v1.2.1.0 USMC SRAW Straight Projectory

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DC_K
Posts: 508
Joined: 2010-07-21 11:27

v1.2.1.0 USMC SRAW Straight Projectory

Post by DC_K »

Description:
I was driving the BMP2 with a friend, and we spotted an enemy combatant with a HAT kit. We suppressed the hell out of him, and I'm sure we've killed him once he fired his HAT, but unfortunately, killed us in the process in an odd way.

Since the spiral patch, there's been two outcomes I've seen with guided missiles:
1) Spiral to destination, boom.
2) Spiral, operator gets killed, spiral discontinues flight path.

With this experience, neither scenario came out to be true.


Steps to Reproduce:
Kill a SRAW operator the second he fires.

Screenshots / Video:
http://youtu.be/fqfyJ2NzyYE

Tested On:
Khamisiyah cq std, FCV LA, v1.2.1.0



Video Settings (if needed):
VideoSettings.setTerrainQuality 2
VideoSettings.setGeometryQuality 3
VideoSettings.setLightingQuality 2
VideoSettings.setDynamicLightingQuality 0
VideoSettings.setDynamicShadowsQuality 0
VideoSettings.setEffectsQuality 3
VideoSettings.setTextureQuality 2
VideoSettings.setTextureFilteringQuality 1
VideoSettings.setResolution 1920x1080@60Hz
VideoSettings.setAntialiasing 4Samples
VideoSettings.setViewDistanceScale 1
VideoSettings.setVideoOptionScheme 3


i7 4770k
GTX 760
Windows 7
Last edited by DC_K on 2014-08-10 19:51, edited 3 times in total.
ElshanF
Posts: 357
Joined: 2008-07-22 12:34

Post by ElshanF »

Noticed that too lately however killing the hat while it fires does work
M42 Zwilling
Retired PR Developer
Posts: 613
Joined: 2012-06-10 11:27

Re: v1.2.1.0 USMC SRAW Straight Projectory

Post by M42 Zwilling »

Unless I'm misunderstanding the issue, this isn't a bug. The SRAW is fire-and-forget IRL (we can't completely represent that due to engine limitations). It would need no further input from the operator once fired, which is why it has no spiral in PR and won't go haywire if the operator dies.
Image


"How many posts have there been about how much better PR was back in 0.X? The fact is that if we played the older versions we would start to remember the shortcomings, but we tend to hold onto the good memories tighter than the bad ones." - Murphy
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: v1.2.1.0 USMC SRAW Straight Projectory

Post by Conman51 »

Oh i was actually in the squad with that guy.

he said he knew some way to fire it immediately without waiting for the cross hairs to line up but i dont think thats related.


In any case in real life the SRAW has 2 fire modes. Both are not laser or wire guided so in some cases PR has it wrong. But it is fire and forget so once it leaves the launcher is going to hit its target (unless the target makes radical movements).
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: v1.2.1.0 USMC SRAW Straight Projectory

Post by tankninja1 »

Conman51 wrote: In any case in real life the SRAW has 2 fire modes. Both are not laser or wire guided so in some cases PR has it wrong. But it is fire and forget so once it leaves the launcher is going to hit its target (unless the target makes radical movements).
Yeah but those two other fire modes would basically make it a Javelin, not very fair.

Also I'm not sure any guided HAT has the spiral effect in-game think it is just TOWs. If HAT kits are supposed to have the spiral effect then yes I have noticed this bug to.
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UTurista
PR:BF2 Developer
Posts: 985
Joined: 2011-06-14 14:13

Re: v1.2.1.0 USMC SRAW Straight Projectory

Post by UTurista »

tankninja1 wrote:Also I'm not sure any guided HAT has the spiral effect in-game think it is just TOWs. If HAT kits are supposed to have the spiral effect then yes I have noticed this bug to.
Erix (MEC HAT)
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Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
DC_K
Posts: 508
Joined: 2010-07-21 11:27

Re: v1.2.1.0 USMC SRAW Straight Projectory

Post by DC_K »

I was under the impression that all HAT kits (SRAW, MBTLAW, ERYX) had the spiral effect. I understand that the SRAW doesn't have that effect in the real world, but I thought it did in PR for some reason. I stand corrected.


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