Things you want in PR but will never have

General discussion of the Project Reality: BF2 modification.
obpmgmua
Posts: 397
Joined: 2013-05-19 20:51

Things you want in PR but will never have

Post by obpmgmua »

1. 100 man co-op server without bots
2. Scopes for insurgents
3. Molotovs
4. Submachine guns for all
5. Jets, Helis, and Tanks for Insurgents
6. Anti-Material Rifles
7. Dual wielding pistols
8. Zeroable Scopes and Iron Sights
9. Infinite view distance
10. Attachment Customization (ala insurgency)
If you want Spawnable RPGs and SVDs for Insurgent team

Sign Here ______________________
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Things you want in PR but will never have

Post by =Romagnolo= »

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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
UTurista
PR:BF2 Developer
Posts: 985
Joined: 2011-06-14 14:13

Re: Things you want in PR but will never have

Post by UTurista »

obpmgmua wrote:Dual wielding pistols

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Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
Danger_6
Posts: 294
Joined: 2009-03-28 17:24

Re: Things you want in PR but will never have

Post by Danger_6 »

obpmgmua wrote: 2. Scopes for insurgents
4. Submachine guns for all
5. Jets, Helis, and Tanks for Insurgents
6. Anti-Material Rifles
7. Dual wielding pistols
8. Zeroable Scopes and Iron Sights
9. Infinite view distance
10. Attachment Customization (ala insurgency)


Are you serious?
The wine was in and the wit was out!

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IGN: [3dAC] [PR]PDI|Danger_6
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: Things you want in PR but will never have

Post by Spook »

obpmgmua wrote:1. 100 man co-op server without bots
This does not even make any sense. Join a normal server and you have 100p without bots Image

Btw there were molotovs for insurgents but got removed. Fun times throwing these things in occupied buildings, watching Blufors jumping out of every window.
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Danger_6
Posts: 294
Joined: 2009-03-28 17:24

Re: Things you want in PR but will never have

Post by Danger_6 »

Spook wrote:This does not even make any sense. Join a normal server and you have 100p without bots Image
I thought he was making a reference to the poor level of team-play palpable in PR these days. In that context it does make sense, but otherwise wtf :D .
The wine was in and the wit was out!

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IGN: [3dAC] [PR]PDI|Danger_6
Jutsch
Posts: 342
Joined: 2014-04-22 14:54

Re: Things you want in PR but will never have

Post by Jutsch »

Spook wrote: Btw there were molotovs for insurgents but got removed. Fun times throwing these things in occupied buildings, watching Blufors jumping out of every window.
Why were they removed? :(
MINTEEER
Posts: 37
Joined: 2012-10-22 22:58

Re: Things you want in PR but will never have

Post by MINTEEER »

Proper destruction
RollingInTheHurt
Posts: 81
Joined: 2011-02-01 01:58

Re: Things you want in PR but will never have

Post by RollingInTheHurt »

Servers that don't pander to EU/US players...
"Ow look, is that another Eastern USA or Western European server, ow yes it is..."
Kerryburgerking
Posts: 407
Joined: 2011-11-01 10:42

Re: Things you want in PR but will never have

Post by Kerryburgerking »

Vehicle commander positions.
Mean, green and unseen!
Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: Things you want in PR but will never have

Post by Arab »

Soldiers actually moving their mouths when talking, giving commands instead of the blank face.

Why it won't happen:
-Hard coded. No way to sync it via mumble. One has to create the facial animation of moving lips, and then have to somehow tell the game via animationsystem that everytime there is sound, the facial animation plays also.

There's no hooks to the game that can do that kind of complicated thing, like GTA 5 with it's multiplayer.

What I want to see is a mumble setting that reduces game noises temporarily when inside a loud noise like a chopper. But even that is complicated. Mumble setting can reduce a volume of the game, but not for specific things like an apc and then the rest it's not reduced.
Last edited by Arab on 2014-12-20 14:12, edited 7 times in total.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Things you want in PR but will never have

Post by Rudd »

minigames for tasks like medic, mechanics, EoD etc.
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Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Re: Things you want in PR but will never have

Post by Airsoft »

Jutsch wrote:Why were they removed? :(
The damage counted as fire rather than a weapon, so the person who threw it didn't get credit for the kill. This works both ways as someone could throw it at their own teamates and not register teamkills which has been abused.
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Nitneuc
Posts: 490
Joined: 2007-09-16 08:39

Re: Things you want in PR but will never have

Post by Nitneuc »

Before it was removed in 0.7 or 0.75, Al Basrah used to have a hidden .50 cal sniper rifle as pick-up kit. It came with Akimbo micro Uzi as side arms IIRC.
Many thanks to everyone involved in the making of the best videogaming experience ever !
Maverick
Posts: 920
Joined: 2008-06-22 06:56

Re: Things you want in PR but will never have

Post by Maverick »

obpmgmua wrote:1. 100 man co-op server without bots
2. Scopes for insurgents
3. Molotovs
4. Submachine guns for all
5. Jets, Helis, and Tanks for Insurgents
6. Anti-Material Rifles
7. Dual wielding pistols
8. Zeroable Scopes and Iron Sights
9. Infinite view distance
10. Attachment Customization (ala insurgency)
1) Already in

2) If you mean the sniper kit, they're in

3) They were in but got removed

4) Not going to happen.

5) Also won't happen.

6) Not sure if they even use AT-M rifles these days(Insurgents, I know coalition forces still do.)

7) This was actually in an Easter egg back in I want to say .5

8) Not a bad idea, can't be that hard to implement, take the code used for the sniper class and boom.

9) Won't work because the dev teams need to think about everyone's hardware.

10) Kind of implemented, but what we have now is better than nothing.
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Portable.Cougar
Posts: 1192
Joined: 2007-03-03 01:47

Post by Portable.Cougar »

3+ squads working together.
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Nightingale
Posts: 352
Joined: 2013-11-19 21:08

Re: Things you want in PR but will never have

Post by Nightingale »

Grenades that don't disappear in mid-flight.
SIDEKILL3R
Posts: 394
Joined: 2013-02-28 06:45

Re: Things you want in PR but will never have

Post by SIDEKILL3R »

Every map came with a Night version of it.
Like Fallujah at night for starters
Battle for La Drang At night AAS (skirmish has the night version as of now)
ctbear1996
Posts: 123
Joined: 2013-09-09 22:36

Re: Things you want in PR but will never have

Post by ctbear1996 »

LOL, duel pistol
Nothing
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