Alpha Release - Feedback Thread

General discussion of the Project Reality WWII modification.
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Roque_THE_GAMER
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Re: Alpha Release - Feedback Thread

Post by Roque_THE_GAMER »

[R-DEV]Rabbit wrote:I think he means the one that spawns on the beach when you capture the trenches.


It is a risk to use it there, you can always go back to use the one at main but we really have no good way to prevent you being killed while using it.
does the truck float as well? that can kill the US logistic support, talking about floating, does the halftrack is amphibious in real life?
[align=center]Sorry i cant into English...
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Arc_Shielder
Retired PR Developer
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Re: Alpha Release - Feedback Thread

Post by Arc_Shielder »

For all of you that step outside the trenches close where the passage is, I suggest you guys take the road down and check the arched building. Go to the attic. Voila. It's there for a reason.

As far as german camos being similar from afar to the US uniforms, I don't think it's too much of a hassle. I have no trouble distinguishing enemy from foe unless the rare case of being a happy trigger inside the trenches. Give some time to adjust your eyes. Also please remember that Omaha Beach have a reasonable dark lightning (like it should) compared to other levels in progress.
Last edited by Arc_Shielder on 2014-12-27 15:18, edited 4 times in total.
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StevePl4y5
Posts: 385
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Re: Alpha Release - Feedback Thread

Post by StevePl4y5 »

[R-DEV]Mineral wrote:
-pr weapons with no scope do not use artificial zoom and probably won't for the future.
The HMGs emplacements have artificial zoom, something the MG42 HMG emplacement lacks.
sweedensniiperr
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Re: Alpha Release - Feedback Thread

Post by sweedensniiperr »

StevePl4y5 wrote:The HMGs emplacements have artificial zoom, something the MG42 HMG emplacement lacks.
You don't understand. MG42 EMPLACEMENTS in normandy didn't have scopes. Therefore no artificial zoom.
Last edited by sweedensniiperr on 2014-12-27 15:51, edited 1 time in total.
Reason: claryfying
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Frontliner
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Re: Alpha Release - Feedback Thread

Post by Frontliner »

sweedensniiperr wrote:You don't understand. MG42s in normandy didn't have scopes. Therefore no artificial zoom.
If your eyes have trouble distinguishing a human size target from tank traps on a beach at 400m, you should go see an optician.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
Roque_THE_GAMER
Posts: 520
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Re: Alpha Release - Feedback Thread

Post by Roque_THE_GAMER »

sweedensniiperr wrote:You don't understand. MG42 EMPLACEMENTS in normandy didn't have scopes. Therefore no artificial zoom.
so in real life all moderns HMG have scopes?
[align=center]Sorry i cant into English...
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AfterDune
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Re: Alpha Release - Feedback Thread

Post by AfterDune »

At this moment and in the forseeable future, no zoom will be added to the WW2 HMGs. Not until there would be a Lafette with a scope attached ;) .
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Roque_THE_GAMER
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Re: Alpha Release - Feedback Thread

Post by Roque_THE_GAMER »

[R-DEV]AfterDune wrote:At this moment and in the forseeable future, no zoom will be added to the WW2 HMGs. Not until there would be a Lafette with a scope attached ;) .
scopes to hmg will be add to the normal PR to?
[align=center]Sorry i cant into English...
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Ts4EVER
Posts: 1111
Joined: 2009-02-18 13:43

Re: Alpha Release - Feedback Thread

Post by Ts4EVER »

sweedensniiperr wrote:You don't understand. MG42 EMPLACEMENTS in normandy didn't have scopes. Therefore no artificial zoom.
Of course they had scopes...
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Dude_Nukem
Posts: 131
Joined: 2010-07-25 19:20

Re: Alpha Release - Feedback Thread

Post by Dude_Nukem »

Really enjoying it, so far.

My two cents:

-The US Commander can't set a rally, is that meant to be that way? (Not sure about the avalaibility for the Wehrmacht)
-And obviously add more tickets (already acknowledged by the DEV-s).

