Whenever I play Battlefield 2 PR, I almost always lose connection to any server after the first round I complete. I've tried re-installing, everything in the utilities section of the support section of the launcher, nothing seems to be working.
If someone can help me sustain a reliable connection, I would greatly appreciate it.
Specs:
AMD FX(tm)-6300 Six-Core Processor, 3500 Mhz, 3 Core(s), 6 Logical Processor(s)
GTX-550 TI
8GB of Ram
and if you need to know anymore about the computer, I'll see what I can do\
Thank you
Consistently losing connection after map switch
-
LITOralis.nMd
- Retired PR Developer
- Posts: 5658
- Joined: 2010-04-10 16:15
Re: Consistently losing connection after map switch
Not sure without some troubleshooting:
What is your local LAN setup? Wired, or wireless?
NIC card network drivers up to date?
[quote=""'[R-COM"]LITOralis.nMd;2036830']generally causes:
1. firewall and/or antivirus blocking prbf2.exe and prlauncher.exe. For example, AVG blocks PRLauncher.exe all the time, you need to make an exception.
to test,
2. .NET framework not installed correctly. I'm going to ask that you post your system specs from prlauncher-support tab, just to verify you have .NET 4.0 or newer.
3. Certain routers have built in firewalls, also types of parental controls, both can block PRLauncher.exe.
newer Belkin routers are often the source of the problem.
4. Certain older LAN cards with old drivres might need to have IP6 disabled. This is a rare case.
5. If you're in Iran, Abu Dhabi, UAE, etc, you need to use a different DNS server to reach the PR master server.[/quote]
[quote="Boris""]K, so if the ticker's working then that should prove PRLauncher.exe has UDP/TCP outbound access fine enough.
If you could do the following it should prove helpful: Grab this Process Monitor application and extract/run it (it's free and clean - no need to install - no bs included).
On startup, set the "Filter" popup window to the following:
Process Name > is > PRLauncher.exe > then > Include > Add > OK
There are five icons top right on the main window when it opens that allow for toggling on/off what gets displayed; uncheck all except "Show Network Activity", then run PRLauncher and attempt to launch/update the game. ProcMon will produce an output that should indicate exactly what it's doing. The process goes something like the following:
If you could post the output from that then that'd be great. Just save the result out in plaintext CSV form and paste it here (you can open it in Notepad to copy it), or you could just screenshot it.
A little long-winded all this, but trying to drill down to the fault here.
[/quote]
What is your local LAN setup? Wired, or wireless?
NIC card network drivers up to date?
[quote=""'[R-COM"]LITOralis.nMd;2036830']generally causes:
1. firewall and/or antivirus blocking prbf2.exe and prlauncher.exe. For example, AVG blocks PRLauncher.exe all the time, you need to make an exception.
to test,
Code: Select all
Click this link to see what happens: [url]http://prbf2.cdn.ancientdev.com/hashes_1.0.36.0.prhf[/url]
PRLauncher apparently resolves that hostname which points to a couple of IPV4/V6 addresses belonging to akamaitechnologies hosts that host the BF2PR file verification list for the particular version you're running.
If you click the link above your browser should throw up a "Save As" dialog or something asking you to download a "hashes_1.0.36.0.prhf" file. That file is just a PK zipped compressed file that can be decompressed to plain text using WinZip/WinRAR/7zip/etc, that contains a list of SHA1 hashes for the important PRBF2 game content.
I found that if PRLauncher cannot resolve the above hostname then you'll get the 1301 error returned.3. Certain routers have built in firewalls, also types of parental controls, both can block PRLauncher.exe.
newer Belkin routers are often the source of the problem.
4. Certain older LAN cards with old drivres might need to have IP6 disabled. This is a rare case.
5. If you're in Iran, Abu Dhabi, UAE, etc, you need to use a different DNS server to reach the PR master server.[/quote]
[quote="Boris""]K, so if the ticker's working then that should prove PRLauncher.exe has UDP/TCP outbound access fine enough.
If you could do the following it should prove helpful: Grab this Process Monitor application and extract/run it (it's free and clean - no need to install - no bs included).
On startup, set the "Filter" popup window to the following:
Process Name > is > PRLauncher.exe > then > Include > Add > OK
There are five icons top right on the main window when it opens that allow for toggling on/off what gets displayed; uncheck all except "Show Network Activity", then run PRLauncher and attempt to launch/update the game. ProcMon will produce an output that should indicate exactly what it's doing. The process goes something like the following:
Code: Select all
Start PRLauncher;
-----------------
1. UDP domain lookup (ingame.realitymod.com)
2. TCP connect to 74.55.51.162:80 (ingame.realitymod.com) = ticker data
On Error = "Error loading news..."
