Quick little video on firing the RPG w/ tandem warhead at 200+ metres

General discussion of the Project Reality: BF2 modification.
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adrenalinetooth
Posts: 21
Joined: 2014-04-15 17:03

Quick little video on firing the RPG w/ tandem warhead at 200+ metres

Post by adrenalinetooth »

I've been using this method for a while and some players are wondering how I'm hitting tanks and APCs on my first shot at 600 meters..

So here's a little video showing how I do it! Enjoy :)

umadbro
Posts: 20
Joined: 2013-11-27 21:28

Re: Quick little video on firing the RPG w/ tandem warhead at 200+ metres

Post by umadbro »

Prepare to be called a cheater scum with an unfair advantage.
But... tape? srsly? While you can have an actual in-game overlay with an option to instantly switch it on anything like rocket-techie distance marks or mk19-rover reticle? :lol:
http://i.imgur.com/8aZ4whS.png
You could also use a proper gaming mouse with sensivity-change button and not some 3$ trash.
Last edited by umadbro on 2014-09-04 03:44, edited 2 times in total.
adrenalinetooth
Posts: 21
Joined: 2014-04-15 17:03

Re: Quick little video on firing the RPG w/ tandem warhead at 200+ metres

Post by adrenalinetooth »

Prepare to be called a cheater scum with an unfair advantage.
But... tape? srsly? While you can have an actual in-game overlay with an option to instantly switch it on anything like rocket-techie distance marks or mk19-rover reticle?
http://i.imgur.com/8aZ4whS.png
You could also use a proper gaming mouse with sensivity-change button and not some 3$ trash.

I have a gaming mouse (Razer DeathAdder) that changes the mouse sensitivity from normal to fine, I use it for shooting at long ranges. But since I am really shitty at talking I didn't exactly elaborate on what I was talking about.

Battlefield 2 has HORRID sensitivity that even if you have toggable mouse sensitivity, it will only slow it down to the rate it normally goes. For example my default mouse sensitivity is 1200. When I set it to 300, it only makes it slower and requires me to pan the mouse quite a bit to sight it in.

Even though the sensivity is low, it will go by pixels at a time, instead of that fine tune you would really like to have. Using the A and D keys however, you can fine tune it pixel by pixel.

There is a console command that you can change the in-game mouse sensitivity with. Unfortunately to my knowledge, there are no console keybinds. :sad:

As for this overlaying screen thing you are talking about, fill me in! This looks alot better than my rag-tag piece of tape I physically have on my screen. lol
Last edited by adrenalinetooth on 2014-09-04 10:19, edited 1 time in total.
adrenalinetooth
Posts: 21
Joined: 2014-04-15 17:03

Re: Quick little video on firing the RPG w/ tandem warhead at 200+ metres

Post by adrenalinetooth »

shit how do i delete posts, i made a new one by accident while trying to edit
Last edited by adrenalinetooth on 2014-09-04 10:24, edited 1 time in total.
umadbro
Posts: 20
Joined: 2013-11-27 21:28

Re: Quick little video on firing the RPG w/ tandem warhead at 200+ metres

Post by umadbro »

adrenalinetooth wrote:As for this overlaying screen thing you are talking about, fill me in! This looks alot better than my rag-tag piece of tape I physically have on my screen. lol
It's a recording software called PlayClaw, has an option to overlay the transparent png image. It's not free but overlays can be used with trial version IIRC, just can't record without watermarks.
UTurista
PR:BF2 Developer
Posts: 985
Joined: 2011-06-14 14:13

Re: Quick little video on firing the RPG w/ tandem warhead at 200+ metres

Post by UTurista »

"I've been using this method for a while and some players are wondering how I'm killing players even behind cover.

So here's a little video showing how I do it! Enjoy"




Alright yes its not the same as wall-hacking or aimbot, but its still a low level for a gamer. Its the same as mark the center screen to make those non-scopes head shots in CS or COD, or even in this game.

The difference between a proper player and a you is that he will need a spotter, he then will manually "count" pixels, estimate were he need to aim in the sky and then rely on the spotter to fix his aim for the 2nd shot.

^^More Fun, more teamwork and a much more enjoyable kill while you just had to aim and kill.

TL/DR
ITS LAME
edit:
Doing this its the same has playing in low graphics to have the graphic advantage.
Last edited by UTurista on 2014-09-04 11:11, edited 1 time in total.
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Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
umadbro
Posts: 20
Joined: 2013-11-27 21:28

Re: Quick little video on firing the RPG w/ tandem warhead at 200+ metres

Post by umadbro »

O_turista_portugues wrote: edit:
Doing this its the same has playing in low graphics to have the graphic advantage.
What if I use triple-display with triple the FOV? Anyone with 16:9 already has an advantage over 4:3 and et cetera, it's never ending flame so better just don't start it.

