Yes i noticed that too...give it a bit more "Curve"'[R-DEV wrote:Happy']http://img454.imageshack.us/img454/1246 ... lexqa1.jpg
THe hill on the left is rather unnatural.
[Map] Taipei [scrapped]
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Griffon2-6
- Posts: 2487
- Joined: 2006-05-26 04:21
That's not a hill, behind that is another apartment building. It's an excavated, leveled area. My complex looks like this:
___________________ ___________________
| | | |
| | | |
---------------------- -----------------------
Parking Lot
"Weird Hill"
____________________ ___________________
| | | |
| | | |
----------------------- ----------------------
______ _____ ______ _____
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
|____ | |____| |____| |____|
Hopefully you enjoyed my ASCII art.
Damn, unsupported. Oh well, you get what I mean, the bottom two buildings form a courtyard with the corresponding horizontal building above.
___________________ ___________________
| | | |
| | | |
---------------------- -----------------------
Parking Lot
"Weird Hill"
____________________ ___________________
| | | |
| | | |
----------------------- ----------------------
______ _____ ______ _____
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
|____ | |____| |____| |____|
Hopefully you enjoyed my ASCII art.
Damn, unsupported. Oh well, you get what I mean, the bottom two buildings form a courtyard with the corresponding horizontal building above.
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
I dunno .. you have 10 CPs?Griffon2-6 wrote:Oh, and find what's wrong with the first picture. Hint: search the hud.
While I am being facetious.. er.. you do have 10 CPs showing.
Maps with some distance in between the CPs are a lil more interesting. You can perform some flanking manouvers without constantly running into spawning enemies.
If this is a 1km square map (512 x 2), 10 CPs is too many.
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Pantera
- Posts: 11059
- Joined: 2006-02-16 11:27
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Griffon2-6
- Posts: 2487
- Joined: 2006-05-26 04:21
Wow, I didn't realize I had that many. This is the largest map size possible, though, and the distance between the rural CPs are huge. 500m was the distance between the two highway CPs, I think. I will actually make the Apartment Complex CP a 32 Player CP then, since you can go though the Complex anyway to reach the intersection. I just thought that it deserved a purpose. And my urban CPs may be close, but many flanking possibilities are available. This is not a maze-like restricted city like Mashtuur, this is a very realistic city in my view, as every building is accessible.
The CP capping order is pretty linear too, to simulate a push to the Taiwanese Army base by the PLA, so flanking is pretty much what you always have to do (you can't expect the enemy to let you through the front door).
The CP capping order is pretty linear too, to simulate a push to the Taiwanese Army base by the PLA, so flanking is pretty much what you always have to do (you can't expect the enemy to let you through the front door).
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Griffon2-6
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Happy
- Retired PR Developer
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Griffon2-6
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BrokenArrow
- Retired PR Developer
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- Joined: 2005-06-07 18:54
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Griffon2-6
- Posts: 2487
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Happy
- Retired PR Developer
- Posts: 1807
- Joined: 2005-11-07 02:43
Don't bother with req. You are more likely to get something out of egg. I just bugged egg for you so he might answer you soon.
Proud Killer of 38 Spambots.
After much intense calculation, it has been decided that your thread is already in the forum that you wish to move it to. Deep Thought should be jealous. - Moderator Control Panel
After much intense calculation, it has been decided that your thread is already in the forum that you wish to move it to. Deep Thought should be jealous. - Moderator Control Panel
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V3N0N_br
- Posts: 592
- Joined: 2005-08-14 16:12
I don't know if this a matter of opinion, but I liked them the way they're now... Cause as he said, in big cities generally streets tend to stay on a pattern, and the terrain would be modifiyed to fit the road i guess'[R-PUB wrote:BrokenArrow']I'd say make the city a bit bigger. And the roads are TOO straight.

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Pantera
- Posts: 11059
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Griffon2-6
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Griffon2-6
- Posts: 2487
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-Post deleted, there's still hope-
Last edited by Griffon2-6 on 2006-12-10 20:11, edited 1 time in total.
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Resjah
- Posts: 812
- Joined: 2005-08-24 02:33




