PR:WW2 Mini-Update #1

Project Reality announcements and development highlights.
Wayet
Posts: 122
Joined: 2013-06-30 17:50

Re: PR:WW2 Mini-Update #1

Post by Wayet »

WOW!!! looks great , cant wait for the release keep up the good work :D
carmikaze
Posts: 1038
Joined: 2013-01-25 15:36

Re: PR:WW2 Mini-Update #1

Post by carmikaze »

Oh gawd yissssss!! Sneaky update is sneaky.

Those new animations are friggin great Kab, outstanding work! Same with the work of develop, Heureux and Lemon!! :-P

Big thanks to you all.
NoahLatexGryphon
Posts: 53
Joined: 2014-10-13 22:15

Re: PR:WW2 Mini-Update #1

Post by NoahLatexGryphon »

ManslaughteR wrote:I hope that no "magical" zoom is added to weapons that don't have scopes irl
-_- i think iron sights and red dot sights need at least like a 1.5x zoom or something. right now red dot sights are like never used
[img]http://i.imgur.com/x81fcJW.jpg[/img]
KaB
Retired PR Developer
Posts: 1016
Joined: 2011-12-12 12:38

Re: PR:WW2 Mini-Update #1

Post by KaB »

NoahLatexGryphon wrote:right now red dot sights are like never used
I use them. A lot. When I walk through Saarema forest for example, no need to see very far in this place.

Even though I don't see what's the real problem if they're never used, since you have the option of not using them.

But it's not the place to talk about this. You can make a new thread if you want.
carmikaze
Posts: 1038
Joined: 2013-01-25 15:36

Re: PR:WW2 Mini-Update #1

Post by carmikaze »

Same here. I use Red dots all the time. Zoom would kill it.
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: PR:WW2 Mini-Update #1

Post by Spook »

Don't you dare touching the red dot sights. They are possibly the best sight-attachment ingame.

Fantastic work. I really miss PR:N.
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Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: PR:WW2 Mini-Update #1

Post by Roque_THE_GAMER »

Spook wrote:Don't you dare touching the red dot sights. They are possibly the best sight-attachment ingame.

Fantastic work. I really miss PR:N.
just the fov for ironsigths and reddots are annoying.
[align=center]Sorry i cant into English...
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DonDOOM
Posts: 819
Joined: 2007-02-10 11:42

Re: PR:WW2 Mini-Update #1

Post by DonDOOM »

Awwh yeh, it's looking amazing.
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carmikaze
Posts: 1038
Joined: 2013-01-25 15:36

Re: PR:WW2 Mini-Update #1

Post by carmikaze »

Roque_THE_GAMER wrote:just the fov for ironsigths and reddots are annoying.
No.

7chars
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: PR:WW2 Mini-Update #1

Post by tankninja1 »

But can we fast rope out of c-47s? :)
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: PR:WW2 Mini-Update #1

Post by Roque_THE_GAMER »

carmikaze wrote:No.

7chars
Yes, it is.
[align=center]Sorry i cant into English...
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fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: PR:WW2 Mini-Update #1

Post by fatalsushi83 »

If KaB had no prior experience in animating, then that's just amazing work. I assumed the MP-40 animation was done by a veteran animator because of the many realistic details like the resistance when you pull the mag out and the wobbly feel when you're holding it with one hand to represent the weight. I just can't wait to fire the damn thing!

Also, the BAR...holy sh*t! Who did the animation for it? It looks like the thing weighs 30 pounds and fires giant bullets that'll be able to blow tree trunks apart. I imagine it'll be the most badass gun in the mod, at least in terms of feel.
Last edited by fatalsushi83 on 2014-10-20 03:43, edited 1 time in total.
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: PR:WW2 Mini-Update #1

Post by camo »

Fatal i think this is what you probably should have posted......
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Image
Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: PR:WW2 Mini-Update #1

Post by Ratface »

KaB also did the BAR. He has done an outstanding job so far and continues so surprise us ;)
fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: PR:WW2 Mini-Update #1

Post by fatalsushi83 »

camo_jnr_jnr wrote:Fatal i think this is what you probably should have posted......
Image
Yes, this is exactly what i was thinking.
KaB
Retired PR Developer
Posts: 1016
Joined: 2011-12-12 12:38

Re: PR:WW2 Mini-Update #1

Post by KaB »

fatalsushi83 wrote:If KaB had no prior experience in animating, then that's just amazing work. I assumed the MP-40 animation was done by a veteran animator because of the many realistic details like the resistance when you pull the mag out and the wobbly feel when you're holding it with one hand to represent the weight.
Thanks man ! No, Im not a veteran at all. I just paid attention to various videos where people reload it, and I kept in mind all the small details that I could use for the animations so that it looks as realistic as possible.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: PR:WW2 Mini-Update #1

Post by Psyrus »

KaB wrote:Thanks man ! No, Im not a veteran at all. I just paid attention to various videos where people reload it, and I kept in mind all the small details that I could use for the animations so that it looks as realistic as possible.
Hey KAB, are the reload gifs for the MP40 and BAR slowed down? The FG42 and K98 look like they have a good sense of urgency, but the former two seem to miss the sense of urgency that a live-fire battlefield reload would have... and are almost somewhat lackadaisical by comparison to the latter two.

What do you think?

They look great though! :)
KaB
Retired PR Developer
Posts: 1016
Joined: 2011-12-12 12:38

Re: PR:WW2 Mini-Update #1

Post by KaB »

Yea, all the gifs are slowed down. The FG42 and K98 were done by develop who tends to make stuff going really fast and arcadey. I must say most of the people manning weapons in the videos I checked never reload that fast, and when they try they make a lot of wrong movements and mistakes.

You can check the real MP40 speed in the video link below the gifs.
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: PR:WW2 Mini-Update #1

Post by Adriaan »

Great work, very impressive! Loving the animations
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fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: PR:WW2 Mini-Update #1

Post by fatalsushi83 »

I also noticed that the time to pull out more ammo is different. With the kar98 (and fg42) you pull out a new clip the moment your hand leaves the bolt wheras with the mp40 it seems to take a bit more time to pull out a new mag, which i think is more realistic. Overall i think the kar and fg animations could be slowed down a bit and given a little more weight, IMHO. Sorry i can't contribute anything myself but i just wanted to share my opinion.
[R-CON]Psyrus wrote:Hey KAB, are the reload gifs for the MP40 and BAR slowed down? The FG42 and K98 look like they have a good sense of urgency, but the former two seem to miss the sense of urgency that a live-fire battlefield reload would have... and are almost somewhat lackadaisical by comparison to the latter two.
That sense of weight for the mp40 and BAR is so damn good, though, despite the slower pace! It makes you feel like youre holding a heavy piece of steel that will really hurt people when you shoot them with it.
Last edited by fatalsushi83 on 2014-10-20 10:55, edited 1 time in total.
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