Thing is devs need to fix the RPG since it's effective range only 200 and there should be some deviation, oh wait! Then insurgets will start to suck even harder.
KillJoy[Fr]
Posts: 837
Joined: 2010-12-28 20:51

Re: Quick little video on firing the RPG w/ tandem warhead at 200+ metres

Post by KillJoy[Fr] »

Not very fair i have to assume, using AT in pr is a part of your skills.
Au dela du possible ...
Midnight_o9
Posts: 1572
Joined: 2008-07-26 09:39

Re: Quick little video on firing the RPG w/ tandem warhead at 200+ metres

Post by Midnight_o9 »

umadbro wrote:What if I use triple-display with triple the FOV? Anyone with 16:9 already has an advantage over 4:3 and et cetera, it's never ending flame so better just don't start it.

Thing is devs need to fix the RPG since it's effective range only 200 and there should be some deviation, oh wait! Then insurgets will start to suck even harder.
You're so cute.
FOV is part of the game, just go buy yourself a few screens and tadaa you're good to go. I'm fairly certain that tape and sharpie or even 3rd party software wasn't part of the game.
It's plain cheating, maybe not the worst case of cheating, but still cheating.

In the end it's just lame and nobody's gonna punish you for doing that, but it's just lame.

The RPG effective range IS actually 200m, both ingame and IRL, hence why there are no sight beyond 200, what do they have to fix? At some point you just have to stop blaming the devs and realise you're the one who doesn't know how to play...

Also if you think the insurgents suck, you should go get some training (without your fancy tools) because they're very far from "sucking". I've seen insurgents win a lot more than blufor.
adrenalinetooth
Posts: 21
Joined: 2014-04-15 17:03

Re: Quick little video on firing the RPG w/ tandem warhead at 200+ metres

Post by adrenalinetooth »

Midnight_o9 wrote:You're so cute.
FOV is part of the game, just go buy yourself a few screens and tadaa you're good to go. I'm fairly certain that tape and sharpie or even 3rd party software wasn't part of the game.
It's plain cheating, maybe not the worst case of cheating, but still cheating.

In the end it's just lame and nobody's gonna punish you for doing that, but it's just lame.

The RPG effective range IS actually 200m, both ingame and IRL, hence why there are no sight beyond 200, what do they have to fix? At some point you just have to stop blaming the devs and realise you're the one who doesn't know how to play...

Also if you think the insurgents suck, you should go get some training (without your fancy tools) because they're very far from "sucking". I've seen insurgents win a lot more than blufor.
I realise it is quite a "dirty way to play the game/ playing dirty but I enjoy the game by winning against an adversarial opponenent in a fair manner, even if this case it requires me playing (fair) but dirty. This whole video actually sparked from an idea I had while playing a few weeks on Kokan. I was playing as the insurgent team, the round starts, I spawn on the cache, which is exactly the same spot as in my video.

Everyone for some reason starts firing into the air (I mean EVERYONE) "praying to allah", and being pretty rowdy. An admin uses !s and tells everyone to shut up. By this point there is smoke all over the cache from idiots throwing it around. Lo and behold, an enemy LAV-III come rushing to that exact same spot in the video. At least 10 people die in the first minute because the smoke worked in the enemy's favour.

I slink around with just a regular rifleman AT to the exact same spot as the video. Ensue the next five minutes of me firing 10~ RPGs and dying at least 3 times with no shots. I just wanted so badly to give that cocky APC crew a reason to not stay out in the open for so long, away from infantry support, and so noticeably. A man with a heavy Russian accent comes over to my side with the taliban HAT kit.

The day is saved! Or not. I try spotting for this guy for at least 3 minutes, and he has the shittiest, most low quality mic, and speaks only a lick of English. In the course of the 3 minutes, he misses his first two RPGs, and I really don't know if he even understands what I mean when I say "aim a little higher".
I'm trying to talk to my squad leader who is Portuguese and speaks English at a basic level, trying to get him to place an attack marker on the APC. In the end after asking him to mark it for me a couple of times, he gives me an incorrect range of 300 (It was 400 in the video I recreated!) So this whole time, because of a language barrier (HUGE problem for me in Project Reality) I am not even helping myself, this Russian guy with the RPG, or the team.


