Free Candy Van

Player feedback for all Project Reality: Battlefield 2 servers.
Locked
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

re: FCV (International)

Post by X-Alt »

[R-DEV]Rabbit wrote:Hmm, seems I crashed today, I joined when kokan was seeding but I am not sure when I crashed, no errors.
Same here.
bren
Posts: 735
Joined: 2013-08-01 05:46

re: FCV (International)

Post by bren »

If anyone wants to mess around (not troll - just test mainly their ping) the password to FCV Bravo AKA the New York server is "fcv" - about 20 people have already guessed it. We are currently finalizing the setup of the server now. All that needs to be done is our mumble which goes through AM - he's been busy so we're sitting by patiently until he has the time to do so. :D
bren
Posts: 735
Joined: 2013-08-01 05:46

re: FCV (International)

Post by bren »

Rabbit, I'm about to beef up the crash logs, haven't had a chance to update the spreadsheet in a while.

Would you be fine with just having me give you the permission on the Crash report forum? AFAIK you're already registered.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

re: FCV (International)

Post by matty1053 »

Can you guys please put different maps in for INS?

I hate playing Kokan for INS every couple rounds. At least put like Burning Sands INS, or something else.
And can you guys please prevent teamstacking? IT sucks having to face a team of Clans and your team is consisted of players who dont have mics and ect.
DETROIT TIGERS
Image
bren
Posts: 735
Joined: 2013-08-01 05:46

re: FCV (International)

Post by bren »

matty1053 wrote:Can you guys please put different maps in for INS?

I hate playing Kokan for INS every couple rounds. At least put like Burning Sands INS, or something else.
And can you guys please prevent teamstacking? IT sucks having to face a team of Clans and your team is consisted of players who dont have mics and ect.
We do our best with preventing teamstacking (IMO) - only problem is that when a clan joins mid-game there's a chance that they will sit on the same team.

I would like you to be specific because I don't recall any teamstacking within the past 6 hours..

And insurgency (like I said) is only used for seeding. I don't recall a lot of it tonight, and people that are on TS get first dibs on the maps!
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

re: FCV (International)

Post by Psyrus »

matty1053 wrote:And can you guys please prevent teamstacking? IT sucks having to face a team of Clans and your team is consisted of players who dont have mics and ect.
FCV is pretty much the only server that I've seen actively work to unstack teams, both from the clans online and from the admins, so as Bren says, mid-round not much can be done, but if it's unbalanced there will sometimes/often(?) be something done.

Some admins don't care though, but the higher-ups definitely look into it.
bren
Posts: 735
Joined: 2013-08-01 05:46

re: FCV (International)

Post by bren »

[R-CON]Psyrus wrote:FCV is pretty much the only server that I've seen actively work to unstack teams, both from the clans online and from the admins, so as Bren says, mid-round not much can be done, but if it's unbalanced there will sometimes/often(?) be something done.

Some admins don't care though, but the higher-ups definitely look into it.
For the past three days me and the PR directors have been working on an advanced admin guide to managing stacked teams. It's a problem to us as a server and we want to deal with it the most appropriately. It will be incorporated into the trial-admins' training as well once it is complete.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

re: FCV (International)

Post by Rabbit »

brenn4n wrote:Rabbit, I'm about to beef up the crash logs, haven't had a chance to update the spreadsheet in a while.

Would you be fine with just having me give you the permission on the Crash report forum? AFAIK you're already registered.
Yeah, thats a good idea, might make things a bit easier.
Image

AfSoccer "I just don't see the natural talent."
Image
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

re: FCV (International)

Post by matty1053 »

brenn4n wrote:We do our best with preventing teamstacking (IMO) - only problem is that when a clan joins mid-game there's a chance that they will sit on the same team.

I would like you to be specific because I don't recall any teamstacking within the past 6 hours..

And insurgency (like I said) is only used for seeding. I don't recall a lot of it tonight, and people that are on TS get first dibs on the maps!
It wasn't the past few hours, it was days.


I wasn't on FCV the past few nights. (I can't remember the last time, It was I tink Thursday. I Have memory loss, so it's tough for me)

And, I had no clue about INS being Seeeding maps.

But, I might try to get on Tonight on FCV.
DETROIT TIGERS
Image
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

re: FCV (International)

Post by Bluedrake42 »

Very happy to announce that the East Coast FCV server has just gone public today =)
bren
Posts: 735
Joined: 2013-08-01 05:46

re: FCV (International)

Post by bren »

[R-DEV]Rabbit wrote:Yeah, thats a good idea, might make things a bit easier.
Rabbit it should work now, tell me if it doesn't.
RollingInTheHurt
Posts: 81
Joined: 2011-02-01 01:58

re: FCV (International)

Post by RollingInTheHurt »

[R-CON]Psyrus wrote:FCV is pretty much the only server that I've seen actively work to unstack teams, both from the clans online and from the admins, so as Bren says, mid-round not much can be done, but if it's unbalanced there will sometimes/often(?) be something done.

