Required Spotter kit to request sniper kit

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matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Required Spotter kit to request sniper kit

Post by matty1053 »

Dr_Death wrote:not popular opinion, BK meat (at least in my country) is WAY better, Mcdonalds seems to be using salty fake meat.
That is McDickies for ya, they do the same in Merica.

BK FTW!
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Ragnarok1775
Posts: 157
Joined: 2012-07-06 11:21

Re: Required Spotter kit to request sniper kit

Post by Ragnarok1775 »

Well it's not really "fake" meat, it's just really, really, really cheap quality. The grills are also very dirty, in fact most of the whole "restaurant" is dirty, the people who work there are dirty (I used to be one, some 10 years ago). I don't like Burger King either, I refuse to put that kind of trash in my body.

Anyway. What's this got to do with the topic?
Ragnarok1775
Posts: 157
Joined: 2012-07-06 11:21

Re: Required Spotter kit to request sniper kit

Post by Ragnarok1775 »

Still lost me.

Anyway. Yeah some can identify particular vehicles when using thermals, but most can't. I like to switch every 30 seconds or so, in case I miss something with optical sights especially while driving fast.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Required Spotter kit to request sniper kit

Post by matty1053 »

Dr_Death wrote:i think that the biggest problem of thermal IFF is with infantry, my situational awareness its not great and i ended up with a british APC picking insurgents on the rooftop nonstop, the problem is that i also picked some civilians along the way, many people complain that the new thing about having civilians close to insurgents will break the game, i think it will help people who cant figure out who is civilian and who isn't when both civ and insurgent are too close to each other.
Please require the spotter kit to request sniper kit tho...

Proper recon squad=win
not proper recon squad=L.O.S.E.
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Ragnarok1775
Posts: 157
Joined: 2012-07-06 11:21

Re: Required Spotter kit to request sniper kit

Post by Ragnarok1775 »

matty1053 wrote:Please require the spotter kit to request sniper kit tho...

Proper recon squad=win
not proper recon squad=L.O.S.E.
Agreed. Maybe do something to the Spotter kit to make it more attractive (not sure what...ammo?). Someone could always get the spotter kit, have his buddy grab the sniper rifle, and then the spotter just get whatever other kit (officer, medic) he wanted. Before the machine gunner kit was actually introduced, I talked to some guys and we said it should be put in also, but in the real world, machine gunners are not solo...they are two-man teams, one gunner and one ammunition bearer. Maybe take away ammo from the sniper and make the spotter carry it? I'd like to see the same done with the machine gunner, too...
Ragnarok1775
Posts: 157
Joined: 2012-07-06 11:21

Re: Required Spotter kit to request sniper kit

Post by Ragnarok1775 »

Take away optics? Just give them a CCO or iron sights? If you're going for realism, well, spotters are snipers (some squads use the senior man as spotter, some have them just alternate). They aren't medics and probably wouldn't know how to use that equipment.

Except in the Legion, where there isn't enough manpower to have dedicated specialties, there's guys who are chef de groupe and auxsan, or mitrailleur and auxsan, or tireur de precision and auxsan. But that would be incredibly unbalancing.

So if you say, give them a M4 w/ irons or CCO, ammo bag, three field dressings, laser, and grappling hook, plus make them required for the sniper, then it makes the kit pretty attractive and wouldn't be a viable alternative to the rifleman/ammo bearer or breacher etc. So maybe people won't get rid of the spotter kit right after their buddy gets the sniper kit.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Required Spotter kit to request sniper kit

Post by matty1053 »

Ragnarok1775 wrote:Agreed. Maybe do something to the Spotter kit to make it more attractive (not sure what...ammo?). Someone could always get the spotter kit, have his buddy grab the sniper rifle, and then the spotter just get whatever other kit (officer, medic) he wanted. Before the machine gunner kit was actually introduced, I talked to some guys and we said it should be put in also, but in the real world, machine gunners are not solo...they are two-man teams, one gunner and one ammunition bearer. Maybe take away ammo from the sniper and make the spotter carry it? I'd like to see the same done with the machine gunner, too...
Idk about it.

But on ARMA 2 there is assist. machine gunner.

But TBH... I just want a realistic type of gameplay.
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Ragnarok1775
Posts: 157
Joined: 2012-07-06 11:21

Re: Required Spotter kit to request sniper kit

Post by Ragnarok1775 »

Okay, maybe five? If I remember correctly, each recovers 25% of your health?

I didn't mean add another assistant gunner class. I meant just "forcing" them to have a rifleman accompany them, by not giving them a reload, or only one reload. That's unrealistic because a real 240 gunner is gonna carry some 1,000 rounds, but it's also unrealistic to not have an assistant gunner. In an American fireteam, the rifleman is the least experienced guy, and carries extra ammo for the SAW.
Beee8190
Posts: 473
Joined: 2011-08-26 13:40

Re: Required Spotter kit to request sniper kit

Post by Beee8190 »

I believe a sniper would be perfectly capable of carrying out his duty in absence of spotter ( in case spotter gets killed or there is none to join a recon squad ) therefore artificially force people to have spotter kit as to request sniper kit is IMO simply bad choice.

Spotter should be nothing more than an extended capability to a sniper and should carry nothing more than AR with underbarrel GL, GTLD, grappling hook and few extra field dressings and single epipen if generous
Ragnarok1775
Posts: 157
Joined: 2012-07-06 11:21

Re: Required Spotter kit to request sniper kit

Post by Ragnarok1775 »

For realism's sake, don't give the spotter an epipen or grenade launcher. All soldiers (in the US) are trained on the grenade launcher, but it's not carried in a sniper squad any more than a 240B.

I say: knife, e-tool, rifle/carbine with CCO or ironsights, smoke, ammo bag, grappling hook, laser, and 3-5 field dressings.

A two-man sniper team generally has a shooter and a spotter. The spotter is equipped as a rifleman but with a radio and laser rangefinder. The shooter can't really focus on priority targets if he has to watch his back, and it's hard to pick out targets with such a narrow field of vision with a scope. Range is also important.

There are on occasion three-man teams. The third man is just a rifleman for extra security. I have heard of a SAW gunner being used for this but I don't know why.

If you add a M203 to the spotter, then why should anyone pick the grenadier kit? What Death and I suggested, set the spotter kit out on its own and actually make it useful.

If there are so few players that nobody can be a spotter, then the sniper should just pick up a marksman kit and go support a rifle squad. For realism's sake, a normal patrol of ~8 grunts and a medic, is probably not gonna have a sniper nearby for support, but it's not a big deal for a rifleman to get the M14 out of the armory for that mission.

The 6-10 man sniper squad is usually a battalion-level asset. That means 10 snipers for some 500 grunts and a handful of medics, a couple nurses, a doctor, and a chaplain. So if there's not enough players to have a sniper team, well, then you can justify that with the real-world experience of not having any available for the mission (like air support). In the real world, a reconnaissance squad is something entirely different also.
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