurate with successive shots, if you know how to shoot, but burst not so much (it's intended to be used for suppressing fire, not point fire/kill shots). At least that's my experience.
M16 has groupings.

M249 has beating zone. lol
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: Weapon handling feedback

Post by Truism »

>M249
>beaten zone

Don't make me spill my coffee laughing. The M249 produces a beaten zone the same way England wins soccer world cups.
SSGTSEAL <headshot M4> Osama

Counter-Terrorists Win!
Post Reply

Return to “PR:BF2 Feedback”