Melee underpowered

Vicious302
Posts: 407
Joined: 2010-07-28 19:54

Melee underpowered

Post by Vicious302 »

I was civi the other day after running out of ammo, I waited 2 minutes and went to go check this building with an AR out because he was just dumping ammo and I thought it would be pretty easy to knock him out because sometimes they have no idea they are being punched, I can recall punching someone before only 3-4 times and they went down. I punched this guy SEVEN times and he didn't go down.

Now in reality yea if you just punch someone they might not go down depending on the dude. Is there another punch "weapon" that could be added? maybe a little slower but over 2-3x the strength so we if do find someone to sneak up on we can just use a good melee attack, simulating a surprise attack on someone, and something in between punches and knifes.
Beee8190
Posts: 473
Joined: 2011-08-26 13:40

Re: Melee underpowered

Post by Beee8190 »

I had the same happen to me when I approached an AR on the ground floor on Fallujah INS, I've approached him from behind while he was shooting and waited for him to reload and when he did so I started to punch him to back of his head.

He took 2 hits in the back of his head and when he turned around with his ''WTF is going on'' expression I punched him another 3 times right in the face and I was getting excited from this hilarious victory

too soon though because guess what - he turned around and fucking arrested me with single punch... and I rage quit

Another one is that blufor will always outrun civilians with all their gear they carry even if you maintain at least 10m radius
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: Melee underpowered

Post by Roque_THE_GAMER »

you have to get the balls to fight against the US in a melee combat. :p

i think the knife and hand cuffs and fists should be 3 hits on the body and one in the head so simulate a back stab or a knockout because you will get the time to aim in the head to do this.
[align=center]Sorry i cant into English...
[/align]
StevePl4y5
Posts: 385
Joined: 2014-02-02 14:33

Re: Melee underpowered

Post by StevePl4y5 »

And that is why I just stopped trying to melee people, and I shoot them pointblank in the head instead.
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: Melee underpowered

Post by Spook »

Just like the knife a lot of hits do not get registered. You will hear him cry and the punch sound but he won't take any damage. Especially if you punch a moving guy almost half of your hits don't hurt due to the hitboxes. If you really hit someone it takes about 4 or 5 punches to kill someone. Adding alot of "misses" will easily make it go up to 7-10 hits.
Image
Careless
Posts: 390
Joined: 2013-07-02 19:01

Re: Melee underpowered

Post by Careless »

Roque_THE_GAMER wrote:you have to get the balls to fight against the US in a melee combat. :p

This :p
Vicious302
Posts: 407
Joined: 2010-07-28 19:54

Re: Melee underpowered

Post by Vicious302 »

The guy was stationary firing a deployed AR, all the hits registered, I made sure I crawled all the way up to him. He never moved, simply turned around and arrested me. In real life I would put him in a choke hold and/or break his neck. Why should he be able to restrain me with one hit but I can't knock him out with 2 or 3 ? Restrainers aren't knives but they do the damage of one, doesn't make sense. Restrainers and a slower but more powerful melee attack should take 2 hits. First hit should have the person bleeding so you don't have people chasing people everywhere but still gives them a chance to fight back.

As to fight him or not... It was either that or bring my marksman kit with no ammo but a knife, meaning he would have been dead but then I couldn't play collaborator for another 2 minutes to spot all the enemies I saw below us. I've knocked guys out before no problem.... this guy just got lucky.
Last edited by Vicious302 on 2014-07-02 16:23, edited 1 time in total.
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Melee underpowered

Post by Mikemonster »

This thread was discussed about 18 months ago and went into about 6 pages, have a search to avoid the cyclic nature of the Suggestions and Feedback forums.
Vicious302
Posts: 407
Joined: 2010-07-28 19:54

Re: Melee underpowered

Post by Vicious302 »

