Alpha Release - Feedback Thread

General discussion of the Project Reality WWII modification.
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Ratface
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Re: Alpha Release - Feedback Thread

Post by Ratface »

LeMe wrote:THE CAMO NETS!
They are bullet proof for some reason.
I kept shooting this dude, but wasn't able to kill him because the net was bullet proof.
I wasted 2 mags on him. Snif
Known and being worked on post alpha :)
Dude_Nukem
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Re: Alpha Release - Feedback Thread

Post by Dude_Nukem »

StevePl4y5 wrote:No mate, you don't understand. All HMGs in PR have artificial zoom, and they only have iron sights. The MG42 HMG doesn't, so I was wondering if that was intentional or not. If all other HMGs in PR have artificial zoom even without scopes I just think the MG42 should have it too, consistency.
But I think the HMG's will be overpowered when you are able to zoom in. Just like in PR. You will be able to snipe everyone with the HMG, this can be hard to counter for the US, for instance.

On the other hand, if the .50 cal on the boats get zoom too. Maybe its an even match-ish. Still in favor for the Wehrmacht, I believe.
The dude: Yeah, well, you know.. that's just like, uh.. your opinion man.
curahee150
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Re: Alpha Release - Feedback Thread

Post by curahee150 »

Not really feedback more of a suggestion/fantasy, is it possible to make it where you can hide in the big wardrobes?(not the Omaha maps but for like the town maps) if there are such make it like a vehicle that cant move but can be shot at and be penetrated so it kills the occupant?I can see a few issues with this though.

nice work on the map anyways, a few balancing tweaks and it should be good.
"If it sounds stupid but it works, it ain't stupid"-Murphy's law
Ratface
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Re: Alpha Release - Feedback Thread

Post by Ratface »

I doubt we'll ever implement something like that, but do some searching in Omaha sometime. I know at least one person knows why I giggled a little when I read your post ;)

That is all ;)
Sparks-II-VI
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Re: Alpha Release - Feedback Thread

Post by Sparks-II-VI »

A question regarding the bell tower in the building near the beach. Omaha Beach.

Why wasn't it made accessible? I thought it would have been a good lookout, maybe short lived but another vantage spot to keep the allies guessing.

Otherwise a great map with a lot of potential even in its alpha stage.
AfterDune
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Post by AfterDune »

Dude_Nukem wrote:On the other hand, if the .50 cal on the boats get zoom too. Maybe its an even match-ish. Still in favor for the Wehrmacht, I believe.
No they don't? And if they have, that's certainly not intentional. And it's a 30cal btw :p .


But enough about this now. Like I said, there won't be zoom.
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L4gi
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Re: Alpha Release - Feedback Thread

Post by L4gi »

?esterday was much better than the first day.

Luckily we only had minimal losses, was good fighting!
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Mineral
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Re: Alpha Release - Feedback Thread

Post by Mineral »

L4gi wrote:?esterday was much better than the first day.

Luckily we only had minimal losses, was good fighting!
cause of the ticket change or simply better games?
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MADsqirrel
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Re: Alpha Release - Feedback Thread

Post by MADsqirrel »

[R-DEV]Mineral wrote:cause of the ticket change or simply better games?
Because of unbalanced teams :-P
My side (opposite to Lagi) lost 3 times in a row before I got frustrated and left.
The last 2 times was LRG layout (with 1 tank only) and first we got raped as US not making it anywhere, losing like 300 - 0 and second time we failed as Germans and lost 50 - 0.
I guess if the teams would have been more balanced, Germany would have won twice as it stands atm.
Ever thought about making the WN flags not recapable? The fight never really moved to the town.
It also felt like you have to sneak around as US instead of storming the beach. The only save landing spot seemed to be in the west, where only 1 AT gun can fire at (the small one).
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L4gi
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Re: Alpha Release - Feedback Thread

Post by L4gi »

