Looking awesome as usual!
As for tri count, 7.5k sounds good, but is that including all three missiles or just the one, or no missiles and how much per missile again? For LOD0 you can go a bit above that but ideally with only with details that can easily removed and won't be missed in LOD1 just to give high gfx users something a little extra
Firstly as Tim said before, I think its worth welding those bits to the feet to ensure they don't zfight. Will add a few extra tris but wont upset the smoothing etc.
For this bit here, dunno what to call it but think its part of the generator or something, I think it could be worth adding a central vertex to the middle to give it some more depth if needed and even thou the smoothing is going to be cleaned up by the normals, will help control the smoothing more and it can easily be removed in the lods without being missed either
Other than that I don't think there is anything that I can see that needs improving but can't tell fully how the UVs will work out. What might be an idea would be to do a really quick test bake to ensure its baking ok with just doing a quick automatic UV to the model and seeing how a bake with it turns out. TBH I've never done this before and its going to be full of errors with not much stitching or stitching where there shouldn't be but it should give you a good idea if you need to change the model anywhere to accommodate the HP model better but if you do need to, its much better finding out now with a quick test bake than later after you've spent hrs doing all your UVs just to find out you've got to change a significant part or parts of your model
Also are those little ducts behind the missile little exhaust vents? Haven't noticed them before but if they are we could have the missile flame shoot up out of them when a missile is fired which would be pretty cool
