FV 510 Warrior

Rudd
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Re: FV 510 Warrior

Post by Rudd »

Well...the warrior is terrible. But if you look at the asset layouts, there's usually something the warrior can team up with. It's a force multiplier not a force in itself.
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Mats391
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Re: FV 510 Warrior

Post by Mats391 »

ElshanF wrote:Coming back to this, the Warrior a lot or even everyone I know thinks it's terrible now.
I like them :)
Death!
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Re: FV 510 Warrior

Post by Death! »

As stated before, APCs are not tanks. Would you engage a BMP-3 with a Stryker? Hell, no! People need to keep that in mind and team up with infantry and real tanks.

Warriors are mainly taxis.
X-Alt
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Re: FV 510 Warrior

Post by X-Alt »

Death! wrote:As stated before, APCs are not tanks. Would you engage a BMP-3 with a Stryker? Hell, no! People need to keep that in mind and team up with infantry and real tanks.

Warriors are mainly taxis.
If the BMP was looking in the other direction, sure!
Death!
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Re: FV 510 Warrior

Post by Death! »

X-Alt wrote:If the BMP was looking in the other direction, sure!
It would take a lot of .50 cal fire to put down a BMP-3, even if you hit its backs. Probably overheat it twice.
X-Alt
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Re: FV 510 Warrior

Post by X-Alt »

Death! wrote:It would take a lot of .50 cal fire to put down a BMP-3, even if you hit its backs. Probably overheat it twice.
Nah, takes like one overheat.
Steeps
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Post by Steeps »

Fixing the tracks at least would be nice.
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camo
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Re: FV 510 Warrior

Post by camo »

^ indeed, the bouncing is incredibly frustrating, especially when you end up losing your vehicle from it.
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Kerryburgerking
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Re: FV 510 Warrior

Post by Kerryburgerking »

Death! wrote:It would take a lot of .50 cal fire to put down a BMP-3, even if you hit its backs. Probably overheat it twice.
It takes roughly ~120 .50 BMG to kill a BMP-3
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ElshanF
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Post by ElshanF »

Before the cannon nerf it was a lot more combat efficient
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Mats391
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Re: FV 510 Warrior

Post by Mats391 »

Steeps wrote:Fixing the tracks at least would be nice.
How is the jumping since recent updates? The disable code for warriors got changed to make them less bouncy. Did it not help?
Mikemonster
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Re: FV 510 Warrior

Post by Mikemonster »

In PR we don't fight within the doctrine of any of the armed services that designed and built the vehicles from the ground up.. We fight Special Forces missions with ad-hoc tactics against similar enemies.

It's a direct clash of Realism vs Gameplay, for better or worse. Hence make a realistic asset and the Gameplay will suffer. Make fun gameplay, and you'll lose the 'simulation'.

Of course, we are also playing as invincible players unafraid of death, and in a tiny map with huge limitations on most things vs 'real life'.

Why would Warrior (or BMP) be operating against armour without supporting tanks on each side (and without a supporting section using the Javelin missile)? This is what I'm getting at.
camo
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Re: FV 510 Warrior

Post by camo »

[R-CON]Mats391 wrote:How is the jumping since recent updates? The disable code for warriors got changed to make them less bouncy. Did it not help?
Which update? I haven't used the warrior after 1.2.
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Mats391
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Re: FV 510 Warrior

Post by Mats391 »

camo_jnr_jnr wrote:Which update? I haven't used the warrior after 1.2.
It got fixed in 1.2
K4on
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Re: FV 510 Warrior

Post by K4on »

Steeps wrote:Fixing the tracks at least would be nice.
Any proof video we can work on further? Isn't it better since 1.2?

Alteast on even ground, the Brit vehicles shouldn't bump that much anymore while being tracked.
I Admit that I wasn't able to fix it 100℅, but apart of a very minor shaking the issue got improved a lot...
camo
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Re: FV 510 Warrior

Post by camo »

Did the fix apply to the challenger? Also what is it you did to fix it?
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K4on
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Re: FV 510 Warrior

Post by K4on »

Python Changes, redesigning the disabling of certain wheels in the track.
Challenger shouldn't bump as much as well, though the terrain sliding isn't still fixed by that.
MADsqirrel
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Re: FV 510 Warrior

Post by MADsqirrel »

In my opinion the Warrior is the best IFV in city fights. As long as you don't meet any BTR-80A or BMP 2/3 its all fine.
But I admit it is only real fun in a MechInf squad or against insurgents and militia.
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Roque_THE_GAMER
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Re: FV 510 Warrior

Post by Roque_THE_GAMER »

i did no read all the pages but i would like to make a suggestion, so im sorry if i messed up something.

I know we don't have a javelin and if is added, half of the community will cry about it like "Omg a lock on AT this is Battlefield 4? bad move devs"

so i think is make a especial kit for the warrior called HATS (heavy ant tank Supot) or other name, its a Nlaw kit with the Nlaw, crewman rifle(yes i forgot the name), a Knife and a Field dressing(really basic so will be useless in combat.)

make it only be requested only the Warrior or same as the crewman kit

Add on the warrior a seat(the last one) which is on the top so he can operate the Nlaw on the top and make like the insurgents technical for balance purpose and add some kind of invisible bullet prove glass to avoid get sniped (sure i know that can be avoid by seating inside but that is a full warrior situation).

and to be avoided used on the field and not inside of the warrior add a hell big of deviation on the sight and use the bug of get inside of the vehicle and get no deviation.

what you devs think?
[align=center]Sorry i cant into English...
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Prevtzer
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Re: FV 510 Warrior

Post by Prevtzer »

Roque_THE_GAMER wrote:i did no read all the pages but i would like to make a suggestion, so im sorry if i messed up something.

I know we don't have a javelin and if is added, half of the community will cry about it like "Omg a lock on AT this is Battlefield 4? bad move devs"

so i think is make a especial kit for the warrior called HATS (heavy ant tank Supot) or other name, its a Nlaw kit with the Nlaw, crewman rifle(yes i forgot the name), a Knife and a Field dressing(really basic so will be useless in combat.)

make it only be requested only the Warrior or same as the crewman kit

Add on the warrior a seat(the last one) which is on the top so he can operate the Nlaw on the top and make like the insurgents technical for balance purpose and add some kind of invisible bullet prove glass to avoid get sniped (sure i know that can be avoid by seating inside but that is a full warrior situation).

and to be avoided used on the field and not inside of the warrior add a hell big of deviation on the sight and use the bug of get inside of the vehicle and get no deviation.

what you devs think?
fkn lol, is that a srs suggestion :lol:
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