Project Reality Tournament C10 - Commander SignUps Open!

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Nate.
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Project Reality Tournament C10 - Commander SignUps Open!

Post by Nate. »

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For now, we are opening signups only for the Supreme Commanding Officer (SCO) and the Commanding Officer (CO) of both teams.
Read the Announcement post for more information.


To sign up, copy the form shown below and post a Support Ticket with it in the Admin Support forum of the PR Tournament Website with your application using the following:
PREFIX: [APPLICATION]
TITLE: "YourNickname" "SCO/CO" Application
The PRT Administration will discuss all applications and will reply once a decision has been made. Please note that all applications are only visible for the respective applicant and the admin team. Confidentiality regarding your application is ensured.

If you have any questions that you would like to ask before applying, you can post a Support Ticket in the same section, using the prefix [QUESTION]. The PRT staff will provide you with an answer as soon as possible.

SCO/CO Signups will close on the 7th of September, after which the SCO's and CO's will be chosen.

The teams (PAC and EMF) will then be assigned to each SCO based on their preference and mutual agreement (if such exists). If the SCO's do not agree, the teams will be assigned based on a "coin flip". We expect SCO and CO applicants to accept this fact and do their duty independently of which team they are assigned to. Be responsible and lead by example.

Please note that SCO/CO resignations right after the teams are assigned may result in such player not being allowed to play for 3 battle-cycles during this campaign.


SCO - Supreme Commanding Officer


Description:

The Supreme Commanding Officer ("SCO") is the highest authority of the team. He is the one who manages the team in terms of structure, rules, team roster, player activity, motivation and discipline. The SCO is also the main connection between his team and the PRT Administration, working alongside it to prevent and resolve issues.

The SCO role requires a lot of dedication, the ability to effectively communicate and work with his staff and the administration as well as charisma and a vision for the team's cohesion.

The SCO has full control over the team outside of the game while the CO has full control over the team inside the game. The SCO can play as a grunt or NCO but ideally should not take further responsibilities in game.

SCO Signup form:
In-game Name:
Age:
Location: (Country)
Timezone: (PR Time +/- X hours)

Approx time played Project Reality:
Previous Clan/Event/Tournament Experience:
Most recent Clan Affiliations (Current or Past):

Previous PRT Forums Account if any:
PR Forums Account if any:
Team/Clan Management Experience:

Which Team would you prefer to be in charge of? EMF | PAC
Why do you prefer to be assigned to that team?

Name staff you wish to join your team. Keep Clan restrictions in mind: (Can be updated/added later)

Are you available for weekly Trainings and Saturday Battles? Y/N:
How many times per week can you check the forums?:
How many times per week can you be active on TS?:
Tell us something about yourself:

CO - Commanding Officer


Description:

The Commanding Officer ("CO") is the second in command in the team. He is part of the team's staff and represents the SCO in his absence. He thus needs to have similar capabilities of organizing a team as well as communicating with his staff and the tournament administration.

His primary role is commanding the battles in-game. This requires a great deal of communication and radio discipline. Proper communications protocols are key to ensure smooth information flow. He directs the team's squads in game, relays intel, operates the UAV or works in other ways to lead his team to victory.

He is also in charge of the battle-plans as well as the team trainings. He supervises the squad trainings to be sure that each squad is actively working on improving their overall organization and teamwork. He coordinates with the SCO in distributing the required specializations through his team in order to increase its effectiveness in battle.

CO Signup Form:
In-game Name:
Age:
Location: (Country)
Timezone: (PR Time +/- X hours)

Approx time played Project Reality:
Previous Clan/Event/Tournament Experience:
Most recent Clan Affiliations (Current or Past):

Previous PRT Forums Account if any:
PR Forums Account if any:
Team/Clan Management Experience:
PR Commanding Experience (Both Organized Battles & Public Play):

Which Team would you prefer to join?
Why do you prefer to be assigned to that team?
Did a SCO applicant nominate you? If so, which one? (Can be updated/added later)

Are you available for weekly Trainings and Saturday Battles? Y/N:
How many times per week can you check the forums?:
How many times per week can you be active on TS?:
Tell us something about yourself:
Last edited by Nate. on 2014-09-01 19:15, edited 1 time in total.
L4gi
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Re: Project Reality Tournament C10 - Commander SignUps Open!

Post by L4gi »

If anyone is actually considering applying, do it. Being a CO in the PRT was the second best decision I ever made in this game. (First one was making ODS). Its a hell of a job, takes up a lot of time and isnt necessarily the most fun at times. But it is the most rewarding out of any role. Seeing your team win after a lot of work put in by the command staff and the commander is the best feeling you can ever get in a videogame.
Squirrel[STF]
Posts: 121
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Re: Project Reality Tournament C10 - Commander SignUps Open!

