[texture] US Army Multicam

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Insanitypays
PR:BF2 Developer
Posts: 753
Joined: 2009-06-13 09:23

Re: [texture] US Army Multicam

Post by Insanitypays »

Ragnarok1775 wrote: I don't think I could tell the difference in-game...
I see. I guess I'll leave saying that (from an artists perspective) it's easier just to use the real thing. I agree that these small differences aren't that big of a deal to most players, but PR's attention to detail and relative authenticity really make PR stand out to me.
That being said, the last blotch of multicam was ~4 pages ago and I don't plan on making any new US skins in the near future, so i think we may have digressed a little too far here.


Going back on topic
[quote=""'[R-DEV"]Rabbit;2016310']If this goes in, it will replace ACU on all maps.[/quote]
I intended for this to be for afghanistan. Should I make more woodland oriented skins as well?
I would also have to add a second version of the desert with ISAF markings removed.
[quote="Spush""]We would only use one or the other, no need to add more files for the game to load.[/quote]
You mean replacing multicam or just the DCU recommendations?


Thanks for the support so far. You'll be seeing more of me on the forums.

"Go to Heaven for the climate, Hell for the company." -Mark Twain
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