Insurgency is broken its a fact but the potential of it is greater then any other gamemode and that's why I keep returning to this game mode.
The current changes of civis is one step closer to the PR myth "Devs are trying to remove INS from PR".
Its is to my understatement that IRL the army struggles to fight against the insurgents because of their shoot and hide tactic.
In PR the only way to simulate this was with civilians, yet the current changes remove this "simulation" and add a linear
"you kill him and he doesn't have a chance" gameplay.
Yes the "Being shot at and drop the weapon" was a terrible exploit, but the
wall of civilians was not, this TACTIC was the only way of insurgents fight:
- Optics
- Better Weapons
- Kevlar
- Thermals
- Armor
- UAVs
- Tows
- .50 Caliber placements
- and much more
Not only this change is wrong the fact its a magic circle that we have no idea if we're inside or no, makes this even WORSE.
The timer, 2 minutes, is also bad, yes this is not a change but the fact is IRL an insurgent can shoot drop/hide the weapon and the army can't fire (assuming its a city with civilians), in PR 2 minutes is to much for that. Insurgents should be able to hide/drop their weapon and be considered general population, 20 seconds would allow this.
Armed medics is also a wrong move, if anything an alt/std kit should be available, one with weapons the other without.
When the general K/D is around 200-50, in a good day, something is wrong, PR is gameplay > realism, so please stop destroying insurgency.
Insurgents don't need stronger weapons, they just need they biggest weapon... CIVILIANS.
PS: not being able to request rifleman from the cache is, in lack of better word, stupid.