FV 510 Warrior
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: FV 510 Warrior
Well...the warrior is terrible. But if you look at the asset layouts, there's usually something the warrior can team up with. It's a force multiplier not a force in itself.
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: FV 510 Warrior
I like themElshanF wrote:Coming back to this, the Warrior a lot or even everyone I know thinks it's terrible now.
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Death!
- Posts: 318
- Joined: 2013-04-03 00:21
Re: FV 510 Warrior
As stated before, APCs are not tanks. Would you engage a BMP-3 with a Stryker? Hell, no! People need to keep that in mind and team up with infantry and real tanks.
Warriors are mainly taxis.
Warriors are mainly taxis.
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X-Alt
- Posts: 1073
- Joined: 2013-07-02 22:35
Re: FV 510 Warrior
If the BMP was looking in the other direction, sure!Death! wrote:As stated before, APCs are not tanks. Would you engage a BMP-3 with a Stryker? Hell, no! People need to keep that in mind and team up with infantry and real tanks.
Warriors are mainly taxis.
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Death!
- Posts: 318
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Re: FV 510 Warrior
It would take a lot of .50 cal fire to put down a BMP-3, even if you hit its backs. Probably overheat it twice.X-Alt wrote:If the BMP was looking in the other direction, sure!
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X-Alt
- Posts: 1073
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Re: FV 510 Warrior
Nah, takes like one overheat.Death! wrote:It would take a lot of .50 cal fire to put down a BMP-3, even if you hit its backs. Probably overheat it twice.
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camo
- PR:BF2 Developer
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- Joined: 2013-01-26 09:00
Re: FV 510 Warrior
^ indeed, the bouncing is incredibly frustrating, especially when you end up losing your vehicle from it.
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Kerryburgerking
- Posts: 407
- Joined: 2011-11-01 10:42
Re: FV 510 Warrior
It takes roughly ~120 .50 BMG to kill a BMP-3Death! wrote:It would take a lot of .50 cal fire to put down a BMP-3, even if you hit its backs. Probably overheat it twice.
Mean, green and unseen!
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: FV 510 Warrior
How is the jumping since recent updates? The disable code for warriors got changed to make them less bouncy. Did it not help?Steeps wrote:Fixing the tracks at least would be nice.
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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: FV 510 Warrior
In PR we don't fight within the doctrine of any of the armed services that designed and built the vehicles from the ground up.. We fight Special Forces missions with ad-hoc tactics against similar enemies.
It's a direct clash of Realism vs Gameplay, for better or worse. Hence make a realistic asset and the Gameplay will suffer. Make fun gameplay, and you'll lose the 'simulation'.
Of course, we are also playing as invincible players unafraid of death, and in a tiny map with huge limitations on most things vs 'real life'.
Why would Warrior (or BMP) be operating against armour without supporting tanks on each side (and without a supporting section using the Javelin missile)? This is what I'm getting at.
It's a direct clash of Realism vs Gameplay, for better or worse. Hence make a realistic asset and the Gameplay will suffer. Make fun gameplay, and you'll lose the 'simulation'.
Of course, we are also playing as invincible players unafraid of death, and in a tiny map with huge limitations on most things vs 'real life'.
Why would Warrior (or BMP) be operating against armour without supporting tanks on each side (and without a supporting section using the Javelin missile)? This is what I'm getting at.
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camo
- PR:BF2 Developer
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Re: FV 510 Warrior
Which update? I haven't used the warrior after 1.2.[R-CON]Mats391 wrote:How is the jumping since recent updates? The disable code for warriors got changed to make them less bouncy. Did it not help?
- Mats391
- PR:BF2 Lead Developer
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- Joined: 2010-08-06 18:06
Re: FV 510 Warrior
It got fixed in 1.2camo_jnr_jnr wrote:Which update? I haven't used the warrior after 1.2.
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K4on
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
Re: FV 510 Warrior
Any proof video we can work on further? Isn't it better since 1.2?Steeps wrote:Fixing the tracks at least would be nice.
