Wake-up call (clan stacking discussion)

General discussion of the Project Reality: BF2 modification.
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: Wake-up call (clan stacking discussion)

Post by Vista »

Nate(GER) wrote:I think OD-S is pretty outstanding in "leading the charge" :)
Badum tss

:mrgreen:
_Fizzco_
Posts: 266
Joined: 2009-06-17 12:51

Re: Wake-up call (clan stacking discussion)

Post by _Fizzco_ »

Nate(GER) wrote:I think OD-S is pretty outstanding in "leading the charge" :)
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L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Re: Wake-up call (clan stacking discussion)

Post by L4gi »

Such funnies, but Ill rek u m9
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Wake-up call (clan stacking discussion)

Post by matty1053 »

This thread is still going on?
Ghostwolf
Posts: 163
Joined: 2012-02-16 23:20

Re: Wake-up call (clan stacking discussion)

Post by Ghostwolf »

Hopefully as long as it takes for the stackers to understand.
Or as long as it takes for the community to put up enough pressure against the stackers ;)
Frontliner
PR:BF2 Contributor
Posts: 1884
Joined: 2012-10-29 09:33

Re: Wake-up call (clan stacking discussion)

Post by Frontliner »

Ghostwolf wrote:Hopefully as long as it takes for the stackers to understand.
Or as long as it takes for the community to put up enough pressure against the stackers ;)
When I saw your name, I was half-expecting to see screenshots of yesterday's round on Khamisiya to show how this is still relevant haha. Iron Ridge was far more balanced but that isn't surprising when the stacked team goes OpFor and has to compensate weaker equipment with skill.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
Ranzpirat
Posts: 225
Joined: 2012-11-11 23:54

Re: Wake-up call (clan stacking discussion)

Post by Ranzpirat »

Frontliner wrote:When I saw your name, I was half-expecting to see screenshots of yesterday's round on Khamisiya to show how this is still relevant haha. Iron Ridge was far more balanced but that isn't surprising when the stacked team goes OpFor and has to compensate weaker equipment with skill.
There was also some Switching involved between rounds. Iron Ridge was awesome! :)
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Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Wake-up call (clan stacking discussion)

Post by Pronck »

I balanced the teams with my HAT kit.
MasterX
Retired PR Developer
Posts: 216
Joined: 2009-04-11 18:57

Re: Wake-up call (clan stacking discussion)

Post by MasterX »

Well, one thing I hate about the clanstacking is that you can't play WITH them.

You tell me what happens, when you join a 6 man squad of clanmembers. I'm pretty sure they kick you before you can talk and lock the squad.

Unless you join their clan, ur pretty much forced to play within a "FREE KITS" squad.

Well, bit exaggerating here but you get the point
L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Re: Wake-up call (clan stacking discussion)

Post by L4gi »

Sure that sucks, but they're doing nothing wrong. I rarely allow people I dont know in my squads, other SLs from my clan on the other hand lead pub squads much more.
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