Rope Noise too loud

Vicious302
Posts: 407
Joined: 2010-07-28 19:54

Rope Noise too loud

Post by Vicious302 »

playing Fallujah last night I could hear people's ropes going up several grids away, I think we can all agree this is not necessary.
Truism
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Joined: 2008-07-27 13:52

Re: Rope Noise too loud

Post by Truism »

This sounds like a bug. I can't hear ropes easily at all :/
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Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Re: Rope Noise too loud

Post by Hulabi »

It's been like that for a long time already, so long that it has become a gameplay mechanic even. I think it should stay as it is.
Vicious302
Posts: 407
Joined: 2010-07-28 19:54

Re: Rope Noise too loud

Post by Vicious302 »

I was playing with High setting, EAX off, going to try it with it back on... but seems to have been a problem for a long time. Do you play with your volume all the way up? Seems to be a given for me but every time my roommate gets on, he turns down the volume to around 75%.
Vicious302
Posts: 407
Joined: 2010-07-28 19:54

Re: Rope Noise too loud

Post by Vicious302 »

Game play mechanic? I'm telling you I was the enemy of the guy and I even thought it was silly, I don't want to hear my enemies hooks 3 blocks away. I lived in a city for awhile, your lucky to hear someone screaming bloody murder around the corner, let alone a hook blocks away. Your not going to hear a hook hitting a roof in a URBAN WARZONE! maybe more abetting sounds, more random music, dogs barking, jets flying overhead, distant explosions, people yelling, etc. It's very bug like/ vanilla like and should go go go.
Brisk187
Posts: 103
Joined: 2013-09-15 23:07

Re: Rope Noise too loud

Post by Brisk187 »

Now we're back to the "ultra realistic simulator vs arcade-ish multiplayer game" argument. We have a nice balance here, and I enjoy the bare-bones nature of the current release.
Murkey
Posts: 529
Joined: 2010-02-16 19:33

Re: Rope Noise too loud

Post by Murkey »

At least on my sound set up, the rope noise probably is louder than it would be IRL, certainly louder than when someone nearby reloads/drops C4/ throws a nade etc.

But from a game play perspective the noise is invaluable when defending a building. We've had a few changes to the old spider-man kit over the last few years to discourage one-man-ninja's.

So speaking as someone who dabbles in sneaking, I think the noise of the rope giving your position away is probably justified. Producing a disadvantage to sneaky-breachers to the benefit of squads defending structures.

Cheers, Murkey.
Vicious302
Posts: 407
Joined: 2010-07-28 19:54

Re: Rope Noise too loud

Post by Vicious302 »

I don't think it's an argument of realistic vs. game play, I think it sucks in either scenario. There is a way to turn down the distance of a sound, not just the volume, so your making a a void argument on building defense. Unless I'm wrong and that's only vehicle sounds. To me that only helps ninjas because you depend on a noise for your defense, rather then a good a defense, LOL. I've never depended on a rope noise for my defense and if that's what your going by then phew boy, that sucks. That's really not much different then depending on kill messages and hit indicators to know if you killed someone, does getting rid of those really make you not know if you killed someone or give you a great awareness, same concept with the rope noise, false security based off a rope noise helps ninjas, cause I might not use the rope.
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: Rope Noise too loud

Post by Spook »

Do not turn EAX off! I am suprised you didn't complain about all the other sound issues that come with it when its disabled.

if you turn it off, you will simply hear every single sound ingame. You will hear every vehicle and every bullet hit. Go on Kashan on an empty server, shoot with a rifle all the way across the whole map against a hill. You will see the impact and the bullet splash sound around 6 seconds later. Also vehicles can be heard across the whole map. You won't even notice a difference between a tank or chopper that is about to come up behind a hill next to you, or if it is just booting up in main.

Same goes for hooks, I would not be suprised if you hear every single hook on a map.

Turn EAX on again and everything will be fine. It is impossible to play with it turned off.