Alteast on even ground, the Brit vehicles shouldn't bump that much anymore while being tracked.
I Admit that I wasn't able to fix it 100℅, but apart of a very minor shaking the issue got improved a lot...
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camo
- PR:BF2 Developer
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K4on
- Retired PR Developer
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- Joined: 2009-05-08 19:48
Re: FV 510 Warrior
Python Changes, redesigning the disabling of certain wheels in the track.
Challenger shouldn't bump as much as well, though the terrain sliding isn't still fixed by that.
Challenger shouldn't bump as much as well, though the terrain sliding isn't still fixed by that.
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MADsqirrel
- Posts: 410
- Joined: 2011-08-15 13:00
Re: FV 510 Warrior
In my opinion the Warrior is the best IFV in city fights. As long as you don't meet any BTR-80A or BMP 2/3 its all fine.
But I admit it is only real fun in a MechInf squad or against insurgents and militia.
But I admit it is only real fun in a MechInf squad or against insurgents and militia.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic56970_7.gif[/img]
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Roque_THE_GAMER
- Posts: 520
- Joined: 2012-12-10 18:10
Re: FV 510 Warrior
i did no read all the pages but i would like to make a suggestion, so im sorry if i messed up something.
I know we don't have a javelin and if is added, half of the community will cry about it like "Omg a lock on AT this is Battlefield 4? bad move devs"
so i think is make a especial kit for the warrior called HATS (heavy ant tank Supot) or other name, its a Nlaw kit with the Nlaw, crewman rifle(yes i forgot the name), a Knife and a Field dressing(really basic so will be useless in combat.)
make it only be requested only the Warrior or same as the crewman kit
Add on the warrior a seat(the last one) which is on the top so he can operate the Nlaw on the top and make like the insurgents technical for balance purpose and add some kind of invisible bullet prove glass to avoid get sniped (sure i know that can be avoid by seating inside but that is a full warrior situation).
and to be avoided used on the field and not inside of the warrior add a hell big of deviation on the sight and use the bug of get inside of the vehicle and get no deviation.
what you devs think?
I know we don't have a javelin and if is added, half of the community will cry about it like "Omg a lock on AT this is Battlefield 4? bad move devs"
so i think is make a especial kit for the warrior called HATS (heavy ant tank Supot) or other name, its a Nlaw kit with the Nlaw, crewman rifle(yes i forgot the name), a Knife and a Field dressing(really basic so will be useless in combat.)
make it only be requested only the Warrior or same as the crewman kit
Add on the warrior a seat(the last one) which is on the top so he can operate the Nlaw on the top and make like the insurgents technical for balance purpose and add some kind of invisible bullet prove glass to avoid get sniped (sure i know that can be avoid by seating inside but that is a full warrior situation).
and to be avoided used on the field and not inside of the warrior add a hell big of deviation on the sight and use the bug of get inside of the vehicle and get no deviation.
what you devs think?
[align=center]Sorry i cant into English...
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Prevtzer
- Posts: 648
- Joined: 2012-06-13 12:19
Re: FV 510 Warrior
fkn lol, is that a srs suggestionRoque_THE_GAMER wrote:i did no read all the pages but i would like to make a suggestion, so im sorry if i messed up something.
I know we don't have a javelin and if is added, half of the community will cry about it like "Omg a lock on AT this is Battlefield 4? bad move devs"
so i think is make a especial kit for the warrior called HATS (heavy ant tank Supot) or other name, its a Nlaw kit with the Nlaw, crewman rifle(yes i forgot the name), a Knife and a Field dressing(really basic so will be useless in combat.)
make it only be requested only the Warrior or same as the crewman kit
Add on the warrior a seat(the last one) which is on the top so he can operate the Nlaw on the top and make like the insurgents technical for balance purpose and add some kind of invisible bullet prove glass to avoid get sniped (sure i know that can be avoid by seating inside but that is a full warrior situation).
and to be avoided used on the field and not inside of the warrior add a hell big of deviation on the sight and use the bug of get inside of the vehicle and get no deviation.
what you devs think?




