*EoTech is just horribleDeath! wrote:Indeed... Aimpoint is just horrible, so you need to choose between shitpoint and ACOG with poor CQB skills.
Aimpoint is love, Aimpoint is life
*EoTech is just horribleDeath! wrote:Indeed... Aimpoint is just horrible, so you need to choose between shitpoint and ACOG with poor CQB skills.
M249 Alt for days man, the 240 has too slow of a ROF. The 249 Alt\MG3 (200rd) makes people run for their lives with all the suppression. That being said, Crewman all day every day.Portable.Cougar wrote:Once did a five man rpg arty squad. Not super usable but very fun.
The non scoped 240 is my go to kit in the forest. I find myself out of ammo with it quite often.
That said 90% of the time I use the officer kit.

Haha, it's really funny that you say that. Because this one time on Basrah, everyone on our 8 men squad had RPGs lol.fatalsushi83 wrote:I sometimes do 2-man RPG teams as an insurgent squad lead. You stay completely hidden in a building or ditch and when you hear an APC approach, you pop up and hit it with both RPGs at once.
The problem is that your squadmates have to be really patient and disciplined (if one guy peeks, the ambush is ruined) and getting two RPGs in one squad is usually really difficult.
So, yes, 2-man RPG teams (maybe for the Taliban) in PR2 would be awesome and encourage more teamwork, IMO.
OK, please tell me where this wonderful stockpile of eight RPGs is.StevePl4y5 wrote:Haha, it's really funny that you say that. Because this one time on Basrah, everyone on our 8 men squad had RPGs lol.
1. Find a guy with an RPGfatalsushi83 wrote:OK, please tell me where this wonderful stockpile of eight RPGs is.
ShaunOTEast wrote:French grenadier! Scourge of BMPs and MEC infantry, from the corners and alleyways of Beirut (Marlin), the French grenadier scours the streets for prey along with his hunting partner, the breacher (since it doesn't haven't enough ammo and range to effectively support inf)
