Fools Road

matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Fools Road

Post by matty1053 »

Death! wrote:The Fortress area still with bad FPS.
+1.

Haha, I had to go on a local server to see the map again. I completely forgot about it!! :o ops:

I remember playing post 1.0 though. I like the map it's balanced well and fun. I would donate to every sever if they played it more often. It would be nice to play it 2-5 times a week. it's a clean map.

It has the assets for those asset=hoes. And features the best INF combat for Brits in the game.


The biggest issues is the mains being camped constantly. Especially the Brits. It's almost impossible to leave after like 15min after round starts. Even using the land bridge too!!!

But, really is a fun map. But it ofc. has it's days
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AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: Fools Road

Post by AFsoccer »

matty1053 wrote:+1.

Haha, I had to go on a local server to see the map again. I completely forgot about it!! :o ops:

I remember playing post 1.0 though. I like the map it's balanced well and fun. I would donate to every sever if they played it more often. It would be nice to play it 2-5 times a week. it's a clean map.

It has the assets for those asset=hoes. And features the best INF combat for Brits in the game.


The biggest issues is the mains being camped constantly. Especially the Brits. It's almost impossible to leave after like 15min after round starts. Even using the land bridge too!!!

But, really is a fun map. But it ofc. has it's days
We made lots of changes to it for v1.0, not just the fort but also a reduction of British armor, etc. Also, there is now a road that leads out of Brit main to the west so although it may take you a minute longer it's a safe exit if the Militia are camping Village. And no more cross-country driving or flipping of vehicles trying to get to the river crossing. :)
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