//about the hook sound: its not too loud but still noticeable and realistic. You'd hear a damn iron hook getting thrown over your balcony irl aswell. As said it already became a gameplay mechanic, due to its distinguished noise, making everyone go ape-shit crazy in a building: "HOOK!! HOOK!!", "Where is The HOOK?!?!"...or players starting to fire upon an enemy building before the hook is thrown, to cover its noise..its part of the game and should not be touched.
Last edited by Spook on 2014-07-10 15:25, edited 1 time in total.
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Vicious302
Posts: 407
Joined: 2010-07-28 19:54

Re: Rope Noise too loud

Post by Vicious302 »

yeah but maybe that's a good thing because I'm able to notice these differences other players might not. I doubt turning it on is really going to stop be from hearing it further away than I reasonable should for realism or game play, but I'll give you the benefit of the doubt and try.

other sounds are reasonable to me, except for this, regardless of what your experience may be, I'm telling you the other sounds are fine, I do here them far away but not far enough away that it's unreasonable.
Spook
Posts: 2458
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Re: Rope Noise too loud

Post by Spook »

Don't know..the sound positioning is just not present with EAX off. I cannot locate a vehicles direction with it off anymore. Its just the same sound anywhere I turn my head to. And especially hearing the constant sound of choppers and tanks anywhere on the battlefield is far worse than any soundbug :D
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StevePl4y5
Posts: 385
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Re: Rope Noise too loud

Post by StevePl4y5 »

Tbh I have to agree a little bit. I mean, it's a little ridiculous when you can hear a rope so far away, that when you ask on local if it's a friendly rope, the guy who threw it can't hear you. I play with EAX on, and that's happened, so yea.
_Fizzco_
Posts: 266
Joined: 2009-06-17 12:51

Re: Rope Noise too loud

Post by _Fizzco_ »

I miss the old drop incendiary to cover hook noise times ^_^
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Careless
Posts: 390
Joined: 2013-07-02 19:01

Re: Rope Noise too loud

Post by Careless »

I think it's too loud atm.

Also some other sounds are too loud imho. (footsteps, medic kits, patches, reloading sounds, etc...)


I can hear them like 50 meters away from me. Considering you're standing outside, and the action is being done outside, makes this whole thing incredibly unrealistically. I'm not trying to say to mimic real life situations, but this is a bit stupid.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Rope Noise too loud

Post by Rabbit »

Careless wrote:I think it's too loud atm.

Also some other sounds are too loud imho. (footsteps, medic kits, patches, reloading sounds, etc...)
Lol, yet there is a thread that says they are to soft and the distance needs increased. I don't mind the rope noise volume at all, I think it prevents a lot of ninjas in PR.
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Cpt.Future
Posts: 192
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Re: Rope Noise too loud

Post by Cpt.Future »

Careless wrote:I think it's too loud atm.

Also some other sounds are too loud imho. (footsteps, medic kits, patches, reloading sounds, etc...)


I can hear them like 50 meters away from me. Considering you're standing outside, and the action is being done outside, makes this whole thing incredibly unrealistically. I'm not trying to say to mimic real life situations, but this is a bit stupid.
I just wish grenades were loud, too :neutral:
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Roque_THE_GAMER
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Re: Rope Noise too loud

Post by Roque_THE_GAMER »

Cpt.Future wrote:I just wish grenades were loud, too :neutral:
when you see, is to late... :roll:
[align=center]Sorry i cant into English...
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Spook
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Joined: 2011-07-12 14:08

Re: Rope Noise too loud

Post by Spook »

thats the point why they should be louder..
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tankninja1
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Re: Rope Noise too loud

Post by tankninja1 »

Wearing a headphones? Headphones give super human hearing.
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Careless
Posts: 390
Joined: 2013-07-02 19:01

Re: Rope Noise too loud

Post by Careless »

[R-DEV]Rabbit wrote:Lol, yet there is a thread that says they are to soft and the distance needs increased. I don't mind the rope noise volume at all, I think it prevents a lot of ninjas in PR.
Depends on the ingame volume and effects volume I suppose? My Windows sound is at 70% and in-game effects volume is 50% most of the time (unless I'm doing assets, seldom)

Even then I can hear it.

There are of course people with different settings, but with default settings you can sometimes hear things from a 50 to 70 meters away. The commo rose for instance or the "mine this position" sound, the patches, reloading sounds, etc..
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