Some admins don't care though, but the higher-ups definitely look into it.

+1
No one wants to play on a stacked server.
Jolly
Posts: 1542
Joined: 2011-07-17 11:02

re: FCV (International)

Post by Jolly »

I even have a better PING in FCV than Chinese one!
Jolly, you such a retard.
ShaunOTEast
Posts: 156
Joined: 2012-08-04 04:15

Post by ShaunOTEast »

Jolly wrote:I even have a better PING in FCV than Chinese one!
Oh I'll believe that, I see so many Chinese players these days on FCV. However issues do arise with the language barriers and what not.
Btw Jolly, what is with the Chinese servers anyways? Before I saw servers like =UN= or PLA pop up and stuff.
Perhaps the world is not made, perhaps nothing is made, a watch, without a watchmaker.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

re: FCV (International)

Post by matty1053 »

ShaunOTEast wrote:Oh I'll believe that, I see so many Chinese players these days on FCV. However issues do arise with the language barriers and what not.
Yeah really.

When I was on LA server.... there were like 5 Korean-Japenese squads that didn't speak one word of english!!

I was the CO of course, then I decided to rage quit since they didn't understand me!
Please enforce the English Language more. (At least for squad leaders).

TBH, I could really care less if there is a ton of different language players on FCV, but you guys should make it a rule that Squad Leaders MUST know how to speak English.
DETROIT TIGERS
Image
bren
Posts: 735
Joined: 2013-08-01 05:46

re: FCV (International)

Post by bren »

matty1053 wrote:Yeah really.

When I was on LA server.... there were like 5 Korean-Japenese squads that didn't speak one word of english!!

I was the CO of course, then I decided to rage quit since they didn't understand me!
Please enforce the English Language more. (At least for squad leaders).

TBH, I could really care less if there is a ton of different language players on FCV, but you guys should make it a rule that Squad Leaders MUST know how to speak English.
Matty, don't take this personal, but here's what our rules list:

Code: Select all

5. Communication
All personnel in the server must be active using mumble for both receiving signal and sending signal.
English is the primary language on the server. If there are non-English squads it is reccomended they stay in the same squad and assign a billingual squad leader as the primary communications officer in order to preserve teamwork.
Disruptively spamming through mumble VoIP during pre-game briefing and the "end-screen" is considered a felony, resulting in an immediate tempban.
If a player is not being active enough on mumble the result can vary into a resignation/force to be relieved of current duty in preservation of teamwork.
Spamming music is not against the rules, but if a players gameplay is disrupted due to the spam then the spammer will be asked to put the music to a halt to preserve teamwork values.
Don't take this personal but read them next time before posting, and it doesn't seem like you have put a effort (if any) into getting this problem fixed by an admin.

Thanks, though.
RollingInTheHurt
Posts: 81
Joined: 2011-02-01 01:58

re: FCV (International)

Post by RollingInTheHurt »

Nice work on the NY server FCV.
You're already top dog on the west coast, looks like you might overthrow =HOG= and become top dog on the east coast too.
:D
Jevski
Posts: 397
Joined: 2007-03-16 02:39

re: FCV (International)

Post by Jevski »

Tried to play on your server, since you have changed the rules to a more serious way of teamwork.

5. Communication

1. All personnel in the server must be active using mumble for both receiving signal and sending signal.
2. English is the primary language on the server. If there are non-English squads it is reccomended they stay
in the same squad and assign a billingual squad leader as the primary communications officer in order to
preserve teamwork.

3. Disruptively spamming through mumble VoIP during pre-game briefing and the "end-screen" is considered a
felony, resulting in an immediate tempban.
4. If a player is not being active enough on mumble the result can vary into a resignation/force to be relieved
of current duty in preservation of teamwork.

5. Spamming music is not against the rules, but if a players gameplay is disrupted due to the spam then the
spammer will be asked to put the music to a halt to preserve teamwork values.

Five admins online, about 7 reports. No repsonse.

Player Xj makes a sqd. and it fills up. As the game starts he leaves and makes another sqd.
I try to talk to him and I get txt "no engrish"

So now we have 9 sqds, one of them has no mic, and does not speak English.

After several reports, I write !r what does it take to get an admin, and I get the reply "apply on the forum"??