Launch game;
------------
3. UDP domain lookup (gpcm.gamespy.com)
4. TCP connect to 69.10.30.242:29900 (gpcm.gamespy.com) = user login
On Error = "1004: Error connecting to server. (10061)"
5. UDP domain lookup (prbf2.cdn.ancientdev.com)
6. TCP connect to 63.236.252.179:80 (random akamai/other host) = verification list
On Error = "1301: Unable to contact verification server. Please check your internet connection and try again."A little long-winded all this, but trying to drill down to the fault here.
-
LITOralis.nMd
- Retired PR Developer
- Posts: 5658
- Joined: 2010-04-10 16:15
Re: Consistently losing connection after map switch
Not sure without some troubleshooting:
What is your local LAN setup? Wired, or wireless?
NIC card network drivers up to date?
[quote=""'[R-COM"]LITOralis.nMd;2036830']generally causes:
1. firewall and/or antivirus blocking prbf2.exe and prlauncher.exe. For example, AVG blocks PRLauncher.exe all the time, you need to make an exception.
to test,
2. .NET framework not installed correctly. I'm going to ask that you post your system specs from prlauncher-support tab, just to verify you have .NET 4.0 or newer.
3. Certain routers have built in firewalls, also types of parental controls, both can block PRLauncher.exe.
newer Belkin routers are often the source of the problem.
4. Certain older LAN cards with old drivres might need to have IP6 disabled. This is a rare case.
5. If you're in Iran, Abu Dhabi, UAE, etc, you need to use a different DNS server to reach the PR master server.[/quote]
[quote="Boris""]K, so if the ticker's working then that should prove PRLauncher.exe has UDP/TCP outbound access fine enough.
If you could do the following it should prove helpful: Grab this Process Monitor application and extract/run it (it's free and clean - no need to install - no bs included).
On startup, set the "Filter" popup window to the following:
Process Name > is > PRLauncher.exe > then > Include > Add > OK
There are five icons top right on the main window when it opens that allow for toggling on/off what gets displayed; uncheck all except "Show Network Activity", then run PRLauncher and attempt to launch/update the game. ProcMon will produce an output that should indicate exactly what it's doing. The process goes something like the following:
If you could post the output from that then that'd be great. Just save the result out in plaintext CSV form and paste it here (you can open it in Notepad to copy it), or you could just screenshot it.
A little long-winded all this, but trying to drill down to the fault here.
[/quote]
What is your local LAN setup? Wired, or wireless?
NIC card network drivers up to date?
[quote=""'[R-COM"]LITOralis.nMd;2036830']generally causes:
1. firewall and/or antivirus blocking prbf2.exe and prlauncher.exe. For example, AVG blocks PRLauncher.exe all the time, you need to make an exception.
to test,
Code: Select all
Click this link to see what happens: [url]http://prbf2.cdn.ancientdev.com/hashes_1.0.36.0.prhf[/url]
PRLauncher apparently resolves that hostname which points to a couple of IPV4/V6 addresses belonging to akamaitechnologies hosts that host the BF2PR file verification list for the particular version you're running.
If you click the link above your browser should throw up a "Save As" dialog or something asking you to download a "hashes_1.0.36.0.prhf" file. That file is just a PK zipped compressed file that can be decompressed to plain text using WinZip/WinRAR/7zip/etc, that contains a list of SHA1 hashes for the important PRBF2 game content.
I found that if PRLauncher cannot resolve the above hostname then you'll get the 1301 error returned.3. Certain routers have built in firewalls, also types of parental controls, both can block PRLauncher.exe.
newer Belkin routers are often the source of the problem.
4. Certain older LAN cards with old drivres might need to have IP6 disabled. This is a rare case.
5. If you're in Iran, Abu Dhabi, UAE, etc, you need to use a different DNS server to reach the PR master server.[/quote]
[quote="Boris""]K, so if the ticker's working then that should prove PRLauncher.exe has UDP/TCP outbound access fine enough.
If you could do the following it should prove helpful: Grab this Process Monitor application and extract/run it (it's free and clean - no need to install - no bs included).
