APC vs. Helicopter

ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: APC vs. Helicopter

Post by ComradeHX »

Inspektura43 wrote:ComradeHX sometimes I wonder if you have really played PR or you just spammed the forums since 2009.
I only played PR since 0.86.
PatrickLA_CA wrote:If you fly low, you will never get kills and you will die really quickly by HMG, Tank, Apc, AAV, anything bigger than 7.62 basically.
If you fly really high, you will get 2-6 kills during the entire round, because nobody cares to laze, or when they do, they laze an enemy fob which has all kinds of AA assets on it but you only get told there's like 2 guys on it guys go bomb it.

The best way to do CAS is to search for your own targets, and it works pretty well until all of a sudden you get hit by a BMP2/3 or 30mm MTLB and die in 2 shots while flying at 300km/h because they can aim and trace you really easily, and do ridiculous amount of damage regardless of where they hit you.

IMO, at least for me, AA and AAVs are not even a threat when flying an attack helicopter, or even a trans helicopter, because they are useless 90% of the time, unless they are all stacked in one location and spam all of their rockets at you, but APCs you don't even know when they are shooting at you, or when you know you are already dead.
Low as in behind hills and only pop up to fire a hellfire or two when friendlies spotted enemy vehicles...etc.

Not hovering directly above enemy machinegun...

You are getting killed for flying around aimlessly... If people know you stick around for very long; they would have the time to use a number of ways to kill you. Attack Helicopter != flying tank(that's what Huey is for).

So what I am seeing is that you are complaining about getting killed for searching for enemies on your own while not waiting for any info from SL of other squad because you don't trust them/they don't need you.

How terrible; PR is about teamwork, if you go out there on your own...you get killed. Working as intended.
Last edited by ComradeHX on 2014-08-20 15:35, edited 2 times in total.
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: APC vs. Helicopter

Post by rodrigoma »

PatrickLA_CA wrote: And no, all weapons shouldn't be nerfed because they kill me, but in the current situation, you could remove AAVs from the game files and save some size for next update since they are replaced by APCs.
ok, present what you think should be buffed for aav's.
as according to you they are useless right now and apc's are the greatest threat to a helicopter.

knowing that the view distance for the maps can not be increased.
you can reduce accuracy and power of the apc guns.

then what?
MoulinKiller
Posts: 390
Joined: 2009-12-20 16:01

Re: APC vs. Helicopter

Post by MoulinKiller »

TBH, i'm more worried about being sniped by a tank.

I've never really run into a situation where an APC tried to shoot me, mainly because a hellfire landed on top of it before it even saw the chopper.
Pro tip:
1. Rely on intel from com and SL.
2. Come from above (dive) because the bmp will most definitely not look straight up in the sky while being stationary.
3. Hit it while its driving.
4. Make sure to hit it (...)
5. ???
6. Profit!

//edit: I forgot the most important step, thanks b2p1 for reminding me.
Last edited by MoulinKiller on 2014-08-20 15:44, edited 1 time in total.
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B2P1
Posts: 215
Joined: 2014-07-31 20:53

Re: APC vs. Helicopter

Post by B2P1 »

You forgot the most important step...

Step 5: ???
Step 6: Profit.
WeeD-KilleR
Posts: 792
Joined: 2009-11-01 13:32

Re: APC vs. Helicopter

Post by WeeD-KilleR »

CAS in its current form is over powered as fuck already. CAS should be something that only should be able to succeed with help from the ground: Intel & Lases. But that's not given anymore (at least for Gunships). Any decent pilot&gunner combo will kill an apc before it has the chance on attacking you.


The issue around CAS in my POV is that manpads and stationary AAs are next to useless. Only AAVs have a chance against any form of CAS soley because they can spam 4 or more missles at once. Less missles can easily be outflared by the pilot. The joke is that a HAT is a better AA weapon than a manpad.

Just ask yourself the question:

-As a pilot, do you fear manpads/stationary AA?
-As a crewman, do you fear ATs?

