Team stacking is ruining the game

General discussion of the Project Reality: BF2 modification.
BigLouieG
Posts: 37
Joined: 2009-06-03 01:13

Re: Team stacking is ruining the game

Post by BigLouieG »

Oh cmon, face it ppl...like Danger said, and very well above, the general level of gameplay is currently
at its worst level ever seen in PR. But still, in my opinion, i dont think its all about the community/clans/servers/admins whatever...
It's the way and the direction that the game as changed. I can point a few things out.

- Fob spawn system. - I know ,debated over and over. It is the worst introduction in PR. Everyone can spawn in and run around witout even care there squad or even be in one. It's basicaly a "huge rally point" for the whole team.
How many times have you ever seen, fobs being built in backyards, glitched true walls, even in the roofs of buildings.. Or how many time have you ever seen your team building...none! With this current system, its basically, the team that builds and rebuilds more fobs, will win...it is a proved fact.
I can even grab a logi, go commander, and build fobs all over in strategic points, and my team will clearly win, if there not THAT dumb. An example: Muttrah (its works in plenty other maps aswell). Fighting for West and North city (the usual fight). Everyone can get a logi (as a MEC), drive all the way to North, or around the Docks, build a fob, get the hell out a there, and in a few minutes,
the team will start spawning there a eventually flank the enemy and overrun then. What is this?? This makes my team clearly superior?? No its doesnt, it's just made a smart move made as AN INDIVUAL, it doesnt represent the rest of the 49 players on my side! Yes, i might be an experienced player, still you don't need to be a "rocket scientist" to open my map, and evaluate how the war is going, and made the changes that need to be done.
I'm just mad, because a single "smurf" like me, can turn the tide of the game in a snap. And i'm not proud to say this, but i've done it quite a few times. Remember that i'm only against the abilit to spawn in the FOB, not the ability to build all the types of assets around it.

I'm not even talk about the commander+mortar combo, because you all now how it goes. It's "fob-smack" 24/7.. If you know how to "dial in" you're good to go.

Ps: Sry for bad english :P
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Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Team stacking is ruining the game

Post by Murphy »

LouieG you proved how powerful a FOB builder can be, and just how much influence a smart spawn point can have on the battle. Beyond that I see nothing wrong with FOBs being "team rally points" because they are functioning exactly as intended. It seems as if you want everyone to pawn at main every time we die, and in a game that is already slowed down significantly for sake of realism I feel this is just an arbitrary way to lengthen already long match times.
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DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: Team stacking is ruining the game

Post by DesmoLocke »

BigLouieG wrote:What is this?? This makes my team clearly superior?? No its doesnt, it's just made a smart move made as AN INDIVUAL, it doesnt represent the rest of the 49 players on my side!
Doesn't it though? Maybe those 49 players were hoping someone would build a strategic FOB to provide them a means of flanking? Those 49 players being smart enough to utilize the spawn is what makes the team superior.

I've done my fair share of solo FOB building :( and I've seen the flip side where a team decides to keep spawning at the FOB where "all the action" is.
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PR player since 0.5 (Feb 2007)

BigLouieG
Posts: 37
Joined: 2009-06-03 01:13

Re: Team stacking is ruining the game

Post by BigLouieG »

I just trying to show Murphy, that currently a FOB or a Rally Point is the same thing. The diference is that in the first you send massive waves of reinforcements, either are there playing as intended, or not.
And lets forget "reality" for a second here. I'm just pointing that "Team unlimited Spawn" is curently kiling squad cohesion and squad teamwork. Back in the old days, with the squad rally point you would have to mandatory join a squad, and play with then, if you wanna get in a fight (and it doesnt matter if your good at it or not). And in this point of view, we can discuss the value of transportation, for example.

I'm just trying to say that playing the game with rally points, either they are realistic or not, it would improve alot mainly squad teamwork.
prWARs BiglouieG

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BigLouieG
Posts: 37
Joined: 2009-06-03 01:13

Re: Team stacking is ruining the game

Post by BigLouieG »

DesmoLocke wrote:Doesn't it though? Maybe those 49 players were hoping someone would build a strategic FOB to provide them a means of flanking? Those 49 players being smart enough to utilize the spawn is what makes the team superior.

I've done my fair share of solo FOB building :( and I've seen the flip side where a team decides to keep spawning at the FOB where "all the action" is.
I agreed 100% with you, it happened to me alot to aswell. But if they used it, it doesnt prove my team is superior. It just proves that a act of a single individual can change the game. And this is stupid..
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Danger_6
Posts: 294
Joined: 2009-03-28 17:24

Re: Team stacking is ruining the game

Post by Danger_6 »

Louie, I think you're highlighting an important issue but you're approaching it from slightly the wrong angle.

The current fob system is pretty sound at the moment. In fact, most players don't know how to utilize fobs and rally points effectively. They usually tend to build fobs on flags, and place rally points within 100 metres of fobs. These two common practices are rarely helpful to the team.

The fact that Squad leaders have to space fobs 250m from each other means that fobs need to be placed with care and premeditated strategic selection. In fact, I would argue that these bad fob building practices are further examples of the lack of teamplay that has taken hold of this community, something on which we correctly agree!

However, the main issue you have highlighted is that people have this spam attitude. I see squad leaders lead their squads with this "hit your head against the wall" attitude very often. It's not the fobs themselves, but the impetuous movement of squads that ruins the game (this is what I believe you alluded to earlier).