On startup, set the "Filter" popup window to the following:
Process Name > is > PRLauncher.exe > then > Include > Add > OK
There are five icons top right on the main window when it opens that allow for toggling on/off what gets displayed; uncheck all except "Show Network Activity", then run PRLauncher and attempt to launch/update the game. ProcMon will produce an output that should indicate exactly what it's doing. The process goes something like the following:
Code: Select all
Start PRLauncher;
-----------------
1. UDP domain lookup (ingame.realitymod.com)
2. TCP connect to 74.55.51.162:80 (ingame.realitymod.com) = ticker data
On Error = "Error loading news..."
Launch game;
------------
3. UDP domain lookup (gpcm.gamespy.com)
4. TCP connect to 69.10.30.242:29900 (gpcm.gamespy.com) = user login
On Error = "1004: Error connecting to server. (10061)"
5. UDP domain lookup (prbf2.cdn.ancientdev.com)
6. TCP connect to 63.236.252.179:80 (random akamai/other host) = verification list
On Error = "1301: Unable to contact verification server. Please check your internet connection and try again."A little long-winded all this, but trying to drill down to the fault here.
-
Q.Clayton
- Posts: 4
- Joined: 2012-06-21 10:33
Re: Consistently losing connection after map switch
Code: Select all
System Information
------------------
Operating System: Microsoft Windows 7 Home Premium (6.1.7601)
Architecture: 64-bit
Current Culture: English (United States)
Motherboard: MSI 970A-G43 (MS-7693)
Processor: AMD FX(tm)-6300 Six-Core Processor (Physical: 3, Logical: 6)
Memory: 8.00 GB
DIMM Modules: A1_DIMM1: 4.00 GB @ 667 MHz
A1_DIMM3: 4.00 GB @ 667 MHz
Page File: 7.95 GB
.NET Framework: 4.5.1, Runtime: 4.0.30319.18444
Display Information
-------------------
Display Device(s): Generic PnP Monitor on NVIDIA GeForce GTX 550 Ti
Display Mode(s): 1280 x 1024 (32 bit) @ 60 Hz
Driver Version: 9.18.13.4052 (340.52)
Display Memory: 1024.00 MB
Multisampling: 2, 4, 8
DPI: 96 (100%)
Audio Information
-----------------
Primary Playback: Speakers (2- Logitech G430 Gami
Primary Recording: Microphone (2- Logitech G430 Ga
Open AL Renderer: Software
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: False
EAX 4.0: False
EAX 5.0: False
X-RAM: False
Disk Information
----------------
Install Path: C:\Program Files (x86)\Steam\steamapps\common\Battlefield 2
Free: 50.46 GB, Total: 232.79 GB, FS: NTFS, SSD: False
Mod Path: C:\Program Files (x86)\Steam\steamapps\common\Battlefield 2\mods\pr
Free: 50.46 GB, Total: 232.79 GB, FS: NTFS, SSD: False
Profiles Path: C:\Users\quinn\Documents\ProjectReality\Profiles
Free: 50.46 GB, Total: 232.79 GB, FS: NTFS, SSD: False
Update DL Path: C:\Users\quinn\AppData\Local\Project Reality\Project Reality BF2\Downloads
Free: 50.46 GB, Total: 232.79 GB, FS: NTFS, SSD: False
Update Log Path: C:\Users\quinn\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
Free: 50.46 GB, Total: 232.79 GB, FS: NTFS, SSD: False
Game Information
----------------
Installed Mods: bf2, Dependencies, pr, xpack
Current Mod: pr
BF2 Version: BF2 1.5
PR Version: 1.2.1.0
Language: english
Debug Available: False
Large Address: True
Supported Hardware: None
Profile Information
-------------------
Profile 0001: SGTClayton.Q[75th/RRC]
Type: Online
Last Used Profile: True
View Intro: False
Fullscreen: True
Display Mode: 1280x1024@60Hz
Display Mode Valid: True
Graphics Scheme: Low
Multisampling: Off
VSync: False
Terrain Quality: Low
Effects Quality: Low
Geometry Quality: Low
Texture Quality: Low
Lighting Quality: Low
Dynamic Shadows: Low
Dynamic Lights: Low
Texture Filtering: Low
Audio Provider: Software
Provider Valid: True
Audio Quality: Low
EAX: True
Quinn Clayton
2ndLt, Inf
1st Platoon Commander
Echo Company
26th Marine Expeditionary Unit
2ndLt, Inf
1st Platoon Commander
Echo Company
26th Marine Expeditionary Unit