But of course all the usual CAS dudes never adress this issue....


So my conclusion: Do NOT change the APC vs CAS combat. Make CAS fear AAs and make them powerfull when there is no AA around and they are backed up by the team. Stop making CAS (specially gunships) a two-man job.
MoulinKiller
Posts: 390
Joined: 2009-12-20 16:01

Re: APC vs. Helicopter

Post by MoulinKiller »

manpads aint useless, I killed a chinook once :D

From my POV Cas is only as good as the intel they get.
OFC you can fly around on low altitude and completely rape the ennemy the team (best ex: Beirut, the layout with cas or RUS in the beginning) but this can be avoided with hats,manpads,apcs,...
People seem to forget to look up int the air from time to time.

If I get locked, i scream like a little girl and dont go near that again.
I know that it won't necessarily kill me but I still have huge respect towards AA emplacements of any kind.
Mandpads and stationary AAs are not useless. Flares make them seem useless, I mean that's what flares are there for right?

AA Vehicles are a high threat to CAS aswell.
Best ex: Stormer! Just unload 500 aa missiles at the same time and the chopper is dead, or atleast scared for the rest of his life.
Hide your tunguska, wait for cas to go rtb after a run, SPAM THAT CANNON = Profit.

There are ways to kill cas. And I personally fear AA the most (don't forget quad-cannons, aka the pilots nightmare)
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atom9[CH]
Posts: 117
Joined: 2011-06-25 08:52

Re: APC vs. Helicopter

Post by atom9[CH] »

Everything is good atm. Just give the choppers a bit more speed that we can reload faster and keep raping the enemy team.

|atom
MoulinKiller
Posts: 390
Joined: 2009-12-20 16:01

Re: APC vs. Helicopter

Post by MoulinKiller »

'atom9[CH wrote:;2030008']Just give the choppers a bit more speed that we can reload faster and keep raping the enemy team.
uhm. no. :d uh:
You said it yourself, everything is good atm.
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atom9[CH]
Posts: 117
Joined: 2011-06-25 08:52

Re: APC vs. Helicopter

Post by atom9[CH] »

MoulinKiller wrote:uhm. no. :d uh:
You said it yourself, everything is good atm.
and? Problem Mr. Moulinkiller? Btw we are not hacking just saying, I heard once that we are hackers from a 3dAC guy because we have games with 100 kills in CAS.
B2P1
Posts: 215
Joined: 2014-07-31 20:53

Re: APC vs. Helicopter

Post by B2P1 »

MoulinKiller wrote:uhm. no. :d uh:
You said it yourself, everything is good atm.
I wouldn't mind the Hind's flight model to be adjusted a bit. Or make some transport choppers (that currently perform better than attack helis) a lot harder to fly.

Heh, that's funny I was searching for a video to prove my point and I ended up on the one you made. :)
MoulinKiller
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Re: APC vs. Helicopter

Post by MoulinKiller »

'atom9[CH wrote:;2030023']and? Problem Mr. Moulinkiller? Btw we are not hacking just saying, I heard once that we are hackers from a 3dAC guy because we have games with 100 kills in CAS.
And why exactly is this thread the right place to discuss that?
Leave the offtopic out of here.

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'B2P1;2030024' wrote:Heh, that's funny I was searching for a video to prove my point and I ended up on the one you made.
haha nice :) Did it prove your point? :D
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PatrickLA_CA
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Re: APC vs. Helicopter

Post by PatrickLA_CA »

Well, the only way to kill a helicopter with AA/AAV is if it's flying directly towards you and you spam all of your rockets on it.
I don't know how it can be fixed, AAs seem to have been bugged or screwed up after .98 because it was not so hard to kill aircraft with them then.
What I suggest for the APCs is to lower the speed they can turn their turret around maybe?

CAS works well when there's a decent commander and squadleaders who relay info to the team and put up lazes, but most of the times Mumble squad radio is silent.

