APC vs. Helicopter

PatrickLA_CA
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APC vs. Helicopter

Post by PatrickLA_CA »

I don't know if anyone else has noticed, but the APCs have become more functional than anti air vehicles when it comes against helicopters.
1. They are too accurate
2. Their gun can look really high up and turn around really fast without losing focus or accuracy

But that is actually not so unrealistic, the real problem is the view distance.
For example in real life an Apache can hit a BMP from a range of 8km with a hellfire, and the BMP won't even have an idea of hit it. But in PR, you have to get to up to 500m close to the APC as well as stay on a low altitude of about 300-700 (depends on map) so that you can see them.
And at that distance, the APCs have superiority.

It has happened numerous times to me to fly at around 300KPH when going to kill an APC and just as soon as my gunner gets the APC in our view range, we are dead by a 2 second burst from a BMP or 30mm BTR/MTLB etc.
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Inspektura43
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Re: APC vs. Helicopter

Post by Inspektura43 »

Can't see an incoming change since this is Project Reality and devs are obviously aiming for the highest realism, which is not even possible to get recreated in PR hence the brokenness in our very current patch.

Devs, maybe in real life BMP2M cannon will kill Apache in 2 shots, but also in real life Apache can kill BMP2M from 8 kilometers.
Just think about it,
thanks.
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B2P1
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Re: APC vs. Helicopter

Post by B2P1 »

There will always be elements of reality that have to be sacrificed to make a well balanced game. It's still a lot easier for an attack helicopter to take out a bmp than it's the other way around. It would be unfair if it was just a flight sim with 90 people acting as clueless targets.
ComradeHX
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Re: APC vs. Helicopter

Post by ComradeHX »

Inspektura43 wrote:Can't see an incoming change since this is Project Reality and devs are obviously aiming for the highest realism, which is not even possible to get recreated in PR hence the brokenness in our very current patch.

Devs, maybe in real life BMP2M cannon will kill Apache in 2 shots, but also in real life Apache can kill BMP2M from 8 kilometers.
Just think about it,
thanks.
In-game APC autocannons have already been heavily nerfed in accuracy.

Last time I shot down a chopper with BMP-2M was from HE damage killing the pilot and chopper fell out of sky.

If you are any decent with Attack chopper; it only takes one click to instantly kill any apc.
Inspektura43
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Re: APC vs. Helicopter

Post by Inspektura43 »

Not when the apc can see you 200m before you see him.
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PatrickLA_CA
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Re: APC vs. Helicopter

Post by PatrickLA_CA »

Balancing that would also mean that the Armor squads are going to make sure they have an AAV alongside.
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ComradeHX
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Re: APC vs. Helicopter

Post by ComradeHX »

Inspektura43 wrote:Not when the apc can see you 200m before you see him.
That's problem with your pilot.
[F|H]Zackyx
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Re: APC vs. Helicopter

Post by [F|H]Zackyx »

ComradeHX wrote:That's problem with your pilot.
AAV have recoil (tunguska )

ATGM vehicle have recoil

APC dont

So apc are better at taking aircraft down while AAV and some ATGM vehicle are designed to take down to take down aicraft.
Its easier to take a chopper with a bmp2 than with a tunguska since there is no recoil.

Do you see the problem ?
K4on
Retired PR Developer
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Re: APC vs. Helicopter

Post by K4on »

Tunguska recoil is still way over the top indeed.

Regarding AHE vs APCs, at least the AHE pilots I know, have taken out far more Opfor APCs like BMPs than the other way around.

but also in real life Apache can kill BMP2M from 8 kilometers.
Just think about it
For beginners, that was even possible in 0.7.
Back then, 3d markers were visible 1000m+. So while hiding behind the fow, you just shot at the marker, and with a bit luck and guidance by SQL, your missile hit the target.
As this was quite unfair, cuz fighting an invisible enemy is nearly impossible, and due other reasons, the 3d attack marker range got changed.
Last edited by K4on on 2014-08-20 07:25, edited 1 time in total.
Rhino
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Re: APC vs. Helicopter

Post by Rhino »

[quote=""'[R-DEV"]K4on;2029915']
PatrickLA_CA" wrote:But that is actually not so unrealistic, the real problem is the view distance.
For example in real life an Apache can hit a BMP from a range of 8km with a hellfire, and the BMP won't even have an idea of hit it.
For beginners, that was even possible in 0.7.
Back then, 3d markers were visible 1000m+. So while hiding behind the fow, you just shot at the marker, and with a bit luck and guidance by SQL, your missile hit the target.
As this was quite unfair, cuz fighting an invisible enemy is nearly impossible, and due other reasons, the 3d attack marker range got changed.[/QUOTE]

That was more of an exploit since in r/l most AA missiles/weapons can reach out beyond 8km and with the "fog of war" exploit, AA weapons couldn't lock onto targets beyond the VD.

The real problem is we simply can't have that VD ingame since the max we could possibly have is 3kms, like on The Falklands, but on any other map performance would be seriously bad on most peoples PCs.

