Bolt action rifles locked into sights.
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camo
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Bolt action rifles locked into sights.
The current bolt action rifles (talking about the non scoped versions) force you to look down sights after you cycle the action. This obviously causes problems when trying to take snap shots at someone around a corner as you are forced to move incredibly slow until the next round is loaded.
Is it possible to go back to how bolt actions where with the Normandy minimod? By that i mean after each shot you automatically unscope which gave you freedom to move much faster and be less of an easy target.
Is it possible to go back to how bolt actions where with the Normandy minimod? By that i mean after each shot you automatically unscope which gave you freedom to move much faster and be less of an easy target.
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Murkey
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Re: Bolt action rifles locked into sights.
Or, as a compromise, (I'm thinking of insurgents), have the choice between straight bolt handle (nagant) and bent/turned down bolt handle (Lee Enfield)?
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camo
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Re: Bolt action rifles locked into sights.
I don't even... what?Murkey wrote:Or, as a compromise, (I'm thinking of insurgents), have the choice between straight bolt handle (nagant) and bent/turned down bolt handle (Lee Enfield)?
I'm talking about being locked into sights when i don't want to.
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Murkey
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Re: Bolt action rifles locked into sights.
Yeah, the idea of having a bolt handle that is turned down, instead of sticking straight out, is that the handle doesn't obscure the sights or interfere with the shooters face/ optics when cycling the action.
It could be (presumably) set up so that for the rifles with straight bolt handles, the rifle is lowered after each shot while the next round is chambered. Conversely, for rifles with a bent bolt handle, the action is cycled while the rifle is still raised.
It could be (presumably) set up so that for the rifles with straight bolt handles, the rifle is lowered after each shot while the next round is chambered. Conversely, for rifles with a bent bolt handle, the action is cycled while the rifle is still raised.
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camo
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Re: Bolt action rifles locked into sights.
Oh I get you now, but I don't think you get me.
I'll start again.
let me go record an example in game.
I'll start again.
let me go record an example in game.
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Rain08
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Re: Bolt action rifles locked into sights.
What he's trying to say is that if you're using a bolt action rifle in the game while ADS'ing and the player cycles it, it's still on ADS and it means you'll move slower. He's asking to start the cycle after the the player unzooms. So think of it like the bolt action sniper rifles in vBF2. After you fire, it unzooms then cycles the rifle and you have to aim again.
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camo
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Re: Bolt action rifles locked into sights.
Yeah exactly, it makes using a bolt action much nicer and less frustrating.Rain08 wrote:What he's trying to say is that if you're using a bolt action rifle in the game while ADS'ing and the player cycles it, it's still on ADS and it means you'll move slower. He's asking to start the cycle after the the player unzooms. So think of it like the bolt action sniper rifles in vBF2. After you fire, it unzooms then cycles the rifle and you have to aim again.
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Wheres_my_chili
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Re: Bolt action rifles locked into sights.
I remember we had a thread about this a while ago. Dont remember how it turned out though.
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40mmrain
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Re: Bolt action rifles locked into sights.
just quickly switch to another item and switch back to the rifle after you've shot
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Bringerof_D
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Re: Bolt action rifles locked into sights.
as much as that is an inconvenience for longer range engagements, just consider the motions you would have to go through to do the same IRL. At least from a realism stand point it makes sense to me to have to resight after each shot. I agree with the OP that it would be beneficial to have the rifle unsight between shots automatically before cycling the action to allow better player maneuverability. It makes sense for a bolt gun user, when up against people with automatics and semiautomatics in an urban environment to fire a shot and run rather than stick around to fire more shots.T.A.Sharps wrote:So, even if you are engaging targets at distance, you want to be taken out of the zoom in sight, so you can move fast, just when the bolt is racked?
So would want every time you shoot a bolt action you have to first rezoom into the sight, and then shoot?
another solution may be to code it so then the rifle stays sighted in as it is now so that a player can fire at a rapid rate while stationary, but if the player moves at all the rifle is automatically lowered.
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camo
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Re: Bolt action rifles locked into sights.
Yes, as bringerof_D has detailed the benefits I think outweigh the annoyance of having to rezoom.T.A.Sharps wrote:So, even if you are engaging targets at distance, you want to be taken out of the zoom in sight, so you can move fast, just when the bolt is racked?
So would want every time you shoot a bolt action you have to first rezoom into the sight, and then shoot?
