Bugs from running debugger compilation

If you find a bug within PR:BF2 (including PRSP), please report it here.
Post Reply
Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Bugs from running debugger compilation

Post by Arab »

Hi guys :) So, there's a thing called a debugger that allows you to view error messages that usually don't show when you run in windowed mode, and things that can diagnose crashes.

The link for PR's version (Made by M42 Zwilling) https://www.realitymod.com/forum/f388-p ... 1-0-a.html

Well, I got this idea in my head. If I made a thread dedicated to post error messages on levels tested it could be good.

Code: Select all

[font=Arial Black][size=150]LIST OF MAP DONES (UPDATING AS USERS POST)[/size][/font]
-Ramiel
-Sbeneh Outskirts
So this is how you do it:

1. Run PR Debugger. Create an offline profile, convert it.
Go to options, and change it to a small resolution and turn off Fullscreen. Take note that you can only use the debugger offline, based on my experience.

2. Go to Co-op or local, add a map, and run it.

3. Open MsPaint or a graphical editing program of choice, drag the white space to make room for the images, alt tab back to BF2 Error, and press alt + printscreen. Go back to paint, press Control + V . Go back to BF2 Error and press Continue. Repeat until it loads.

Finally, upload it to an image site and post.

I'll start now:

Ramiel
Image
Sbeneh Outskirts
Image

Update
Image

The console says to change materials in maya and re-import the fixed mesh in Bf2Editor.

And link to texture coordinates error in Bf2 Editor:
http://www.bfeditor.org/forums/index.php?showtopic=772
Last edited by Arab on 2014-07-30 11:45, edited 10 times in total.
User avatar
Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: Bugs from running debugger compilation

Post by Mineral »

I am told that all texture coordinate errors are to be ignored. I have no clue what they are about but I'm sure that even vanilla BF2 maps have them.

Anyway, I can assure you that every PR map has those those it's a waste of your time I think :D But thanks for taking your time to help out! This is really appreciated.
Image
Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: Bugs from running debugger compilation

Post by Arab »

Doesn't hurt to try though :) I'll give it a go on one map to fix all of them and report the difference. Modding Tutorials, here I come!
Post Reply

Return to “PR:BF2 Bugs”