Iraqi Insurgency has become all but unplayable as insurgents

General discussion of the Project Reality: BF2 modification.
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Naethanyl
Posts: 5
Joined: 2010-11-02 16:04

Iraqi Insurgency has become all but unplayable as insurgents

Post by Naethanyl »

I'm going to go out and state that while there are many worthwhile additions to this patch, the iraqi insurgency gamemode is unplayable, with literally all advantages in the hands of BLUFOR, and the game mode has become a forgone conclusion in most regards with a BLUFOR victory.

The only means by which we had to counter an almost certain victory against a foe with armored assets (which often have thermals), better weapons (with optics) and was to use martyrdom in the form of human shields and bleeding out, which prevented the enemy from acquiring intel in a rapid fashion, or claustrophobic engagements at extreme close quarters. Even then, BLUFOR still has the advantage in most respects, making the game experience for anyone playing Iraqi INS a tangible hell.

The game itself, in a need to enforce some arbitrary "balance" completely disregards actual, real life military engagements with paramilitaries and insurgents, which do exploit rules of engagement with the use of human shields and dumping their weapons so as to avoid suspicion.

Now most people would state "Well, its all about teamwork, now!"

Well, the nature of insurgency often allows greater independence from the squad, and often times, insurgency maps often give way to freeform engagements. Besides, most times, any group of armed iraqi insurgents travelling together in a squad is no match for the same number of BLUFOR Troops due to optics, weapons and squad composition.

Most people would also state "Its all about ambushes now!"

Well, most ambushes are impossible, considering that cache defense (which are often placed in remote, indefensible places with little too few chokepoints or hard cover) is required, and all an APC has to do is to thermal+HEAT+zoomx3 anything in its path from over 500 meters away, allowing infantry to sweep in and take an objective. This of course, isn't even covering the retarded lack of static defenses or deployable assets iraqi INS (I'm looking at you, mortar pit) has or how weird hideouts work in regards to enemy proximity. This leaves only the tight quarters of urban environments fo iraqi insurgents to remotely even have a chance.

That's my opinion, formed from playing this game for a number of years now. Think of it what you will.
Last edited by Naethanyl on 2014-06-23 07:57, edited 2 times in total.
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: Iraqi Insurgency has become all but unplayable as insurgents

Post by DesmoLocke »

I'm the biggest supporter of servers playing the Infantry layer for Insurgency rounds. It fixes most of the problems and gripes listed above.

Server admins take note!
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PR player since 0.5 (Feb 2007)

StevePl4y5
Posts: 385
Joined: 2014-02-02 14:33

Re: Iraqi Insurgency has become all but unplayable as insurgents

Post by StevePl4y5 »

I completely agree with you. I think playing on the Insurgent team is all about using what you have to exploit the enemy's weaknesses, and BLUFOR's biggest weakness is the ROE, which Insurgents can barely exploit anymore due to the removal of the Civilian kit and 2 min wait time, and other stuff.

Even before the latest additions, something that bugged me was the shotgun on the BLUFOR breacher, which apparently is both "lethal" and "non-lethal", also, I'm pretty sure BLUFOR doesn't simply get to shoot civilians with bean bag rounds or rubber bullets just because they feel like it. They should only get the handcuffs, especially since the shotgun (buckshot) has a quite good range of fire.

I'm all up for other non-lethal stuff such as gas 40 mm grenades for the Grenadier, we already have that in the SF xPack, add some gas masks, then BLUFOR can gas civilians, and more easily arrest them with handcuffs if they deem necessary, which is a lot more balanced cause it actually gives civilians a "fighting" chance.

Also, the ability to pick up basic enemy kits (rifleman) as an insurgent should be a thing (without time limit of course). Insurgents don't fall under the same international laws for using enemy uniforms and stuff, as well as basic vehicles (humvee's and trucks). In the real world, scavenging is a big part of guerilla warfare. Then we could actually get some proper ambushes going on, instead of just trying to ambush a BLUFOR convoy to reduce their tickets, insurgents could actually gain something from it.

These are just my opinions though, I haven't tested any of this ingame, devs get to do that, so I don't know how it would work. But Insurgents need to be enpowered, it's not even a matter of balance, it's a matter of realism. Right now, insurgents are pretty much limited to the rifles in their hands. Also, more scopes would be good.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Iraqi Insurgency has become all but unplayable as insurgents

Post by Brainlaag »

StevePl4y5 wrote:Even before the latest additions, something that bugged me was the shotgun on the BLUFOR breacher, which apparently is both "lethal" and "non-lethal", also, I'm pretty sure BLUFOR doesn't simply get to shoot civilians with bean bag rounds or rubber bullets just because they feel like it. They should only get the handcuffs, especially since the shotgun (buckshot) has a quite good range of fire.
The shotgun got introduced to prevent the various civilian exploits (sitting on a ladder, sitting on a roof, sitting in water, sitting in glitchy spots) and make them reachable by Blufor.
StevePl4y5
Posts: 385
Joined: 2014-02-02 14:33

Re: Iraqi Insurgency has become all but unplayable as insurgents

Post by StevePl4y5 »

Brainlaag wrote:The shotgun got introduced to prevent the various civilian exploits (sitting on a ladder, sitting on a roof, sitting in water, sitting in glitchy spots) and make them reachable by Blufor.
Yea I know, but those "civilian exploits", except for the glitchy spots, should be part of being an insurgent, it's not like BLUFOR can force civilians to stop looking at them or to go away in the real world. If a civilian is blocking a ladder that BLUFOR needs to use, use a rope, arrest him. If he's using glitches, call the admins. That's my opinion.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Iraqi Insurgency has become all but unplayable as insurgents

Post by Brainlaag »

StevePl4y5 wrote:Yea I know, but those "civilian exploits", except for the glitchy spots, should be part of being an insurgent, it's not like BLUFOR can force civilians to stop looking at them or to go away in the real world. If a civilian is blocking a ladder that BLUFOR needs to use, use a rope, arrest him. If he's using glitches, call the admins. That's my opinion.
As DEVs said a million times, they are not actual civilians but COLLABORATORS! Don't apply random joe logic to them.
Frontliner
PR:BF2 Contributor
Posts: 1884
Joined: 2012-10-29 09:33

Re: Iraqi Insurgency has become all but unplayable as insurgents

Post by Frontliner »

StevePl4y5 wrote: Even before the latest additions, something that bugged me was the shotgun on the BLUFOR breacher, which apparently is both "lethal" and "non-lethal", also, I'm pretty sure BLUFOR doesn't simply get to shoot civilians with bean bag rounds or rubber bullets just because they feel like it. They should only get the handcuffs, especially since the shotgun (buckshot) has a quite good range of fire.
The game lacks the ability to shout "Stop it/Hands up or else!", which would be what you do in reality if you have a suspect at hand. I'll go out on a limb and say that it's not possible to do that in BF2.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
IINoddyII
Retired PR Developer
Posts: 2268
Joined: 2008-02-06 03:12

Re: Iraqi Insurgency has become all but unplayable as insurgents

Post by IINoddyII »

I really do appreciate the time you've put into your post.

But there is already a thread on this subject.

https://www.realitymod.com/forum/f252-p ... t-fun.html
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