Well I've had my opinion heard on many issues and this was not one of them. It makes 0 sense that an American is 4-6 times "stronger" than your typical civilian. If you want to make the civilian still viable, the melee should at least work and the arrest shouldn't be as powerful as a knife, especially when there is a shotgun available for that, that really should have a rubber bullets that don't do as much damage, as using real buckshot would kill a person. So really this has turned into 3 feedbacks:
  1. Melee underpowered and/or limited to 1 kind of attack. (Add a slower, more powerful attack)
  2. Restrainers are OP (Should be 2 hits)
  3. Shotgun Buckshot is OP (Should be rubber bullets that take 2 hits)
UTurista
PR:BF2 Developer
Posts: 985
Joined: 2011-06-14 14:13

Re: Melee underpowered

Post by UTurista »

Restrainers are OP (Should be 2 hits)
Nop, the restrainers are a simulation of an armed soldier arresting a suspect;
Melee underpowered and/or limited to 1 kind of attack. (Add a slower, more powerful attack)
Nop, because Melee (with fists) is a simulation of unarmed combat and although everyone thinks "I could make a perfect take down" surely is not that easy... so Melee is fine.
Shotgun Buckshot is OP (Should be rubber bullets that take 2 hits)
Meh, if its a civilian whats the difference between one to two shots?


My only concern with Melee is that it makes to much noise to select it and to use it.
The first one is like yelling to the target "I'M NOW GOING TO USE THIS KNIFE TO KILL YOU!!!".
The second is the guy screaming like a ***** "NOOOOOO I'VE BEEN KILLED RIGHT HERE! EVERYONE LOOK AT HERE!!"
Image


Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
Vicious302
Posts: 407
Joined: 2010-07-28 19:54

Re: Melee underpowered

Post by Vicious302 »

1. The shotgun is the simulation of the armed soldier, not the restrainers. You can't hold a gun on someone and arrest them. Restrainers should be a last a resort option when a breacher isn't around. So if it took 2 hits instead of 1 it might help keep breachers around. If they are bleeding and unable to run after the first hit, we're talking about very little change anyway, just a second or two to give the edge back.

2. The restrainers are basically just a fist fight where one person is 5x as strong, dumb. Again one extra punch isn't going to change this dramatically but might give me the time to get that last punch I need.

3. The reason the shotgun shouldn't arrest and kill is because they don't do that in real life and it doesn't make sense that you can shoot one guy with an AK and kill him and then hit the guy next to him and arrest him. 2 shots would give enemies an extra half second to make the kill shot to save their life. If it could be coded, they wouldn't do the same things to armed soldiers. This would mean 3 shotgun slots and forgoing a knife, grenade, or shovel, as leaving going without buckshot and Nerfing the shotgun completely would not be a a good idea. In a perfect world or maybe PR2, you wouldn't even use the rubber bullets, you would just code a guy pointing at the ground and saying "get on the ground" in arabic. But since doing that now would mean you "kill" armed enemies with the same animation, wouldn't work right now.
Last edited by Vicious302 on 2014-07-04 13:55, edited 2 times in total.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Melee underpowered

Post by ComradeHX »

O_turista_portugues wrote:Nop, the restrainers are a simulation of an armed soldier arresting a suspect;


Nop, because Melee (with fists) is a simulation of unarmed combat and although everyone thinks "I could make a perfect take down" surely is not that easy... so Melee is fine.


Meh, if its a civilian whats the difference between one to two shots?


My only concern with Melee is that it makes to much noise to select it and to use it.
The first one is like yelling to the target "I'M NOW GOING TO USE THIS KNIFE TO KILL YOU!!!".
The second is the guy screaming like a ***** "NOOOOOO I'VE BEEN KILLED RIGHT HERE! EVERYONE LOOK AT HERE!!"
Unarmed combat does not usually take a whole second of delay to punch people...
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Melee underpowered

Post by Brainlaag »

ComradeHX wrote:Unarmed combat does not usually take a whole second of delay to punch people...
Usually someone trained in hand to hand would break your arm before you even finished your swing.
Beee8190
Posts: 473
Joined: 2011-08-26 13:40

Re: Melee underpowered

Post by Beee8190 »

Brainlaag wrote:Usually someone trained in hand to hand would break your arm before you even finished your swing.
Obviously trained people would have better chances at defending themselves at hand to hand combat situation but I wouldn't grossly underestimate civilians.

