BF2 with BF3 lens flare

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The_Turkish_Moose
Posts: 307
Joined: 2013-03-16 14:40

BF2 with BF3 lens flare

Post by The_Turkish_Moose »



What do you think?
Insanitypays
PR:BF2 Developer
Posts: 753
Joined: 2009-06-13 09:23

Re: BF2 with BF3 lens flare

Post by Insanitypays »

Lighting looks nice, but you only see it in one environment. I would want to see how it would look in a forest or a desert

I'm a little suspicious though- how can he pause in multiplayer? It seems fishy

"Go to Heaven for the climate, Hell for the company." -Mark Twain
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PhoenixxFire
Posts: 24
Joined: 2009-12-31 07:39

Re: BF2 with BF3 lens flare

Post by PhoenixxFire »

The server can indeed be paused in MP. Seen it happen many times, way back when.
KaB
Retired PR Developer
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Re: BF2 with BF3 lens flare

Post by KaB »

It could work on specific type of weather. Like heavy fog maybe.
The_Turkish_Moose
Posts: 307
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Re: BF2 with BF3 lens flare

Post by The_Turkish_Moose »

Lighting looks nice, but you only see it in one environment. I would want to see how it would look in a forest or a desert

I'm a little suspicious though- how can he pause in multiplayer? It seems fishy
BF2 can be paused - just press "P"
It could work on specific type of weather. Like heavy fog maybe.
I'll experiment and post more results
WhiteRhino
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Joined: 2011-07-09 13:26

Re: BF2 with BF3 lens flare

Post by WhiteRhino »

It look awesome, you made it? edit : it seems yes.
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Mineral
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Re: BF2 with BF3 lens flare

Post by Mineral »

I didn't know all soldiers use video camera's as eyes.


I really dislike lensflare. Specially the one like yours where it seems like your eyes have dirt on them.

Games have lens flare to give them a cinematic feeling(in which it's often ok), PR isn't one of those games IMO.
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WhiteRhino
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Joined: 2011-07-09 13:26

Re: BF2 with BF3 lens flare

Post by WhiteRhino »

Oh! I didnt see the "dirt" on the screen, I was looking at the lighting only. Yes its not a good idea for PR.
The_Turkish_Moose
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Joined: 2013-03-16 14:40

Re: BF2 with BF3 lens flare

Post by The_Turkish_Moose »

It look awesome, you made it? edit : it seems yes.
I edited a dds. file and made the lens flare
I didn't know all soldiers use video camera's as eyes.

I really dislike lensflare. Specially the one like yours where it seems like your eyes have dirt on them.

Games have lens flare to give them a cinematic feeling(in which it's often ok), PR isn't one of those games IMO.
Yes its not a good idea for PR.
It's far from realism, but it makes the game (like Mineral said) look more cinematic and stylish. I kept the flare subtle so that it was too intrusive
ComradeHX
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Joined: 2009-06-23 17:58

Re: BF2 with BF3 lens flare

Post by ComradeHX »

[R-DEV]Mineral wrote:I didn't know all soldiers use video camera's as eyes.


I really dislike lensflare. Specially the one like yours where it seems like your eyes have dirt on them.

Games have lens flare to give them a cinematic feeling(in which it's often ok), PR isn't one of those games IMO.
Either video camera or fairly scratched-up goggles?
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Mineral
Retired PR Developer
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Location: Belgium

Re: BF2 with BF3 lens flare

Post by Mineral »

Didn't know all soldiers had glasses on. You know what I mean. Lensflare has nothing to do with glasses. it's about the cinematic effect and somehow gamers now want it everywhere. And I wear glasses, I know what it looks like :)
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Rudd
Retired PR Developer
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Re: BF2 with BF3 lens flare

Post by Rudd »

it's not something that we would want in PR, but if there's someone wanting to make some machinima or somethign then they should check ur project out

unless there is scope for it to be used on certain tank sights but I doubt it
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The_Turkish_Moose
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Joined: 2013-03-16 14:40

Re: BF2 with BF3 lens flare

Post by The_Turkish_Moose »

One thing I've been curious about is the sun flare in BF2

When you look at the sun flare direction in a level, what makes the dds. file to load? Hard to explain but I would prefer it if the screen effect occurred only when you looked directly into the sun.

Is this possible to do?

Also, certain sun flares I've created go straight through buildings. Why is that
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