The Russian guy eventually dies next to me. I pick up his RPG and reload it from an ammobag off a dead guy's kit. As I take an aim myself, peek around the corner, miss, and die, I feel so robbed and uncertain. Was I really communicating with my squaddies in the most effective manner? Could I have spoken more clearly to the Russian guy? Is this LAV hugging the edge of the map with superior range and accuracy rivalling me, in this very moment, fair? What can I do to prevent this issue from happening again? Maybe there is a range system I can figure out so next time I stand a chance and not fail my teammates with my sole job of denying the APCs their power, not needing to rely on so many factors (like language) that are not always there, every match, 100% of the time.
UTurista
PR:BF2 Developer
Posts: 985
Joined: 2011-06-14 14:13

Re: Quick little video on firing the RPG w/ tandem warhead at 200+ metres

Post by UTurista »

adrenalinetooth wrote:I enjoy the game by winning against an adversarial opponenent in a fair manner, even if this case it requires me playing (fair) but dirty.
You can't say you like to win in a fair manner and then say that you need to play in an unfair one.

adrenalinetooth wrote: Maybe there is a range system I can figure out so next time I stand a chance and not fail my teammates with my sole job of denying the APCs their power, not needing to rely on so many factors (like language) that are not always there, every match, 100% of the time.
And there is, the HAT is effective up to 200m but thats only the scope, you can still hit you targets from long distances, but the difference between a skilled players and you is that the skilled one can judge the distance, judge the compensation and hit or make a near miss while you only had to rely on a dot to hit your target.


Also the HAT jobs is not to safe the infantry from the armor, its to kill it; even if that imply moving away from the APC.
On insurgency the worse thing anyone can due is to bring a HAT to the cache 'cause that its the only thing that the APC will be looking at, making you a pretty obvious target.
Image


Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
umadbro
Posts: 20
Joined: 2013-11-27 21:28

Re: Quick little video on firing the RPG w/ tandem warhead at 200+ metres

Post by umadbro »

skilled... unskilled... blah-blah-blah
Well you can think that being skilled in a video game makes you better than everyone else :lol:
But you're wrong anyway, you don't know anything about someone's skill until he shows it an he may be for example really skilled with RPG without any visual aid but he decided to make it easier for himself because a) he can b) he enjoys the effectivity not just hardcore for hardcore and nothing else
And stop making up hilarious stories like the one you did about teammate correcting your fire, only retarded crew will stay on the same place after being shot with RPG even if it's miss, fact is it's almost impossible to kill a skilled crew in the desert like on the OP's video with only RPG
Also if you think the insurgents suck, you should go get some training (without your fancy tools) because they're very far from "sucking". I've seen insurgents win a lot more than blufor.
Suuuure. 99% of games K/D of bluefor team is going 3x/4x/5x times higher than opfor and the fact that INS sometimes wins still means nothing really, just that they managed to suck long enough until enemy ran out of tickets
Only exception is inf focused maps.
Last edited by umadbro on 2014-09-07 09:54, edited 3 times in total.
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: Quick little video on firing the RPG w/ tandem warhead at 200+ metres

Post by Spook »

Using third-party equipment to get an advantage over other players, be it software or hardware is cheating. Simple as that. Just thinking about being willing to put some annoying tape in the middle of the screen only to gain some kills contravenes the PR ethos in so many ways.

It was pretty stupid to post that video. Could have also made a tutorial how to set up a proper wallhack as turista mentioned...

@umadbro: The RPG is not supposed to hit targets that far. If you have an LAV camping in the desert, bring a SPG and its dead.
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Midnight_o9
Posts: 1572
Joined: 2008-07-26 09:39

Re: Quick little video on firing the RPG w/ tandem warhead at 200+ metres

Post by Midnight_o9 »

Eh okay, I'm done with that nonsense cheating thread.
umadbro wrote:Suuuure. 99% of games K/D of bluefor team is going 3x/4x/5x times higher than opfor and the fact that INS sometimes wins still means nothing really, just that they managed to suck long enough until enemy ran out of tickets
Only exception is inf focused maps.
Okay I'm not gonna bother explaining to you how insurgency works, that's not the point of this thread, but just what you said comfort me in the thought that you just need some proper training (and informations) about playing Insurgents and generally unconventional factions.
Microwaife
Posts: 627
Joined: 2011-03-17 11:46

Re: Quick little video on firing the RPG w/ tandem warhead at 200+ metres

Post by Microwaife »

Yep, this is cheating. It's not playing dirty.
Playing dirty would be using the ingame mechanics to an advantage which are not really fairplay.
Every outside help, if it's software, hardware, stream sniping or using tape on your screen is a help that is not part of the game and therefore shifts the balance of it into an unwanted direction.

Sure you can keep on doing it without fear of the banhammer, but it shows lack of sportsmanship.
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