[R-DEV]Mineral wrote:cause of the ticket change or simply better games?
I think ticket change balanced it out more. Madsqirrel has a semi valid point, its a pain in the *** to attack even with a good team. I didnt make it any easier on them getting 52 kills with the AT gun though. :D
ZodiacZ
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Re: Alpha Release - Feedback Thread

Post by ZodiacZ »

I was in the American team and our Sherman exit the map's borders (northwards, at base). As it exit the border it was launched 2 meters into the air, flipped and exploded.
StevePl4y5
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Re: Alpha Release - Feedback Thread

Post by StevePl4y5 »

Dude_Nukem wrote:But I think the HMG's will be overpowered when you are able to zoom in. Just like in PR. You will be able to snipe everyone with the HMG, this can be hard to counter for the US, for instance.

On the other hand, if the .50 cal on the boats get zoom too. Maybe its an even match-ish. Still in favor for the Wehrmacht, I believe.
Yes, the HMG zoom in PR is OP, it should be reduced, but I think there should be some level of zoom. Why? For the same reason ArmA has artificial zoom, because the game can't simulate our eyes. At distances where you can barely see a little pixel ingame, you'd totally be able to see people clearly in real life. Anyways that's just my opinion, I was just wondering if it was on purpose or not, since the other HMGs in PR get it.

Also when looking down the sights of the emplaced MG42 the stock part of the gun is cut and it looks weird. But I'm sure you're aware of that.
Rabbit
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Re: Alpha Release - Feedback Thread

Post by Rabbit »

L4gi wrote:minimal losses
Stop calling me that!
StevePl4y5 wrote: Also when looking down the sights of the emplaced MG42 the stock part of the gun is cut and it looks weird. But I'm sure you're aware of that.
Yeah, it has been nothing but a pain to get that thing working for the alpha. This was just a temp fix that worked considering how broken it was.
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AfSoccer "I just don't see the natural talent."
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mries
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Re: Alpha Release - Feedback Thread

Post by mries »

Am I blind or did nobody say something about the launcher art and the background art, Amazing drawing!
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StevePl4y5
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Re: Alpha Release - Feedback Thread

Post by StevePl4y5 »

mries wrote:Am I blind or did nobody say something about the launcher art and the background art, Amazing drawing!
Well, there was a contest for that, and the winner was announced long ago so... I guess all good things have been said lol.

But yea it's really good.
ZodiacZ
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Re: Alpha Release - Feedback Thread

Post by ZodiacZ »

Also I believe the Germans should be able to go down to the beach and man the ruined buildings (or find another solution to make them useful), shame to see that area go to waste.
pedrooo14
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Re: Alpha Release - Feedback Thread

Post by pedrooo14 »

ZodiacZ wrote:Also I believe the Germans should be able to go down to the beach and man the ruined buildings (or find another solution to make them useful), shame to see that area go to waste.
This will be great. Also if the Americans needed to open breaches on the barbed wire to advance. That will add an extra difficulty.

One important thing i think is like reducing the trenches height on the Dog Green side, so you dont have to do that stupid jump in order to get in trenche, exposing you and loosing a lot of stamina.

Also a more destroyed ground with holes be cause of artillery impacts or things like that will give the map a more realistic esthetic.

It is possible for the random artillery impacts on the beach to be deadly and not just decorative?

This video from the Red Orchestra Ostfront mod "Darkest Hour" have interest things:


Salute :15_cheers
AfterDune
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Re: Alpha Release - Feedback Thread

Post by AfterDune »

pedrooo14 wrote:It is possible for the random artillery impacts on the beach to be deadly and not just decorative?
No, the Germans have plenty of mortar positions to make that happen :p .
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Souls Of Mischief
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Re: Alpha Release - Feedback Thread

Post by Souls Of Mischief »

Huh, tank can be repaired by positioning it on the right sight of the platform - NE side.

Wish I knew that yesterday.
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iSmall
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Re: Alpha Release - Feedback Thread

Post by iSmall »

Where is bagpipe kit godamit!?
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