Insurgency: Arresting

Suggestions from our community members for PR:BF2. Read the stickies before posting.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Insurgency: Arresting

Post by ComradeHX »

Bringerof_D wrote:and risk having the first man up the rope be stoned to death? besides, it's a scenario that holds up your squad anyways just to deal with a game-ism. It's a stupid scenario to begin with.

Look the point is I feel the best balance for this will be a low reload speed, single shot shotgun weapon. Removal of the shotgun arrest would bring us back to pre shotgun arrest problems which we've already seen plenty of.
Stoned?

Which civi have stones?
2akurate
Posts: 35
Joined: 2011-05-22 09:49

Re: Insurgency: Arresting

Post by 2akurate »

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Last edited by 2akurate on 2014-09-11 14:08, edited 1 time in total.
Nightingale
Posts: 352
Joined: 2013-11-19 21:08

Re: Insurgency: Arresting

Post by Nightingale »

Does anyone have some arguments for why there shouldn't be a separate shotgun ammo that you have to select to arrest Civilians with? Because right now it looks like a very good improvement to me.
IGN: 1993 TOYOTA_PREVIA
Firepower01
Posts: 92
Joined: 2009-10-17 08:17

Re: Insurgency: Arresting

Post by Firepower01 »

I don't think buckshot should be in the game at all honestly, well except for insurgent shotgun kits. Just give back the regular breaching slugs to the shotguns.
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