Guns Recoil increased in Semi-Auto?

General discussion of the Project Reality: BF2 modification.
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obpmgmua
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Guns Recoil increased in Semi-Auto?

Post by obpmgmua »

Something I've noticed that when you are firing any weapon in semi-auto the recoil is much much higher.

Why is that? Shouldn't the recoil be the same per shot regardless of the mode of fire?
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ComradeHX
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Re: Guns Recoil increased in Semi-Auto?

Post by ComradeHX »

Apparently it's because recoil animation that does not finish when second shot happens is cancelled entirely.

Thus faster fullauto weapons(such as most BluFor rifles) have much lower recoil on spray-and-pray mode.
Spec
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Re: Guns Recoil increased in Semi-Auto?

Post by Spec »

Sadly, that is true and due to the way the engine and animation / recoil system works.
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Rhino
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Re: Guns Recoil increased in Semi-Auto?

Post by Rhino »

Some weapons in r/l are designed to have the next round fired counter the recoil of the round fired before it so in full auto there is hardly any recoil because each shot' recoil is countered by the one that comes after it, until your last shot in full auto.

Granted this isn't the reason for it being like this ingame on pretty much all auto weapons but same principles may be applying ingame as above, with the next shots recoil stopping the shot before it from having its full effect.
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Mats391
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Re: Guns Recoil increased in Semi-Auto?

Post by Mats391 »

We are trying to resolve this issue, but so far the code that should help did not prove to be functioning.
obpmgmua
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Re: Guns Recoil increased in Semi-Auto?

Post by obpmgmua »

You know I kinda like it. It balances out semi-auto somewhat. Unlike BF3/4/HL, the higher recoil in semi doesn't diminish from the guns performance. I don't know about the rest of the playerbase, but I prefer aimed accurate shots even well below 50M.
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ComradeHX
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Re: Guns Recoil increased in Semi-Auto?

Post by ComradeHX »

obpmgmua wrote:You know I kinda like it. It balances out semi-auto somewhat. Unlike BF3/4/HL, the higher recoil in semi doesn't diminish from the guns performance. I don't know about the rest of the playerbase, but I prefer aimed accurate shots even well below 50M.
It creates huge imbalance in small arms because anything firing at 600rpm is much less effective than anything firing at 900rpm or higher.

Short range engagement is much more often and important in PR because long range can (sometimes) be avoided.
fromage99
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Re: Guns Recoil increased in Semi-Auto?

Post by fromage99 »

I find that setting
"ObjectTemplate.recoil.goBackOnRecoil 0" back to "ObjectTemplate.recoil.goBackOnRecoil 1"
made recoil between semi-auto and burst/full-auto go back to parity.

However, I find that leaving it set to 0 on weapons that are single-shot, pump-action, or bolt-action works well.
Souls Of Mischief
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Re: Guns Recoil increased in Semi-Auto?

Post by Souls Of Mischief »

Maaaan, Infiltration is still the only game where using semi-auto in CQB was more effective than going full-auto, for the most part, at least. Perhaps I have my nostalgia glasses on, but I remember that being the case.
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Brainlaag
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Re: Guns Recoil increased in Semi-Auto?

Post by Brainlaag »

Souls Of Mischief wrote:Maaaan, Infiltration is still the only game where using semi-auto in CQB was more effective than going full-auto, for the most part, at least. Perhaps I have my nostalgia glasses on, but I remember that being the case.
It was and that shit is what, 15 years old? Too bad it's successor (Phoenix Rising) died out, it looked so promising :( .
Souls Of Mischief
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Re: Guns Recoil increased in Semi-Auto?

Post by Souls Of Mischief »

Brainlaag wrote:It was and that shit is what, 15 years old? Too bad it's successor (Phoenix Rising) died out, it looked so promising :( .
Well, Ground Branch is shaping up nicely. Plus, they got a few Infiltration DEVs on board. Thus, I can't wait to get my hands on that game.
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Mats391
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Re: Guns Recoil increased in Semi-Auto?

Post by Mats391 »

fromage99 wrote:I find that setting
"ObjectTemplate.recoil.goBackOnRecoil 0" back to "ObjectTemplate.recoil.goBackOnRecoil 1"
made recoil between semi-auto and burst/full-auto go back to parity.

However, I find that leaving it set to 0 on weapons that are single-shot, pump-action, or bolt-action works well.
That would be an option, but imo not a good one. With "ObjectTemplate.recoil.goBackOnRecoil 1"it will center your weapon on its own. I will test it, but i think recoil that you really have to cancel out yourself is better.
Brainlaag
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Re: Guns Recoil increased in Semi-Auto?

Post by Brainlaag »

Souls Of Mischief wrote:Well, Ground Branch is shaping up nicely. Plus, they got a few Infiltration DEVs on board. Thus, I can't wait to get my hands on that game.
Definitely looking forward to GB, especially since it's getting better by the day but it's still quite away from a functional RC. A shame the kickstarter failed.
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