1.2 Stinger's beep sound

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ElectroNuke
Posts: 24
Joined: 2012-02-08 15:00

1.2 Stinger's beep sound

Post by ElectroNuke »

After the latest update the beep sound of the Stinger is disappeared. And now how can i know when pull the trigger on the enemy jets and helicopters?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: 1.2 Stinger's beep sound

Post by Rudd »

afaik this bug is known and will be fixed in next version, I think the weapon itself still works it's just the audio that isn't working
Image
Death!
Posts: 318
Joined: 2013-04-03 00:21

Re: 1.2 Stinger's beep sound

Post by Death! »

[R-DEV]Rudd wrote:afaik this bug is known and will be fixed in next version, I think the weapon itself still works it's just the audio that isn't working
It's already fixed for the next version. Indeed, the weapon works even without a tone.

This is the third thread about it, the second one was mine, lol.
ElectroNuke
Posts: 24
Joined: 2012-02-08 15:00

Re: 1.2 Stinger's beep sound

Post by ElectroNuke »

[R-DEV]Rudd wrote:afaik this bug is known and will be fixed in next version, I think the weapon itself still works it's just the audio that isn't working
Thank you a lot :D
ElectroNuke
Posts: 24
Joined: 2012-02-08 15:00

Re: 1.2 Stinger's beep sound

Post by ElectroNuke »

Death! wrote:It's already fixed for the next version. Indeed, the weapon works even without a tone.

This is the third thread about it, the second one was mine, lol.
Ahahah sorry I didn't see your thread. Thanks man ;)
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: 1.2 Stinger's beep sound

Post by ComradeHX »

IIRC the way with highest hit rate is to just dumbfire the AA missile.
PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: 1.2 Stinger's beep sound

Post by PlaynCool »

I have always wondered how the MANPADS work IRL, how the shooter knows the aircraft has been locked ?
Forgive my bad English... :?
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