[v1.2.1.0] Sbeneh Outskirts Flickering Door Texture

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Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

[v1.2.1.0] Sbeneh Outskirts Flickering Door Texture

Post by Arab »

This bug occurs on the fields.

Description:
When I start to walk towards the building, the texture on the door of the building flickers and moves. When I stop, it stop flickers.

Possible solution:
Lowdetails need to be re-generated to fix it I think.

Profile setting set to Low.

Profile Information
-------------------
Profile 0001: Test
Type: Offline
Last Used Profile: True
View Intro: True
Fullscreen: False
Display Mode: 1024x768@60Hz
Display Mode Valid: True
Graphics Scheme: Low
Multisampling: Off
VSync: False
Terrain Quality: Low
Effects Quality: Low
Geometry Quality: Low
Texture Quality: Low
Lighting Quality: Low
Dynamic Shadows: Low
Dynamic Lights: Low
Texture Filtering: Low
Audio Provider: Software
Provider Valid: True
Audio Quality: Medium
EAX: True

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Last edited by Arab on 2015-01-14 07:58, edited 2 times in total.
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: [v1.2.1.0] Sbeneh Outskirts Flickering Door Texture

Post by Jacksonez__ »

Grass and some buildings flicker for me too. Playing on high settings.
Barbrady
Posts: 121
Joined: 2013-04-03 12:07

Re: [v1.2.1.0] Sbeneh Outskirts Flickering Door Texture

Post by Barbrady »

It's called Z-fighting.

edit: not the grass, that's another issue, which will be fixed.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [v1.2.1.0] Sbeneh Outskirts Flickering Door Texture

Post by Rabbit »

As Barbrady said it is z-fighting. That one has been fixed for Sbeneh 2.0
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