Hmm yeah, fair enough. It's annoying that through bfeditor, the save feature can be buggy and it's a pain.[R-DEV]Rhino wrote:Saving Menu/HUD textures this way allows you to use HUD textures from outside of the menu atlas.
And ye unless there is a proven performance difference to having the materials setup like that, its really not worth it since we use tools to edit our materials that save them like that and integrating your changes would need to be done again from scratch since a bunch of edits have been made and new materials added since the version you've been working with, and it will all just get reverted the next time the tools are used.
Well, at the very least I can try to help out by fixing bugs
Ok, I've fixed this bug linked here: US alternative LAT kit incorrect geometries.
How I did it:
Editing all usa_riflemanat_alt, usa_riflemanat_altpara, usa_riflemanat_altsp, usa_riflemanat_altziptie.con, I went to this section here:
Code: Select all
ObjectTemplate.geometry.kit 12Code: Select all
ObjectTemplate.geometry.kit 6I've recorded the bug with the demo recorder, and then recorded the bug after the changes and it fixed it, no longer showing the spotter geometries but the riflemen_at. I tested on Local, Qwai River AAS-STD. USA is the US Army faction by the way.
I'll fully test the fix by trying each kit from both factions on that map, then I'll try on dedicated server co-op bot mode.
Edit: Seems like all of usa_riflemanap uses 6 for geometry.kit