Some of them might not only be desperate but I've seen guys take on much bigger fish than they were with success
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Melee underpowered

Post by Brainlaag »

Beee8190 wrote:Obviously trained people would have better chances at defending themselves at hand to hand combat situation but I wouldn't grossly underestimate civilians.

Some of them might not only be desperate but I've seen guys take on much bigger fish than they were with success
I can tell you from experience that technique matters a lot more than physical prowess. Despite my very few years of boxing and occasional Muay Thai with mates that professional train it, I took down much bigger guys that lacked said already limited training. You can be a mountain of a person, if you don't know the grips and blows you are beyond fucked and I do believe marine hand to hand to be something quite fearsome.
Cavazos
Posts: 454
Joined: 2007-06-20 05:01

Post by Cavazos »

Anytime I tried melee no matter how well I took my time flanking and slowly sneaking being a squad or dismounted APC driver, I could never kill the person.

Only when a guy was AFK in a bush could I do it. Practically both in-game and IRL, melee is useless.

But PR is a balance of fun and simulation (leaning on Sim), and not strictly simulation.

If a player can successfully sneak up behind you putting all that effort in order to do so, you should reward sneaking by giving melee a one hit kill.

By not doing so, you take away a maneuver the infantry can do that takes skill and gives more fun.

Sent from my XT1028 using Tapatalk
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: Melee underpowered

Post by Roque_THE_GAMER »

'[TP wrote:Cavazos;2020313']Anytime I tried melee no matter how well I took my time flanking and slowly sneaking being a squad or dismounted APC driver, I could never kill the person.

Only when a guy was AFK in a bush could I do it. Practically both in-game and IRL, melee is useless.

But PR is a balance of fun and simulation (leaning on Sim), and not strictly simulation.

If a player can successfully sneak up behind you putting all that effort in order to do so, you should reward sneaking by giving melee a one hit kill.

By not doing so, you take away a maneuver the infantry can do that takes skill and gives more fun.

Sent from my XT1028 using Tapatalk
Head shoot kill will fit well, can simulate a strangulation or a knockout. only sneaky you will get a time and chance to aim carefully in the head.
[align=center]Sorry i cant into English...
[/align]
KillJoy[Fr]
Posts: 837
Joined: 2010-12-28 20:51

Re: Melee underpowered

Post by KillJoy[Fr] »

Vicious302 wrote: 3. The reason the shotgun shouldn't arrest and kill is because they don't do that in real life and it doesn't make sense that you can shoot one guy with an AK and kill him and then hit the guy next to him and arrest him.
We can't do everything as a real life, this is a game everyone need to enjoy it, the shotgun have been implemented for preventing exploits.

Also for making fun..
Au dela du possible ...
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Melee underpowered

Post by ComradeHX »

Brainlaag wrote:Usually someone trained in hand to hand would break your arm before you even finished your swing.
Breaking arm isn't like video games.

I doubt the first thing that comes across anyone's mind is to break arm of assailant instead of self-protection.

The thing about hand to hand fighting is that it does not require any high technology...assuming every enemy is untrained in it is good way to die.

(not sure if you ever noticed, but the first swing in PR is a feint)
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: Melee underpowered

Post by Roque_THE_GAMER »

ComradeHX wrote:Breaking arm isn't like video games.

(not sure if you ever noticed, but the first swing in PR is a feint)
i always thought he was trying to catch. LOL
[align=center]Sorry i cant into English...
[/align]
Post Reply

Return to “Infantry”