Yes I completely agree.Bringerof_D wrote:as much as that is an inconvenience for longer range engagements, just consider the motions you would have to go through to do the same IRL. At least from a realism stand point it makes sense to me to have to resight after each shot. I agree with the OP that it would be beneficial to have the rifle unsight between shots automatically before cycling the action to allow better player maneuverability. It makes sense for a bolt gun user, when up against people with automatics and semiautomatics in an urban environment to fire a shot and run rather than stick around to fire more shots.
It's funny because this was how it used to be but then it was changed.
Just from his first to second kill (7m12s) you can see the time saved by not having to unzoom probably saved his life as he caught the flanking player before he himself was caught.
Last edited by camo on 2014-10-07 05:38, edited 1 time in total.
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camo
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Re: Bolt action rifles locked into sights.
Sorry for double post. Downloaded v0.981 just to make it more clear.
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camo
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Re: Bolt action rifles locked into sights.
An absolutely shameless bump but bolt actions are still shite.
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Careless
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Re: Bolt action rifles locked into sights.
Bolt actions are shite indeed.
But the people with these kits are not meant to be alone.
These bolt actions are purely for self defense, not for assaulting.
But the people with these kits are not meant to be alone.
These bolt actions are purely for self defense, not for assaulting.
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Mikemonster
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Re: Bolt action rifles locked into sights.
To be fair they aren't helped by the fact that in real life you wouldn't need to scope in for every shot - you have a more instinctive feel for where the rifle is pointing (i.e. in CQB). All guns suffer from this which is why full auto is so much more preferable to anything else. Can't be helped on a PC game.
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Rhino
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Re: Bolt action rifles locked into sights.
There "may" be one compromise we could possibly look into which I have mentioned to you before camo_jnr_jnr in another thread about this some time ago, where we could make it so you need to manually **** the bolt each time after you fire by pressing the reload key (R).
This would then allow you to manually un-scope and then **** the bolt after firing, or stay scoped in and **** the bolt for another shot.
This however may not be possible as it could well conflict with the actual reloading of the weapon after all the rounds in the clip have been fired but someone would need a coder to look into it to fully determine that.
This would then allow you to manually un-scope and then **** the bolt after firing, or stay scoped in and **** the bolt for another shot.
This however may not be possible as it could well conflict with the actual reloading of the weapon after all the rounds in the clip have been fired but someone would need a coder to look into it to fully determine that.
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Psyrus
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Re: Bolt action rifles locked into sights.
As a player, I wholeheartedly agree with camo_jnr_jnr though, they're already at a huge ROF disadvantage, for the most part longer range shots would be 'slightly inconvenienced' by the instant unsighting, but close to midrange is helped immensely by the fact that you can become agile immediately following your shot.
+1 to please change it to instant-unsighting.
+1 to please change it to instant-unsighting.
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camo
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Re: Bolt action rifles locked into sights.
Ah yes i do remember you saying that actually. But my opinion is that there needn't be a compromise, especially when it seems so complicated and something that would require quite a lot of coding and testing done by someone who probably doesn't have the time.[R-DEV]Rhino wrote:There "may" be one compromise we could possibly look into which I have mentioned to you before camo_jnr_jnr in another thread about this some time ago, where we could make it so you need to manually **** the bolt each time after you fire by pressing the reload key (R).
This would then allow you to manually un-scope and then **** the bolt after firing, or stay scoped in and **** the bolt for another shot.
This however may not be possible as it could well conflict with the actual reloading of the weapon after all the rounds in the clip have been fired but someone would need a coder to look into it to fully determine that.
^It's for this fact that i think it should go back to the way it was in pr:n. Massive disadvantage in mobility for a slight gain in long range shooting just doesn't seem logical.[R-CON]Psyrus wrote:for the most part longer range shots would be 'slightly inconvenienced' by the instant unsighting, but close to midrange is helped immensely by the fact that you can become agile immediately following your shot.
And the fact that it has already been implemented into the game in a previous iteration makes it "seem" all the more easy to put back in. (doesn't it? can't someone just go back and look at how the code was in pr:n and copy paste it?)
+2[R-CON]Psyrus wrote:+1 to please change it to instant-unsighting.![]()
Last edited by camo on 2014-10-20 12:22, edited 1 time in total.
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Rabbit
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Re: Bolt action rifles locked into sights.
One downside to the prww2 way is that you can't sprint away after you shoot, you have to do the reloading action before you can do anything, and it takes a pretty long time if you have someone stumble up on you.
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