PR:BF2 & NVIDIA Geforce GTS 250

General discussion of the Project Reality: BF2 modification.
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Code11b
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PR:BF2 & NVIDIA Geforce GTS 250

Post by Code11b »

hello,

I wasn't quite sure where i should post this so if i posted in the wrong section my apologies. Just a quick question, i have a NVIDIA Geforce GTS 250 which is an older card from back in 2009 i believe and it has 1gb memory. I was curious if anyone knew if this card was capable of running PR:BF2 at maximum settings at decent frame rates or if i would be stressing the card our too much? Default has me on medium settings. Thanks in advance for all input.

also..just in case ...don't know if this matters...here's my specs

Intel Core I7-920 2.67ghz
6gb ram
you already know the GPU.
Rhino
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Re: PR:BF2 & NVIDIA Geforce GTS 250

Post by Rhino »

A GTS 250 I'm not sure about but I'm running a GTX 260 on max settings without any issues.
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Code11b
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Re: PR:BF2 & NVIDIA Geforce GTS 250

Post by Code11b »

[R-DEV]Rhino wrote:A GTS 250 I'm not sure about but I'm running a GTX 260 on max settings without any issues.
Well i just downloaded fraps and put everything on high and tested Korengal valley and i was getting 90 frames per second most of the time. There were a couple moments in the little bird i got 49 frames per second though...but from my understanding that is fairly decent and with fraps out of the picture i was told that i may get a few extra frames so..i guess i'm good?
Psyrus
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Re: PR:BF2 & NVIDIA Geforce GTS 250

Post by Psyrus »

The frames in an empty map differ immensely from a populated one due to 100 player's models, gun models, effects etc, but 90fps on korengal is decent... Max settings should be ok but you'll probably have some FPS drops sporadically.

The game is mostly dependent on your CPU :)
Code11b
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Re: PR:BF2 & NVIDIA Geforce GTS 250

Post by Code11b »

[R-CON]Psyrus wrote:The frames in an empty map differ immensely from a populated one due to 100 player's models, gun models, effects etc, but 90fps on korengal is decent... Max settings should be ok but you'll probably have some FPS drops sporadically.

The game is mostly dependent on your CPU :)
Yeah but the GPU is only rendering those things when they are in view correct? As in if 100 players were in view at once it'd render them but if only 4 players are in view that is all it is rendering? or am i wrong?


i'll retest it tomarrow in a populated server.
Psyrus
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Re: PR:BF2 & NVIDIA Geforce GTS 250

Post by Psyrus »

Code11b wrote:Yeah but the GPU is only rendering those things when they are in view correct? As in if 100 players were in view at once it'd render them but if only 4 players are in view that is all it is rendering? or am i wrong?


i'll retest it tomarrow in a populated server.
That's not quite how it works. Everything within your field of view, regardless of whether it is occluded or not, is still rendered. So if 100 people hide behind a building, your CPU and GPU are still processing them, thus the performance is still affected. That includes things all the way to the edge of your view distance (in korengal I think it's 400m).

If it worked how you thought, wall hacks wouldn't be possible :)

https://www.youtube.com/watch?v=5eBWG6t0JDQ
Code11b
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Re: PR:BF2 & NVIDIA Geforce GTS 250

Post by Code11b »

'[R-CON wrote:Psyrus;2032994']That's not quite how it works. Everything within your field of view, regardless of whether it is occluded or not, is still rendered. So if 100 people hide behind a building, your CPU and GPU are still processing them, thus the performance is still affected. That includes things all the way to the edge of your view distance (in korengal I think it's 400m).

If it worked how you thought, wall hacks wouldn't be possible :)

https://www.youtube.com/watch?v=5eBWG6t0JDQ

Gah. Ok. Fine. I am testing this out right now. I'll brb with the results.
Code11b
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Re: PR:BF2 & NVIDIA Geforce GTS 250

Post by Code11b »

oK so i was running anywhere from 70 fps to 28 fps in a populated server(unfortunately didn't pay attention to the map).
What are the least important graphical settings? Perhaps i can lower those and get better frames.
derg
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Post by derg »

i used to play with a gts 250 and 4gb ram on max settings without any problems. i cant remember my cpu back then though.

edit: last time i played with those specs was before 1.0, dont know if that changes much.

Sent from my GT-I9100
Death!
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Re: PR:BF2 & NVIDIA Geforce GTS 250

Post by Death! »

[R-CON]Psyrus wrote:The game is mostly dependent on your CPU :)
This.

Your GTS250 will run PR just fine, actually it probably won't even reach 70% of its use. PR after 1.0 is demanding way more CPU processing than GPU processing power.
MaSSive
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Re: PR:BF2 & NVIDIA Geforce GTS 250

Post by MaSSive »

Code11b wrote:oK so i was running anywhere from 70 fps to 28 fps in a populated server(unfortunately didn't pay attention to the map).
What are the least important graphical settings? Perhaps i can lower those and get better frames.
GTS250 is perfectly fine for PR. You can turn of AA ( antialiansing ) and lower ground and texture details, also turning down resolution might help. Ie: If you play at 1920x1080 turn it down to 1280x720, but resolution only affects VRAM and a bit less rendering.

As most said here CPU is more important than graphics. You can play PR perfectly fine with older GTS8600 or 8800. Lastly hard drives are important too. If you own SSD move PR installation to it, it will work much better.
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Rhino
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Re: PR:BF2 & NVIDIA Geforce GTS 250

Post by Rhino »

'[R-CON wrote:Psyrus;2032994']That's not quite how it works. Everything within your field of view, regardless of whether it is occluded or not, is still rendered. So if 100 people hide behind a building, your CPU and GPU are still processing them, thus the performance is still affected. That includes things all the way to the edge of your view distance (in korengal I think it's 400m).

If it worked how you thought, wall hacks wouldn't be possible :)

https://www.youtube.com/watch?v=5eBWG6t0JDQ
Things that are occluded are not rendered, otherwise there would be no point to them... I have done a bit of testing in this area and things that are occluded are not rendered, although have yet to test the performance difference on a large scale.

The reason those wall hacks most likley work is because only a few vBF2 objects have .occ meshes to them and the ones that do the hacker most likley removed or disabled within the hacks.
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Psyrus
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Re: PR:BF2 & NVIDIA Geforce GTS 250

Post by Psyrus »

[R-DEV]Rhino wrote:Things that are occluded are not rendered, otherwise there would be no point to them... I have done a bit of testing in this area and things that are occluded are not rendered, although have yet to test the performance difference on a large scale.

The reason those wall hacks most likley work is because only a few vBF2 objects have .occ meshes to them and the ones that do the hacker most likley removed or disabled within the hacks.
Sorry Rhino, there's been a bit of a misunderstanding. I meant things that are occluded from ones field of view [not in the BF2 engine sense of .occ meshes, you're right about those not being rendered]. So a guy behind a building that has no OCC mesh will still be processed by the CPU & GPU, but as you mentioned, if it's one of the ~130 buildings that I made the OCC meshes for, he will not be processed while he's behind the occ mesh. :)

I should have used the word obscured.
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