Edit: Commander rally point (to make clear)
Last edited by Dude_Nukem on 2014-12-27 18:48, edited 1 time in total.
The dude: Yeah, well, you know.. that's just like, uh.. your opinion man.
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Mineral
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Re: Alpha Release - Feedback Thread

Post by Mineral »

The US can set rallies. Probably were to close to the enemies for it to spawn.
The servers were updated to add more tickets.
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baltimore
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Re: Alpha Release - Feedback Thread

Post by baltimore »

Gameplay

-Making the wire-fence higher (not possible to jump or duck), and adding a wire-cutter to Breacher and Engineer would improve tactics & teamwork.

-Making the tank more vulnerable at infantry if he actually enters the "land" beside the beach, only Engineer would be able to C4 the Tank Wall ->teamwork.
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Dude_Nukem
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Re: Alpha Release - Feedback Thread

Post by Dude_Nukem »

[R-DEV]Mineral wrote:The US can set rallies. Probably were to close to the enemies for it to spawn.
The servers were updated to add more tickets.
I am talking about the commander rally point. "It said unavalaible for your forces"

So is this made unpossible on purpose?

Also, what I would like too see/or atleast think about. How about a temporarily spawnpoint on the boats when they are heading to shore. If you are loading in and you are just too late/or simply just joined. You will still be able to hop in some boats and join the battle.

EDIT: Commander Rally point is working properly!
Last edited by Dude_Nukem on 2014-12-28 01:33, edited 1 time in total.
The dude: Yeah, well, you know.. that's just like, uh.. your opinion man.
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Mineral
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Re: Alpha Release - Feedback Thread

Post by Mineral »

I have seen it many times yesterday. It works, you can trust me on that :)

Spawning on vehicles is very BF2-ish. We did it on the night beach drops on the old map so you spawn on the planes going north. Worked well. Cause they were AI driven. Wouldn't like it myself on player controlled craft.
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Rabbit
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Re: Alpha Release - Feedback Thread

Post by Rabbit »

Yeah, I think the commander rally takes commander, 2 squadleaders and something like 6 to 8 soldiers. I just saw one used last round.
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AfSoccer "I just don't see the natural talent."
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Souls Of Mischief
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Re: Alpha Release - Feedback Thread

Post by Souls Of Mischief »

I and ComenyINK struggled to get the tank close enough to the repair station for it to get repaired. Once we pushed the tank in, it blew up :(

Increasing the station's repair radius would remedy this problem.
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Rabbit
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Re: Alpha Release - Feedback Thread

Post by Rabbit »

Its hardcoded to comedy, hes your problem.
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AfSoccer "I just don't see the natural talent."
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StevePl4y5
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Re: Alpha Release - Feedback Thread

Post by StevePl4y5 »

sweedensniiperr wrote:You don't understand. MG42 EMPLACEMENTS in normandy didn't have scopes. Therefore no artificial zoom.
No mate, you don't understand. All HMGs in PR have artificial zoom, and they only have iron sights. The MG42 HMG doesn't, so I was wondering if that was intentional or not. If all other HMGs in PR have artificial zoom even without scopes I just think the MG42 should have it too, consistency.
LeMe
Posts: 43
Joined: 2013-10-24 09:58

Re: Alpha Release - Feedback Thread

Post by LeMe »

THE CAMO NETS!
They are bullet proof for some reason.
I kept shooting this dude, but wasn't able to kill him because the net was bullet proof.
I wasted 2 mags on him. Snif
wseroyer
Posts: 8
Joined: 2014-02-12 10:34

Re: Alpha Release - Feedback Thread

Post by wseroyer »

[R-DEV]AfterDune wrote:Please share your system info with us, if you can. You can find it through the launcher.

We had an issue with Mumble not working, but that was fixed.
When did you download the installer?

Thanks.
You want to know my pc spec's?
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