PR 1.2 SP two seat vehicles

Suggestions and feedback pertaining to Project Reality Single Player.
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Banshee
Posts: 24
Joined: 2013-07-19 18:52

PR 1.2 SP two seat vehicles

Post by Banshee »

Hi, sometimes I playing with my friend online and sometimes I just cant play online or I have no internet.Then I want play Project Reality like classic BF2 in singleplayer with that new things like sounds,weapons,effects,maps...but I dont know how to change the seats of vehicles.I want to be gunner and driver at same time because this is not ArmA and I cant drive a tank and switch to gunner because I cant shoot and weapons are locked.

So...how I can disable locked weapons when I switch to gunner?Or change vehicle on map?_bf2 not working...

Thanks for reply and sorry for my english.
Banshee
Posts: 24
Joined: 2013-07-19 18:52

Re: PR 1.2 SP two seat vehicles

Post by Banshee »

No one knows how to remove 30 seconds of waiting before you can
aim the cannon?
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: PR 1.2 SP two seat vehicles

Post by Rabbit »

I would try and get a hold on one of the one man tanks.
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AfSoccer "I just don't see the natural talent."
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Ason
PR:BF2 Developer
Posts: 1755
Joined: 2012-10-22 10:29

Re: PR 1.2 SP two seat vehicles

Post by Ason »

No one knows how to remove 30 seconds of waiting before you can
aim the cannon?
rcon start = removes startup time
rcon oneman = no need for crewman kit


Also I think it would be cool if _bf2 version was added to shilka :D
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: PR 1.2 SP two seat vehicles

Post by Rabbit »

Ason wrote:rcon start = removes startup time
rcon oneman = no need for crewman kit


Also I think it would be cool if _bf2 version was added to shilka :D
TBH for some reason Debug hasn't been working for me on coop after 1.2 :? ??:
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AfSoccer "I just don't see the natural talent."
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Banshee
Posts: 24
Joined: 2013-07-19 18:52

Re: PR 1.2 SP two seat vehicles

Post by Banshee »

So that waiting time before I can fire with cannon is different for each vehicle?I?m driving a tank alone at driver seat and I see an enemy base and what I see is enemy soldier that just jumped to the tank.Ok so I just tap F2 and wait...bum..dead.AI can fire instanty after switching to gunner seat...Why I cant?

I also read it in the manual: "After switching to the gunner seat you must wait 30 seconds before you can
aim the cannon." Why in Coop?It is really impossible to disable that time?
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: PR 1.2 SP two seat vehicles

Post by Mineral »

it's locked in compiled python settings for our vehicles as far as I know.

if you have debug enabled you can use 'rcon start' to disable it I believe.
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