The map looks good.
But one thing you ahve to look out for is mixing in so many static types ;/
I can see chinese walls with bf2 desert huts or PR afghan v2 statics and even those old retired afghan houses and walls. Not to mention the vietnam temple ruin
Try to keep to the same kind of statics it will look better and not cause s many problems with performance.
i echo rod's sentiment, looks like a few naughty objects are being used on top of the cuboidal grey enterable
A custom colour texture foe your cliffs would be great imo
Networkable count?
In that screen with the sandbag bunkers and destroyed tanks I would recommend using concrete bukers, I assume these are from old wars, using the wreck versions would look way better.
mostly placeholders for the new glorious afghan statics we have been promised
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
fired up the editor in 1.0 now, gonna get some work done
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
well, i know you like pictures, so here are some new ones:
the minimap is a couple of days old, most of the new work has been in improving the compounds and adding new ones, which i personaly find a pain in the arse..
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
i seem to still have issues with my colormap missmatching, (the tiles are not alligned properly) but my Slice tool is not working on my new pc, anyone know another tool that does the same job?
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Zeno wrote:i seem to still have issues with my colormap missmatching, (the tiles are not alligned properly) but my Slice tool is not working on my new pc, anyone know another tool that does the same job?
A simple command line tool, used by BF2_TPaint that will take a full size color / detail texture and split it up in to the smaller textures used by the bf2 editor.
You could also use it to split up textures generated with programs such as Terragen or World Machine. It's syntax is:
bf2_tsplit [detailmap] [colormap]
or you can give "null" as the filename to either argument if you want to just split a colormap, or just split a detailmap. Just make sure that the original images that you are splitting are the right size for your height map.
Zeno wrote:i seem to still have issues with my colormap missmatching, (the tiles are not alligned properly) but my Slice tool is not working on my new pc, anyone know another tool that does the same job?
so the colours are ok in editor but ingame you have a half meter misalinement?
[R-DEV]Rudd wrote:so the colours are ok in editor but ingame you have a half meter misalinement?
you need to do hi res lightmaps if so
it started after first terrain lightmap on medium yes, after that it got shifted in editor also
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
A simple command line tool, used by BF2_TPaint that will take a full size color / detail texture and split it up in to the smaller textures used by the bf2 editor.
You could also use it to split up textures generated with programs such as Terragen or World Machine. It's syntax is:
bf2_tsplit [detailmap] [colormap]
or you can give "null" as the filename to either argument if you want to just split a colormap, or just split a detailmap. Just make sure that the original images that you are splitting are the right size for your height map.
Token 2005
hmm, its a long time since i did this, what does he mean i should do?
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Working on a "russian" abandoned trench system together with a small outpost, should work very well as a tough defensive position for the Taliban:
(ignore the wierd texture in the horizon, screenshot from editor)
Its going to be a very hard map for the Blufor, even thou its not as hard to find the caches when first located, the terrain will be extremely hard to advance and attack in. Focus will be on grunt vs grunt fight in the hills and compounds:
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.