Communication is keystone in PR, and I find it clearly missing during my try on FCV
bren
Posts: 735
Joined: 2013-08-01 05:46

re: FCV (International)

Post by bren »

Jevski wrote:Tried to play on your server, since you have changed the rules to a more serious way of teamwork.

5. Communication

1. All personnel in the server must be active using mumble for both receiving signal and sending signal.
2. English is the primary language on the server. If there are non-English squads it is reccomended they stay
in the same squad and assign a billingual squad leader as the primary communications officer in order to
preserve teamwork.

3. Disruptively spamming through mumble VoIP during pre-game briefing and the "end-screen" is considered a
felony, resulting in an immediate tempban.
4. If a player is not being active enough on mumble the result can vary into a resignation/force to be relieved
of current duty in preservation of teamwork.

5. Spamming music is not against the rules, but if a players gameplay is disrupted due to the spam then the
spammer will be asked to put the music to a halt to preserve teamwork values.

Five admins online, about 7 reports. No repsonse.

Player Xj makes a sqd. and it fills up. As the game starts he leaves and makes another sqd.
I try to talk to him and I get txt "no engrish"

So now we have 9 sqds, one of them has no mic, and does not speak English.

After several reports, I write !r what does it take to get an admin, and I get the reply "apply on the forum"??

Communication is keystone in PR, and I find it clearly missing during my try on FCV
Hey Jevski,
Sorry this post has been left unanswered, there is a lot of investigation put into the incident. Sadly this isn't the place for it to be discussed. If you would like to hear about the actions taken by the high-up feel free to contact me regarding the admin misunderstanding of the whole squad incident.

I appreciate you trying out the server, but the issue standing here is the fact that there isn't a filter to filter the non-English speaking Asian players, sure we could just deny all connections incoming from China but I see too many issues there.

You were reporting "xj" - that was actually a clantag, the admin was having trouble finding the player at the beginning because that wouldn't register whenever the admin would set out a command.

The zero responses have been dealt with as said in the words above.

I have yet to give a full public response but I'm sure you have a wish involving how this will end up being sorted and I'm sure you will like it. I take you being on the server seriously as you issued some pretty straightforward complaints about me and the server, over the past few months I feel satisfied that those are going to be what your standard is very soon. Also: keep in mind that the Asian population is strong on FCV (you wonder why.. LA), there is a time where MerK is usually seeding where there is a clusterf*** of different languages on OUR server, and as admins it's hard to moderate over twenty mumble tunnels especially when the trial-admins were on (limited powered admins), at that time there is usually a lot of problems, when I actually played on my server and adminned on it about a month ago I could recall temp-banning 58 people, it came to the Linux OS had to be reinstalled because of the amount of load it somehow went under which still confuses me to this very day as only twice have there been cases of our server getting overloaded corruption-wise.

Hope you have a good one, putting into mind you're Danish so good morning to you if you are asleep already. I thank you for getting this up to our attention, and if you ever feel obligated to ts.fcvgaming.net is where players and admins pick maps and deal with situations as they are not appropriate to be dealt with inefficiently through chat in-game, as well as the player report. But I'll be honest, it doesn't seem like you'll be back. As angry as it makes me I feel extremely sorry for what you had to experience on our server. I started writing this post at about 3 PM here and it's 3:58 now, a lot of backspacing has been done because I am almost speechless on how disgraced I am with the people in-game. This will never be forgotten.

Much love
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

re: FCV (International)

Post by matty1053 »

brenn4n wrote:

Code: Select all

[code/]
English is the primary language on the server. If there are non-English squads it is recommended they stay in the same squad and assign a bilingual squad leader as the primary communications officer in order to preserve teamwork.
Disruptively spamming through mumble VoIP during pre-game briefing and the "end-screen" is considered a felony, resulting in an immediate temp-ban.
If a player is not being active enough on mumble the result can vary into a resignation/force to be relieved of current duty in preservation of teamwork.
Spamming music is not against the rules, but if a players gameplay is disrupted due to the spam then the spammer will be asked to put the music to a halt to preserve teamwork values.[/code]
I skimmed through the rules of communication. Since it seems like it's all of the same on every server. "Spamming is not allowed", "must have mic", "speak english" ect. But now it is more clear to me. Sorry about that though, just saw "English is the primary language on the server." part. Then I figured the rest was normal, no spam, ect.

But, it seems like LA is more stable then the NY server. Idk if it's just me though.
And thanks for getting rid of some of the 'badmins'. And I love those [TZ] admins, they are probably some of the funnest/best players (and admins) I have played with in PR yet!!
DETROIT TIGERS
Image
Locked

Return to “PR:BF2 Server Feedback”