Post by Squirrel[STF] »

L4gi wrote:If anyone is actually considering applying, do it. Being a CO in the PRT was the second best decision I ever made in this game. (First one was making ODS). Its a hell of a job, takes up a lot of time and isnt necessarily the most fun at times. But it is the most rewarding out of any role. Seeing your team win after a lot of work put in by the command staff and the commander is the best feeling you can ever get in a videogame.
I'm super tempted for the CO position for the Eastern Military Federation...... I'm just alittle pushed away knowing there is so many rules & regulations with the tournament, I'd just really hate to to accidentally do something deemed "against the tournament rules". Besides that, I could totally do it. And have all the time in the world. :? ??:
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Mineral
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Re: Project Reality Tournament C10 - Commander SignUps Open!

Post by Mineral »

'Squirrel[STF wrote:;2032217']I'm super tempted for the CO position for the Eastern Military Federation...... I'm just alittle pushed away knowing there is so many rules & regulations with the tournament, I'd just really hate to to accidentally do something deemed "against the tournament rules". Besides that, I could totally do it. And have all the time in the world. :? ??:
What can you lose by signing up? :) The rules are all really logical really. They are only there to prevent trouble. And everyone is allowed to make mistakes(therefore the different categories of rules and punishments), the rules are there to make sure that nothing gets out of hand.
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Squirrel[STF]
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Re: Project Reality Tournament C10 - Commander SignUps Open!

Post by Squirrel[STF] »

[R-DEV]Mineral wrote:What can you lose by signing up? :) The rules are all really logical really. They are only there to prevent trouble. And everyone is allowed to make mistakes(therefore the different categories of rules and punishments), the rules are there to make sure that nothing gets out of hand.
Ah, the way you put that makes me less turned away. :smile: I'll sign up in the next few days for sure. Thanks Mineral! :smile:
L4gi
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Re: Project Reality Tournament C10 - Commander SignUps Open!

Post by L4gi »

'Squirrel[STF wrote:;2032217']I'd just really hate to to accidentally do something deemed "against the tournament rules".
The only thing you need to worry about is the PRT Ethos. I remember back in the day I broke a rule that didnt exist and got infracted for it.
Curry
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Re: Project Reality Tournament C10 - Commander SignUps Open!

Post by Curry »

L4gi wrote:If anyone is actually considering applying, do it. Being a CO in the PRT was the second best decision I ever made in this game. (First one was making ODS). Its a hell of a job, takes up a lot of time and isnt necessarily the most fun at times. But it is the most rewarding out of any role. Seeing your team win after a lot of work put in by the command staff and the commander is the best feeling you can ever get in a videogame.
Well written L4gi, I can only second that.

Curry.
Onil
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Re: Project Reality Tournament C10 - Commander SignUps Open!

Post by Onil »

L4gi wrote:The only thing you need to worry about is the PRT Ethos. I remember back in the day I broke a rule that didnt exist and got infracted for it.
PRT Ethos are there to maintain the required fair-play and maturity. It's impossible to write down every single rule or situation which should be punishable. PR itself has a strict set of rules of how the game is suppose to be played, modding the player in a way... those are there to improve the overall experience for every player. Same applies to the PRT Rules.

Every PRT campaign had its issues, but from my experience, improvements were noticeable in every one of them too. And that's the main difference between the PRT and any other tournament... the PRT had 9 campaigns and more than 5 years of constant development, learning from past mistakes and preventing new ones. If the other tournaments would have researched what went wrong and what actually worked within the PRT, they wouldn't have made the same mistakes of past PRT campaigns.

We have worked hard on getting a good PRT Staff for C10, strengthening the connection between it and the PRT community, developing a effective structure that focuses on fair-play and on a balanced environment for the teams to evolve in. This doesn't mean that there won't be issues, but we certainly made a huge effort to reduce them and will continue to do so.

We hope that the PRT community will help us do so as well.
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Murphy
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Re: Project Reality Tournament C10 - Commander SignUps Open!

Post by Murphy »

The rules impose way to much upon the gameplay. I was excited about this but I cannot support the ruleset provided. It reads like an obituary for a game that provides 4kmx4km maps, if you wanted us to walk down a straight corridor there are plenty of games that provide that. Mortars not being allowed in a forest? A system that restricted where a player may be at any given time based on some convoluted color system that essentially comes down to "cap in order or face the punishment"? A restriction on who you're allowed to play with (I can understand wanting to mix up the players but with the community being so small has anyone stopped to consider what would happened to all those clan members who just happen to be over the 40%).

The rules are quite sub-par and I cannot support the arbitrary playing style enforced by them. It reads like a rule set for an out of hand server not a tournament one. If the developers intended to have us fight along a small corridor that links the flags they could put a nice big DoD on 90% of the map, in fact I'm sure someone with very little mapping knowledge could pull that off as well.

