PR:BF2 v1.2.0.0 Changelog

The changelogs for recently released Project Reality versions
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Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: PR:BF2 v1.2.0.0 Changelog

Post by Arab »

Everytime I prone while reloading, it doesn't continue the reload animation and the gun sits there idly while the reload sound finishes and then I can use the gun.

If the devs could give me an idea on how to fix this let me know via PM. I think it's through BF2 Editor but I'm not sure if it can be edited or I need the original animations.
Last edited by Arab on 2014-06-13 10:55, edited 1 time in total.
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: PR:BF2 v1.2.0.0 Changelog

Post by Mineral »

No real way to fix it. RDEV Chuc tried. We rather have unique prone animations then none at all(only way to make sure the animation continues).
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Vicious302
Posts: 407
Joined: 2010-07-28 19:54

Re: PR:BF2 v1.2.0.0 Changelog

Post by Vicious302 »

ATGMs are not zooming for me, unless by zoom you mean that the standard view has a larger zoom. The changelog leaves one to believe the right click zoom would be back, which it is not.

Also, when did Insurgent informants change to 6 enemies in an area?
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