PR Statistics / Useless Information

General discussion of the Project Reality: BF2 modification.
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RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

PR Statistics / Useless Information

Post by RAWSwampFox »

Good Afternoon,

I was spouting out some useless information about PR last night and thought I would put together a thread for it. There is a ton of Urban Myth out in the PR community about various things. I have found that most of this is generated by the lack of reading the manual and not keeping up with the update changelogs.

1. Prone, crouch, or standing (none are faster or slower) when you build a FOB by yourself, it is 45 shovels. Please note that this can increase by 2 or 3 if you don't immediately start building the FOB after it is placed due to deterioration. Now, if 2 people are shoveling, it takes 35 or 36. I am curious as to the variable here that would not allow for at least half as many needed as it appears it only decreases the number of shovels needed by 20% 'ish.
2. It takes 2 minutes to walk, not sprint, 300 meters.
3. It takes 5.5 minutes to drive a logi from IDF main to Bijar if you get in a logi and blast straight to the city.
4. It takes around 25 PKM mags and 8 RPG's, give or take, to destroy a cache. Yes, it can be done without C4.
5. It takes 4.5 minutes, give or take, to get to the city in Burning Sands with a logi.
6. When a commander in the field dies, it only takes away the standard ticket number as everyone else. I still hear that a commander that dies in the field takes away 10, 15, 20, or 25 tickets per death.
7. After testing last night, it appears that medics cannot arrest civies with epipens. Only shotguns and zip ties.


Post your useless information here.

-SwampFox
StevePl4y5
Posts: 385
Joined: 2014-02-02 14:33

Re: PR Statistics / Useless Information

Post by StevePl4y5 »

I have a feeling I've asked this before, but I'm not sure so I'm putting it out there anyways. Does holding shift when you're sniping actually increases your accuracy/ decreases deviation? A spotter of mine once told me that, and since then I've been doing it and telling other snipers I work with, but now that I think about it, I'm not even sure if it actually does anything.
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: PR Statistics / Useless Information

Post by Spook »

It does nothing Steve. Heard that rumor for the first time.

Selecting the sniper weapon after already selected, either by scrolling/clicking or using keyboard, will emit a ~9 second breathing sound. This is not affecting accuracy either but is just supposed to help you counting your time until your are dead on accurate after movement.
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Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: PR Statistics / Useless Information

Post by Brainlaag »

StevePl4y5 wrote:I have a feeling I've asked this before, but I'm not sure so I'm putting it out there anyways. Does holding shift when you're sniping actually increases your accuracy/ decreases deviation? A spotter of mine once told me that, and since then I've been doing it and telling other snipers I work with, but now that I think about it, I'm not even sure if it actually does anything.
There used to be a "breathing" sound effect in older versions for the sniper kit. Basically by holding down the "3" key, or the equivalent you had for your rifleslot, it started up a breathing sound that would stabilize after a few seconds. Useful as indicator on how long to wait with the horrendous deviation between 0.8 and 0.9 but contrary to common belief contributed nothing to actual accuracy. It was just a crutch.
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: PR Statistics / Useless Information

Post by Spook »

Thats what I just said hue.

And Its still in the game afaik.
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Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: PR Statistics / Useless Information

Post by Brainlaag »

Spook wrote:Thats what I just said hue.

And Its still in the game afaik.
Didnotreadlol.
StevePl4y5
Posts: 385
Joined: 2014-02-02 14:33

Re: PR Statistics / Useless Information

Post by StevePl4y5 »

Well I feel stupid now...
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: PR Statistics / Useless Information

Post by Psyrus »

RAWSwampFox wrote:6. When a commander in the field dies, it only takes away the standard ticket number as everyone else. I still hear that a commander that dies in the field takes away 10, 15, 20, or 25 tickets per death.
The insurgent commander also only costs one intel point, not 10 like some *people* believe.
Fir3w411
Posts: 341
Joined: 2014-03-01 17:56

Re: PR Statistics / Useless Information

Post by Fir3w411 »

X

Never mind this
Last edited by Fir3w411 on 2014-11-30 06:22, edited 3 times in total.
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"Sometimes you just gotta use torture tactics."
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: PR Statistics / Useless Information

Post by Vista »

The maximum insta-kill range of a claymore (US one for example) is 35m if the target is infront of it.
Last edited by Vista on 2014-07-06 22:47, edited 2 times in total.
Murkey
Posts: 529
Joined: 2010-02-16 19:33

Re: PR Statistics / Useless Information

Post by Murkey »

(These may have changed, but I don't think so).

Health below 75% = Bleeding
1 Field Dressing = 25% health
When revived Health = 9%

So revive + 3 times field dressing = 84% health.

Cheers, Murkey.
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: PR Statistics / Useless Information

Post by Spook »

Also when dropping field dressing the old one disappears. If you drop them too fast, they will vanish before they have any effect on you. Causing people to rage why they are still bleeding after 4 field dressing.
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Finrar
Posts: 174
Joined: 2010-11-24 16:03

Re: PR Statistics / Useless Information

Post by Finrar »

vistamaster01 wrote:The maximum insta-kill range of a claymore (US one for example) is 35m if the target is infront of it.
Im prety sure its 40m instead of 35m.
Murkey wrote:(These may have changed, but I don't think so).

Health below 75% = Bleeding
1 Field Dressing = 25% health
When revived Health = 9%

So revive + 3 times field dressing = 84% health.

Cheers, Murkey.
If i remember right in 1.0 the power of field dressing got reduced to 20% from 25%.
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Brisk187
Posts: 103
Joined: 2013-09-15 23:07

Re: PR Statistics / Useless Information

Post by Brisk187 »

We all know that you can get an estimated distance between you and the marker as a squad leader. To go a little further, if it says "150 m", that means it can be any distance between 125 and 175 m. (NOT 150 and 200 m, which is what I thought before).
LiamBai
Posts: 898
Joined: 2013-03-19 19:09

Re: PR Statistics / Useless Information

Post by LiamBai »

Brisk, I believe it's actually between 101 and 150m if it says 150m. Test it with the mark 1m from you.
[url='http://tournament.realitymod.com']Image[/url]
Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
dysin
Posts: 142
Joined: 2007-03-25 23:27

Re: PR Statistics / Useless Information

Post by dysin »

walk the mark to find something closer to true range

walking it east from you, it jumps from 50 to 100m
x----------------|
___________^this is the 100m then

walk it east again until it jumps to 150m
x---------------------------|
_____________^ if your target is occupying this ground, then you're looking at 125m

this is how to zero mortars without a calculator
good luck enemy fobs


swamp, there is no useless information!
i'd like to know how far AA missiles travel before they disappear. sometimes you lock onto a flare and it kills something 5km away. is every errant AA that misses flying for 2 hours into space? we can fly that high, so it wouldn't be all that surprising
AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: PR Statistics / Useless Information

Post by AncientMan »

It rounds to the nearest 50. Brisk is correct.

Code: Select all

int rangeValue = Convert.ToInt32(Math.Round(_range.Clamp(50.0f, 15000.0f) / 50.0f) * 50);
It will display 100 if the true range is (75, 125], it will display 150 if it is (125, 175].
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obpmgmua
Posts: 397
Joined: 2013-05-19 20:51

Re: PR Statistics / Useless Information

Post by obpmgmua »

I have no idea how bullet drop works.

I'd be a happy if a dev filled me in.
If you want Spawnable RPGs and SVDs for Insurgent team

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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: PR Statistics / Useless Information

Post by PLODDITHANLEY »

Always heard it was from 600m but could be nonsense.
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