PRTA EU{1,2} - [CLOSED]

Player feedback for all Project Reality: Battlefield 2 servers.
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tobi-the-fraggel
Posts: 781
Joined: 2013-06-29 16:37

Re: PRTA (Europe)

Post by tobi-the-fraggel »

It's more or less the same people always crying for not getting their beloved asset to waste... :twisted:
PR offers way more then just the same standard layer of this 3 or 4 most played maps. We try to enforce playing different layers and rare played maps as much as we can.
Thx for the feedback. Always appreciated to hear people's oppinion on playing other layers/gamemodes.

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?Ford!" he said, "there's an infinite number of monkeys outside who want to talk to us about this script for Hamlet they've worked out.?
― Douglas Adams
dogmaster
Posts: 91
Joined: 2009-10-23 15:28

Re: PRTA (Europe)

Post by dogmaster »

Getting instantly temp Banned for asking the transport squad a question , in briefing time over local mumble.
what is Briefing time when not allowed to ask one simple question to coordinate squads?

Your rules state: ''Do not spam mumble or Commo Rose during the game, or between rounds.''
We did not spam nor talking bullshit, simple one question.. and instant temp banned.

I am curious what Project Reality Teamwork Alliance means here..

Dogmaster
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disnoxxio
Posts: 466
Joined: 2013-08-03 14:04

Re: PRTA (Europe)

Post by disnoxxio »

Hey Dog, please report this on the forums so we can handle this. We do not appreciate the talking on mumble after 2:00 has passed. Maybe it was said before and you were the final one. However I'm sorry for the unpleasant experience.

Mumble spam is quite annoying and like I said you could've been the final one saying something which resulted in a kick.
Tb is btw 1 minute.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: PRTA (Europe)

Post by Wicca »

dogmaster wrote:Getting instantly temp Banned for asking the transport squad a question , in briefing time over local mumble.
what is Briefing time when not allowed to ask one simple question to coordinate squads?

Your rules state: ''Do not spam mumble or Commo Rose during the game, or between rounds.''
We did not spam nor talking bullshit, simple one question.. and instant temp banned.

I am curious what Project Reality Teamwork Alliance means here..

Dogmaster
I think people need to stop talking in local after 2.00. And if I warn someone first, and they repeat it. I kick them. That usually shuts the rest of the people up.
Xact Wicca is The Joker. That is all.
dogmaster
Posts: 91
Joined: 2009-10-23 15:28

Re: PRTA (Europe)

Post by dogmaster »

[R-CON]Wicca wrote:I think people need to stop talking in local after 2.00. And if I warn someone first, and they repeat it. I kick them. That usually shuts the rest of the people up.
You did not warn us, and we just asked one question, to get some teamwork between squads.
And according your rules :

"All players are expected to communicate and play PR in an organized manner. Any player or squad found not completing the tasks benefitting the team, or similar do not attempt to assist the team will be warned and kicked."

We were communicating and organizing our squads, no spam no bullshit.
temp-ban was our result

@ disnoxxio,

Thank u for your reply, I will take it to your forum as u suggested.

Greets,

Dogmaster
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sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: PRTA (Europe)

Post by sweedensniiperr »

The round on bijar was pretty unbalanced and the round after that was even worse. 46-52 in stacking teams is not ok in my book.
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Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: PRTA (Europe)

Post by Wicca »

sweedensniiperr wrote:The round on bijar was pretty unbalanced and the round after that was even worse. 46-52 in stacking teams is not ok in my book.
I was not there for Bijar. But we were able to sort out the balancing issues on fools road. That round ended 89-0.

There usually is a requierment to only switch 1 clan to balance the teams, in that case we asked OD-S and they complied! To which we are grateful.

However L4gi took a scimitar outside of the correct asset squad and wasted it.

All in all our server had 1 team with quite a few mechanzied infantry squads.

