Ask the (WW2-DEVS) a question ?

General discussion of the Project Reality WWII modification.
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bren
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Re: Ask the (WW2-DEVS) a question ?

Post by bren »

Wayet wrote:can you guys tell the names of the maps that are going to be ? :)
Ratface wrote:Ill go as far to say the ones that have been announced, such as Omaha beach, brecourt manor, and road to st lo, but that's as far as I'll go for now as I don't want to get in trouble :D
Guys..
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On a serious note, thank you DEVs/Contributors on your continuous effort on this addition to PR.

Question #1: Has the effort of integrating aerial combat been zeroed in more than previously?

Question #2: I forget what map it was, it was a 1km (I believe) and it had a Church in the center with a few trenches, if you can picture it were you guys able to manage to level the terrain? I remember the out of bounds was like a 50m drop which was almost unrealistic and interfering at times where I would be walking along the bushes and happen to slip and slide down it resulting in a loss of life.

Question #3: Is Pacific Theater ever going to be resumed?
Rabbit
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Re: Ask the (WW2-DEVS) a question ?

Post by Rabbit »

brenn4n wrote:
On a serious note, thank you DEVs/Contributors on your continuous effort on this addition to PR.

Question #1: Has the effort of integrating aerial combat been zeroed in more than previously?

Question #2: I forget what map it was, it was a 1km (I believe) and it had a Church in the center with a few trenches, if you can picture it were you guys able to manage to level the terrain? I remember the out of bounds was like a 50m drop which was almost unrealistic and interfering at times where I would be walking along the bushes and happen to slip and slide down it resulting in a loss of life.

Question #3: Is Pacific Theater ever going to be resumed?
Yes
Not yet
Probably not
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AfSoccer "I just don't see the natural talent."
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bren
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Re: Ask the (WW2-DEVS) a question ?

Post by bren »

[R-DEV]Rabbit wrote:Yes
Not yet
Probably not
In "Question #2", what was the map called..? Was it St.lo?
Rabbit
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Re: Ask the (WW2-DEVS) a question ?

Post by Rabbit »

yep, it is.
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AfSoccer "I just don't see the natural talent."
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camo
PR:BF2 Developer
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Re: Ask the (WW2-DEVS) a question ?

Post by camo »

Rabbit what is your sig? Also why are there f16's on Khamisiyah?
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Rabbit
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Re: Ask the (WW2-DEVS) a question ?

Post by Rabbit »

My sig is an IED, the aircraft is a project I am working on, they wont be on Khamisiyah, it was just for show.
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AfSoccer "I just don't see the natural talent."
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Marinko-YU
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Re: Ask the (WW2-DEVS) a question ?

Post by Marinko-YU »

I'm saw a while ago that someone was making a German 88mm cannon or the Flak 18/36/41 (don't know which one you were exactly modelling). So I was wondering if it got finished and will it be implemented in the next update?
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Arc_Shielder
Retired PR Developer
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Re: Ask the (WW2-DEVS) a question ?

Post by Arc_Shielder »

Marinko-YU wrote:I'm saw a while ago that someone was making a German 88mm cannon or the Flak 18/36/41 (don't know which one you were exactly modelling). So I was wondering if it got finished and will it be implemented in the next update?
Most likely, yes.
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Ratface
Retired PR Developer
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Re: Ask the (WW2-DEVS) a question ?

Post by Ratface »

And to clarify it is a flak 18 ;)
fatalsushi83
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Re: Ask the (WW2-DEVS) a question ?

Post by fatalsushi83 »

Not a question but just wanted to say that the new normandy beachheads in the deviation mag look great.
CTRifle
Retired PR Developer
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Re: Ask the (WW2-DEVS) a question ?

Post by CTRifle »

we thought so ;)
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Wayet
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Re: Ask the (WW2-DEVS) a question ?

Post by Wayet »

fatalsushi83 wrote:Not a question but just wanted to say that the new normandy beachheads in the deviation mag look great.
how do you know its looks great ?
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Mineral
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Re: Ask the (WW2-DEVS) a question ?

Post by Mineral »

cause....
fatalsushi83 wrote:Not a question but just wanted to say that the new normandy beachheads in the deviation mag look great.
https://www.realitymod.com/forum/f10-pr ... azine.html
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Darman1138
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Re: Ask the (WW2-DEVS) a question ?

Post by Darman1138 »

DEV's, what are your personal favorite additions to PR:WW2 since it was in .98?
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Mineral
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Re: Ask the (WW2-DEVS) a question ?

Post by Mineral »

Rabbit & Arc_shielder :D

But overall the maps are 100x better now.
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Arc_Shielder
Retired PR Developer
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Re: Ask the (WW2-DEVS) a question ?

Post by Arc_Shielder »

Darman1138 wrote:DEV's, what are your personal favorite additions to PR:WW2 since it was in .98?
Like Mineral pointed out, the newcomers. Ratface, Rabbit, KaB, CTRifle and a few others have been doing a wonderful job of making the minimod up to PR standards. I also agree about the maps improvement and more unique game features than before.
Last edited by Arc_Shielder on 2014-09-29 15:22, edited 1 time in total.
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Rabbit
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Re: Ask the (WW2-DEVS) a question ?

Post by Rabbit »

no, no, no, all of my work was an illusion.
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AfSoccer "I just don't see the natural talent."
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Nightingale
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Re: Ask the (WW2-DEVS) a question ?

Post by Nightingale »

Will anti-personnel mines be featured in the gameplay?
IGN: 1993 TOYOTA_PREVIA
KaB
Retired PR Developer
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Re: Ask the (WW2-DEVS) a question ?

Post by KaB »

Nightingale wrote:Will anti-personnel mines be featured in the gameplay?
Yep : https://www.realitymod.com/forum/f596-m ... -mine.html
MikeDude
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Re: Ask the (WW2-DEVS) a question ?

Post by MikeDude »

We want more news, we want more news! Man, I would love WW2 to come back too pr! Kill ze germans!
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[3dAC] MikeDude
Loving PR since 0.2.
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