PR has essentially become a spam fest. Spawn times have been reduced, and vehicles respawn rates have been increased. This has impacted negatively on gameplay as it's easier to keep throwing manpower and assets head on towards objectives without taking care to stay alive and position squads effectively.

This is why there is no communication! Squad leaders don't need to communicate together if they only need to focus on sending in their squads straight to objectives. There is no longer any thought into use of terrain and strategic approaches when attacking flags. Not to mention, fobs and rally points are rarely used efficiently to help reinforce attacking squads.

This is why the QRF server tried to host their "hardcore" mode. They increased spawn times of both vehicles and soldiers in order to force people to take more care with their lives and assets
Last edited by Danger_6 on 2014-07-10 17:18, edited 3 times in total.
The wine was in and the wit was out!

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BigLouieG
Posts: 37
Joined: 2009-06-03 01:13

Re: Team stacking is ruining the game

Post by BigLouieG »

I totally agreed with you Danger. But one problem, is when squad members don't play along with there squadleader, and on the other hand, is when a squadleader doesn't take the right actions within there members, or show then the "path". We can try to change the first sentence, by erasing this "spam-fest" aka "runing around like a fool", and then the squadleader question. And like i've seen in enumerous post, people complaing about squadleading issues, when its not all about squadleading. We can't just change the way PR is atm, but we could try at small changes.
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matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Team stacking is ruining the game

Post by matty1053 »

TBH, after playing on my buds PC on PR yesterday....

It was one of the worse rounds I have seen.


What I find:

Clans tend to only play on Blufor on INS.
Why? The Blufor get the assets.

I can name one time where an ins round lasted like 35min on kokan.

What it was:

Kiowa was dominating everyone, had like 59 kills for ONE OF THEM.
The Stryker had like 35 kills.
2 Blackhawks were "CAS". They had around 15 kills.
INF squads were horrible, only like 15 kills combined.... but they destroyed the infamous caches.

Then, on asset whore maps. (pretty much the only maps that are played)
Once the other team destroys the tanks, apcs, jets, ect.... the entire other team sits in main and tks or just sit there. Then you see players leave quickly.

The shortest round in a AAS match on Black Gold was around 20 min. Final score was like 769-0 Russians killed us. Didn't help that 3 clans were on the Russians. It was rediculous. (but didn't help our trans helis crashed and cas accidently bombed their selves at main.)

It gets BORING on the Team that is stacked w/ clans, as well as the team getting pooed on. Well sometimes, I usually just get to know people and ask them random questions most of the time if we are getting pooed on.

I don't respect clans that KNOW they are on the team that has 2 clans w/ over 5 guys in the clan on the server. They don't even BOTHER to ask an admin... "Hey admin... can you switch me and my buddies to the other team to balance it up?"

Just my 2 cents.
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DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: Team stacking is ruining the game

Post by DesmoLocke »

matty1053 wrote:I can name one time where an ins round lasted like 35min on kokan.

What it was:

Kiowa was dominating everyone, had like 59 kills for ONE OF THEM.
The Stryker had like 35 kills.
2 Blackhawks were "CAS". They had around 15 kills.
INF squads were horrible, only like 15 kills combined.... but they destroyed the infamous caches.

Then, on asset whore maps. (pretty much the only maps that are played)
Once the other team destroys the tanks, apcs, jets, ect.... the entire other team sits in main and tks or just sit there. Then you see players leave quickly.

The shortest round in a AAS match on Black Gold was around 20 min. Final score was like 769-0 Russians killed us. Didn't help that 3 clans were on the Russians. It was rediculous.
High kill counts are easy on the "fish bowl" maps where it's easy to isolate an objective and kill anything that moves inside. :roll:
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PR player since 0.5 (Feb 2007)

RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: Team stacking is ruining the game

Post by RAWSwampFox »

Good Afternoon,

After reading and reading and reading this thread, it basically boils down to the clans being the leaders of the community. If they refuse to do it, the community will wither away and then what hill are you the king of?

- SwampFox
CR8Z
Posts: 413
Joined: 2008-08-30 06:27

Re: Team stacking is ruining the game

Post by CR8Z »

I will grant that I don't get to play everyday like I used to, but I usually get to play at least once or twice a week. I've been playing this mod since 2007/2008 and I really don't know what some of you are talking about. I still have a great time!

Most times I get on, I find some randoms, some newbies, and some familiar faces, and can usually get a good game in. If not a whole game, at least a good assault or defensive action. And sometimes, it's not fun at all, at which point I find something else to do. It's been like this in PR since I can remember.

Maybe I'm playing a different game, or just have a different mindset, but I couldn't disagree more with anyone who says that the gameplay is the worst it's ever been. I am frappsing more gameplay BECAUSE it's been really good!

And Mr Louie, I also respectfully disagree with your take on the current FOB/rally system. I think it adds another dimension to the game. You can build all the FOBs you want, and the enemy can just as easily take them down. It gives you something else to think about and something else to do I think the addition of the breacher kit makes this even better!

Everybody is entitled to opinions, and maybe some people like certain additions/deletions over others and on and on and on. Personally, I love where the mod is at. I wish there were fewer crashes, but this is PR after all!

Back on track to the teamstacking, I think people notice teamstacking more because there are just fewer players on at any given time. Maybe 2 servers going at once. But if you try and admin peoples' behaviors, or tell them they can't play the game they way they want, I think you are going to turn them off and they will tune out. Then the people that make this game so awesome will go someplace else, and you can have a perfectly balanced server at 0/0.
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