But like you said, most good chopper pilots can easily take out an APC before they can start shooting at them.
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ComradeHX
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Re: APC vs. Helicopter

Post by ComradeHX »

'[F|H wrote:Zackyx;2029896']AAV have recoil (tunguska )

ATGM vehicle have recoil

APC dont

So apc are better at taking aircraft down while AAV and some ATGM vehicle are designed to take down to take down aicraft.
Its easier to take a chopper with a bmp2 than with a tunguska since there is no recoil.

Do you see the problem ?
There isn't a problem.

Again, accuracy of autocannons have been greatly nerfed; you can't even snipe infantry at 200-300m without shooting a burst(which is why certain low-rof british apc is considered to be terrible).

So, assuming both start shooting at same time, ATGM will hit the APC/IFV spot-on while autocannon may or man NOT hit 3 shots. Unless you have a BMP-2 which shoots really fast; but then you are screwed if you miss the first few shots because it overheats very fast.
PatrickLA_CA
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Re: APC vs. Helicopter

Post by PatrickLA_CA »

The problem is that is much easier to spot a helicopter from the ground which is at the end of the view range because it's a white silhouette in the sky and you don't really need to identify it because there are not as many helicopters flying around, than a ground vehicle which can be dark and also really similar to the terrain (doesn't appear bright on thermals when it's near edge of view range), then you might have to identify it as well in case there are friendly vehicles around, or on some maps such as Black Gold or Burning Sands, a static wreck.
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ComradeHX
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Re: APC vs. Helicopter

Post by ComradeHX »

PatrickLA_CA wrote:The problem is that is much easier to spot a helicopter from the ground which is at the end of the view range because it's a white silhouette in the sky and you don't really need to identify it because there are not as many helicopters flying around, than a ground vehicle which can be dark and also really similar to the terrain (doesn't appear bright on thermals when it's near edge of view range), then you might have to identify it as well in case there are friendly vehicles around, or on some maps such as Black Gold or Burning Sands, a static wreck.
You don't HAVE to fly chopper in the open.

Either fly low or really high.
Rhino
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Re: APC vs. Helicopter

Post by Rhino »

PatrickLA_CA wrote:The problem is that is much easier to spot a helicopter from the ground which is at the end of the view range because it's a white silhouette in the sky and you don't really need to identify it because there are not as many helicopters flying around, than a ground vehicle which can be dark and also really similar to the terrain (doesn't appear bright on thermals when it's near edge of view range), then you might have to identify it as well in case there are friendly vehicles around, or on some maps such as Black Gold or Burning Sands, a static wreck.
All of which are realistic issues and from a gameplay POV they helps to level the playing field.
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Inspektura43
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Re: APC vs. Helicopter

Post by Inspektura43 »

ComradeHX sometimes I wonder if you have really played PR or you just spammed the forums since 2009.
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PatrickLA_CA
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Re: APC vs. Helicopter

Post by PatrickLA_CA »

If you fly low, you will never get kills and you will die really quickly by HMG, Tank, Apc, AAV, anything bigger than 7.62 basically.
If you fly really high, you will get 2-6 kills during the entire round, because nobody cares to laze, or when they do, they laze an enemy fob which has all kinds of AA assets on it but you only get told there's like 2 guys on it guys go bomb it.

The best way to do CAS is to search for your own targets, and it works pretty well until all of a sudden you get hit by a BMP2/3 or 30mm MTLB and die in 2 shots while flying at 300km/h because they can aim and trace you really easily, and do ridiculous amount of damage regardless of where they hit you.

IMO, at least for me, AA and AAVs are not even a threat when flying an attack helicopter, or even a trans helicopter, because they are useless 90% of the time, unless they are all stacked in one location and spam all of their rockets at you, but APCs you don't even know when they are shooting at you, or when you know you are already dead.
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UTurista
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Re: APC vs. Helicopter

Post by UTurista »

PatrickLA_CA wrote:The best way to do CAS is to search for your own targets
And we have a winner.

So basically your whining because you can't have those 200 kills, instead you get killed... I agree all weapons should be nerfed because they kill me.

PR is meant to be played with teamwork, if you balance it in favor of lone wolfs you get BF2 vanilla, so just let it go no need to whine anymore.
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Curry
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Re: APC vs. Helicopter

Post by Curry »

Your post is absurd Cobra, play more INF.

Curry.
Last edited by Curry on 2014-08-20 16:36, edited 1 time in total.
Inspektura43
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Re: APC vs. Helicopter

Post by Inspektura43 »

Tactical infantry whore inbound, over.
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PatrickLA_CA
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Re: APC vs. Helicopter

Post by PatrickLA_CA »

I do play enough Infantry, and I play CAS as well.

I've never wanted to have 200 kills nor tried to. I'm just saying that most of the time you will get 2 or 3 lazes for CAS during the entire round. If you don't look for your own targets, then you will sit on the carrier for the whole round.

That's like telling the Tanks to stay in their base until someone asks them to come kill an enemy tank.

And no, all weapons shouldn't be nerfed because they kill me, but in the current situation, you could remove AAVs from the game files and save some size for next update since they are replaced by APCs.
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