Best of luck with this revival, if I want to play a more linear FPS Insurgency is a great alternative. I play PR for freedom of choice and the strategic possibilities these rules have suffocated out of the game.
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Mineral
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Re: Project Reality Tournament C10 - Commander SignUps Open!

Post by Mineral »

Mortars can be build in forests as long as they are visible and the rounds don't hit trees.

All flags can be attacked, build on, moved within except for first flags and main bases which have special rules. Which ain't so different from public servers. The No-go-Zones around main-bases is new(compared to public servers) and is to avoid complications and trouble.

Not sure where this small corridor of yours is but I can understand your points. Might want to not over-exaggerate though.

With the addition of the mapboard(no set maps), the MANY new 4k maps since the last campaigns, the freedom of the teams command I can't see how this is linear but that's just me :)

Strategies are endless, just can't rush first flags and have to be careful with main bases...
Last edited by Mineral on 2014-09-02 15:52, edited 2 times in total.
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Nate.
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Re: Project Reality Tournament C10 - Commander SignUps Open!

Post by Nate. »

Murphy wrote:It reads like an obituary for a game that provides 4kmx4km maps, if you wanted us to walk down a straight corridor there are plenty of games that provide that. Mortars not being allowed in a forest? A system that restricted where a player may be at any given time based on some convoluted color system that essentially comes down to "cap in order or face the punishment"?

The rules are quite sub-par and I cannot support the arbitrary playing style enforced by them. It reads like a rule set for an out of hand server not a tournament one. If the developers intended to have us fight along a small corridor that links the flags they could put a nice big DoD on 90% of the map, in fact I'm sure someone with very little mapping knowledge could pull that off as well.
Thank you for your critique.

1. Mortars can be built in forests as stated in the rules.

2. As I told Headless and Nayow before: As long as you don't make up 40% of a ingame squad, platoon or the whole team, you can spread all over that team. A team will probably have ~90 members. Now, 40% of that team can theoretically be OD-S (36 players, lol) - given a balanced opposing team.

You can be on one side. But you can not be alone with your mates that you played with for ages and disregard other players because you are scared they might be incompetent. You probably even have more influence on a team when you have some of your members in several squads instead of just one.

3. Players can be everywhere on the map. There is nothing like a corridor. We don't even prevent rushing per se. You can move anywhere as long as you stay outside the enemy's first cappable flag, you may even shoot into it with infantry. When the enemy has capped the flag, you can move in (and meanwhile your team is free to go to all other flags or any other area of the map). You have the freedom to go anywhere on the map apart from protected main-base areas. Re-read the rules.

Are these rules limiting the freedom of choice and strategic possiblities? They are not, unless you think of main base camping as a strategic possibility. 90% of any map can be accessed by anyone. Here's an example (WIP):

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Purple: no Firing
Green: no Firing
Blue/red line: Mapper-placed DoD: no Build

Before the campaign starts, the No-Go-Zone Rules will be published for all maps and explained with text.

Please reply in the official thread: https://www.realitymod.com/forum/f380-p ... turns.html



// Commander SignUps are still open! If you think you have what it takes - Sign up now! //
L4gi
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Re: Project Reality Tournament C10 - Commander SignUps Open!

Post by L4gi »

Nate(GER) wrote:A team will probably have ~90 members. Now, 40% of that team can theoretically be OD-S (36 players, lol) - given a balanced opposing team.
Like that will happen, lol.
Murphy
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Re: Project Reality Tournament C10 - Commander SignUps Open!

Post by Murphy »

You guys outline a specific color system for capturing flags basically meaning you can only get onto the next flag in order of capture. Everyone mentions main camping, which isn't an issue even on public servers, I am much more concerned about boxing in the flag captures.
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Onil
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Re: Project Reality Tournament C10 - Commander SignUps Open!

Post by Onil »

Murphy just reached the "OMG - These changes have ruined the tournament even though I haven't played yet". Someone had to do it I guess...

People are always going to complain either about the rules made to prevent issues or the lack of them when the issues occur. You can't have it both ways.

The PRT already had the main base area being decided by the admins along with the SCO. The main change is that we want to have this decided before the campaign starts and with a visual representation of it so that there are no more excuses of not knowing about it. We're trying a new system that we believe that might improve it.

There is no such thing as a fail-proof plan. You develop something as good as you can and you try it out. Stop complaining about something you haven't even tried yet... it either works or it doesn't but we are certainly going to try it out first.
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Mineral
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Re: Project Reality Tournament C10 - Commander SignUps Open!

