Now I don't think they should spawn until they are known because first of all, back in pre 1.0 there was actually several squads that would cache hunt when there was no knowns. For me it was one of the best things in the game. Now, the best thing for blufor to do is sit in one place and farm kills.
Yes, you are right. But there are still squads that travel across the map looking for the caches.
It is also, again unrealistic, just yesterday on Dragon fly my squad found insurgents spawning on a oil container, we cleared the area, made it unspawnable and the best thing to do was to leave our breecher(me) and a guy to guard him until the cache spawned. So we watched the area where the insurgents spawned until it magically appeared in-front of our eyes.
AGain, people still don't get it... you should NEVER spawn on unknown. It's obvious there is a cache gonna be there if you see INs spawn there, while you find no doghouse. It's funny TBH. But fustrating when you are on the INS team and you see those guys do that. But IIRC, there are some servers that still kick for spawn on cache.
Also if the caches did spawn, the milita would have not spawned on it, as they think there is no risk. I do remember incidences of people spawning on unknowns and walking out in pre 1.0 but it was rare and the violators were promptly kicked.
Yes, servers would probably enforce that rule. But TBH, you can't ruin the admins gameplay by them just sitting and watching people spawn at the unknowns IF they still spawned while unknown.
Now I can also point out if the cache was spawned there we would have been slaughtered, as they would have been able to request RPGs and such as we were in jeeps
.
Yes, true. But you would have never been slaughtered if you were in cover.
But it's still an issue of people spawning on unknowns\, yet we can't do anything about it.