Every CAS member loves to play with a team that communicates because they know exactly what and where it is. But if you don't get any intel for more than 15 minutes you can't just stay in mainbase and wait half of the round to kill one APC or FOB.
I haven't seen a single CAS crew wait when they don't have targets. Everybody flies on the edge of the view range and searches for enemy assets to destroy.
ComradeHX wrote: Low as in behind hills and only pop up to fire a hellfire or two when friendlies spotted enemy vehicles...etc.

Not hovering directly above enemy machinegun...
Well, you probably haven't been in CAS too much, otherwise you'd know that as soon as you pop up, the guy in a 1337 Snip3r squad who stole a HAT kit and isn't even on Mumble has already sent his missile your way.
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B2P1
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Re: APC vs. Helicopter

Post by B2P1 »

MoulinKiller wrote: haha nice :) Did it prove your point? :D
No... You were doing good in it. :( Nah, the armed one is the best attack heli in my opinion. But the Mi-8 is overperforming.
PatrickLA_CA wrote:Well, the only way to kill a helicopter with AA/AAV is if it's flying directly towards you and you spam all of your rockets on it.
What were you going to do with the remaining rockets anyways? Too long has the sky rained upon us, now there's a way to return the favour.
MoulinKiller
Posts: 390
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Re: APC vs. Helicopter

Post by MoulinKiller »

B2P1 wrote:No... You were doing good in it. :(
Haha, thats what i like to hear :15_cheers

But yes, the armed one is just very, armed! And he's very good at being armed :D
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[F|H]Zackyx
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Re: APC vs. Helicopter

Post by [F|H]Zackyx »

Image

This what an apc gunner see when the apache is at the edge of view distance while in the gunner site you dont see anything. This is one of the issues
Last edited by [F|H]Zackyx on 2014-08-20 22:48, edited 1 time in total.
PatrickLA_CA
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Re: APC vs. Helicopter

Post by PatrickLA_CA »

That's exactly what I was tying to say with my initial post, maybe I didn't explain it too good.
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ComradeHX
Posts: 3294
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Re: APC vs. Helicopter

Post by ComradeHX »

PatrickLA_CA wrote: Every CAS member loves to play with a team that communicates because they know exactly what and where it is. But if you don't get any intel for more than 15 minutes you can't just stay in mainbase and wait half of the round to kill one APC or FOB.
I haven't seen a single CAS crew wait when they don't have targets. Everybody flies on the edge of the view range and searches for enemy assets to destroy.



Well, you probably haven't been in CAS too much, otherwise you'd know that as soon as you pop up, the guy in a 1337 Snip3r squad who stole a HAT kit and isn't even on Mumble has already sent his missile your way.
Nothing to do as CAS? Fly trans. No trans needed? Play infantry. No infantry needed? Alt+f4 because you are waste of a slot on server.

If you get HAT-sniped often in your chopper; it means you need to stop flying straight at one infantry while missing every shot.

So what I'm seeing is this: you refuse to sit in base, you refuse to use cover, you refuse to AVOID aimlessly flying in the open "searching" for enemies...therefore APC must be nerfed?
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: APC vs. Helicopter

Post by PatrickLA_CA »

I think you should read better before writing such replies.
In-game: Cobra-PR
WeeD-KilleR
Posts: 792
Joined: 2009-11-01 13:32

Re: APC vs. Helicopter

Post by WeeD-KilleR »

'[F|H wrote:Zackyx;2030044']Image

This what an apc gunner see when the apache is at the edge of view distance while in the gunner site you dont see anything. This is one of the issues
A tank is a bigger threat to that gunship than an APC can ever been at that distance. Since the APC gun usually has deviation and a fair amount of bullet drop. A shell fired from a tank hasnt.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: APC vs. Helicopter

Post by PatrickLA_CA »

Yeah a tank would be able to take out that chopper easily if he is a bit on a slope so the gun can aim higher.
IMO the problem is that the turrets turn fast enough to be able to trace a chopper flying at 300kph
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