Post by Mineral »

Murphy wrote:You guys outline a specific color system for capturing flags basically meaning you can only get onto the next flag in order of capture.
Again, where is this written? Cause I can't find it.
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Murphy
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Re: Project Reality Tournament C10 - Commander SignUps Open!

Post by Murphy »

Onil wrote:Stop complaining about something you haven't even tried yet... it either works or it doesn't but we are certainly going to try it out first.

Stop defending something you haven't even tried yet, it either works or it doesn't but discussing it certainly opens possibilities if you're willing to relent on some points. The same sentence you used to dismiss any points I brought up is easily turned against you.

It reads like a ruleset from PRTA or Merk, so we have indeed had a chance to see how shoehorning everyone in a predetermined capping order (Please note that this is concerning the color system regulating which flags are allowed to be occupied, not only the first flag..typical that you would assume I would only defend a 1st flag rush).

If we are indeed restricted to advancing our troops onto the next flag it has relegated any overall strategy to a simple push to the next objective plan for every match, PR has always offered much more than that. The system seems to be rather restrictive for the sake of games playing out in a specific way dictated by the rules, and I'm not sure what the desired outcome is beyond having defined front lines (which belongs in more simple minded FPS games, not PR).

There is always the possibility that the rules are laid out in such a fashion that they are misleading and unclear, in which case I would suggest having someone go over and clarify your intentions a little more.
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Nate.
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Re: Project Reality Tournament C10 - Commander SignUps Open!

Post by Nate. »

Murphy, I sent you an PM explaining the rules in detail. Please reply to that if you have further questions regarding cap orders.

This is the Commander SignUps thread. But let me say it again for everyone. You are not restricted to go from flag to flag. You can go to any flag, you just can not deny the enemy to cap their first flag. You are even allowed to go there, just not in caprange. You can fire into the caprange with infantry. You can move into the first flag after the enemy has capped it. There is no restriction whatsoever to other flags in the AAS sequence unless we deal with a cappable main base out of the sequence.

That is why we focus on it and not because it is typical for us that we would assume you defend first flag rush.

Your assumption that we would restrict other flags is not true.

If there is a flaw in the phrasing of our rules, please let us know, since we certainly don't have the highest proficiency in English :) For further feedback regarding our rules, feel free to post in the Admin Support section of the PRT forums.
Frontliner
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Re: Project Reality Tournament C10 - Commander SignUps Open!

Post by Frontliner »

Murphy wrote:It reads like a ruleset from PRTA or Merk, so we have indeed had a chance to see how shoehorning everyone in a predetermined capping order (Please note that this is concerning the color system regulating which flags are allowed to be occupied, not only the first flag..typical that you would assume I would only defend a 1st flag rush).

If we are indeed restricted to advancing our troops onto the next flag it has relegated any overall strategy to a simple push to the next objective plan for every match, PR has always offered much more than that. The system seems to be rather restrictive for the sake of games playing out in a specific way dictated by the rules, and I'm not sure what the desired outcome is beyond having defined front lines (which belongs in more simple minded FPS games, not PR).
"Type 3 CP's (Flags that are cappable within the AAS sequence, whether you can cap them at that time or not.)

Both teams are allowed to move in and fire to or from a Type 3 CP (following the exception of a Type 4 CP).
Both teams are allowed to build their assets inside a Type 3 CP."

I don't know how you interpret this, but this means that you can attack outside of AAS sequence unless it's Main Base or first enemy flag during round start. Which I think is pretty fair, it prevents one team rushing something like Muttrah's Docks, or Beirut's Factory flag. I much rather have a fair game than somebody camping my main or mortaring the staging area 2 minutes into the game, tyvm.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
Onil
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Re: Project Reality Tournament C10 - Commander SignUps Open!

Post by Onil »

Commander signups will be closing soon.

Keep in mind that a tournament can't run without commanders and their staff. If you're unsure if you're good enough to take such a position, just step up and apply anyway. As long as you have the time and dedication for it, it doesn't matter how more or less experienced or confident you are to do the job in the beginning of the campaign.

The commander improves along-side his team and some of the best commanders that the PRT ever had, were the ones that were pushed into the position because someone had to do it, not the ones that though that would be great at it.

In between campaigns or even mid campaign, such positions can be filled from within the team, by motivating someone to take the job. But since we're bringing back the PRT, people will actually have to apply first even if they're not sure they are the right guys for the job.

Applications are private and only Admins can see them. We currently have more than 4 applications and have options to choose from but we want more! Take the challenge, you have nothing to loose and I doubt that you will regret it. ;)
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Onil
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Re: Project Reality Tournament C10 - Commander SignUps Open!

Post by Onil »

For all you curious people out there. We have received 9 Applications for 4 available positions. We will announce who has been picked, in the next days.

SCO/CO signups will close in less than 15 minutes.
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