I also spent most of the entire round on Black Gold finding and kicking AFKs. At which point the chinese team had completly capped out the russian team.
Xact Wicca is The Joker. That is all.
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: PRTA (Europe)

Post by sweedensniiperr »

Oh yeah of course I forgot to add that the fools road round was really good-.-
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: PRTA (Europe)

Post by Rabbit »

sweedensniiperr wrote:Oh yeah of course I forgot to add that the fools road round was really good-.-
Rekt so much with my LMG.
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AfSoccer "I just don't see the natural talent."
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L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Re: PRTA (Europe)

Post by L4gi »

[R-CON]Wicca wrote: However L4gi took a scimitar outside of the correct asset squad and wasted it.
I asked the apc squad if it was ok, they said ofc, so its all your fault in the end.
RA::LUNG
Posts: 72
Joined: 2008-03-09 15:39

Re: PRTA (Europe)

Post by RA::LUNG »

Had alot of really good rounds on server, good admins minimal trolls, taken care of quickly, two thumbs up.
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Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Re: PRTA (Europe)

Post by Zrix »

sweedensniiperr wrote:Oh yeah of course I forgot to add that the fools road round was really good-.-
Well, it was. Or maybe you weren't being sarcastic?
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sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: PRTA (Europe)

Post by sweedensniiperr »

Yes, it was. Such a turnover from black gold.
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FFG
Forum Moderator
Posts: 1468
Joined: 2014-03-18 04:47

Re: PRTA (Europe)

Post by FFG »

Currently there is a vote to change the rules of NA and EU

http://prteamwork.com/threads/prta-n...ication.13690/

Go here to vote
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Daniel
Posts: 2225
Joined: 2010-04-15 16:28
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Re: PRTA (Europe)

Post by Daniel »

I've got to admit, server stability is gr8, last Saturday no crashes while I played, had lots of fun doing French Commander on Marlin and IDF Cmd on Bijar, some clips will follow on my YouTube channel this weekend (click my signature, enjoy and subscribe if you wish).
Last edited by Daniel on 2015-03-05 18:47, edited 2 times in total.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: PRTA (Europe)

Post by Wicca »

Daniel wrote:I've got to admit, server stability is gr8, last Saturday no crashes while I played, had lots of fun doing French Commander on Marlin and IDF Cmd on Bijar, some clips will follow on my YouTube channel this weekend (click my signature, enjoy and subscribe if you wish).
Stability is just based on luck, unless disnoxxio is a wizard.
Xact Wicca is The Joker. That is all.
Gen.Aladeen002
Posts: 78
Joined: 2015-02-28 04:32

Re: PRTA (Europe)

Post by Gen.Aladeen002 »

If only we had the same fiber optic connections as the new york and london stock market has (30ms) :(
disnoxxio
Posts: 466
Joined: 2013-08-03 14:04

Re: PRTA (Europe)

Post by disnoxxio »

Daniel wrote:I've got to admit, server stability is gr8, last Saturday no crashes while I played, had lots of fun doing French Commander on Marlin and IDF Cmd on Bijar, some clips will follow on my YouTube channel this weekend (click my signature, enjoy and subscribe if you wish).
That was a good round indeed!
Anyways server has been quite stable, but that seems indeed to just be a whole lot of luck ;) .
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Daniel
Posts: 2225
Joined: 2010-04-15 16:28
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Re: PRTA (Europe)

Post by Daniel »

[R-CON]Wicca wrote:Stability is just based on luck, unless disnoxxio is a wizard.
Don't think so, to me it rather seems that what we players call "stability" is actually a disconnect on your server host's machine... For windows or some kind of security updates, who knows...
Chefmoto1
Posts: 247
Joined: 2006-09-16 04:17

Re: PRTA (Europe)

Post by Chefmoto1 »

Daniel wrote:Don't think so, to me it rather seems that what we players call "stability" is actually a disconnect on your server host's machine... For windows or some kind of security updates, who knows...
You really don't know what you're talking about, sorry to be so blunt. You truly think our "server host's machine" is updating Windows or doing "security updates" multiple times, on a daily basis, and that is what causes crashes? So why does this not happen for other games as frequently? Why does this happen to every Project Reality server? Why are we still allowing our servers to update so many times every single day? Why do these "updates" allow the server to be back up in seconds after a crash? You think if that was the issue to all PR crashes it would not have been solved by now?

I'm now imagining some server tech in his basement, investigating the underlying cause of PR crashes. Suddenly, a light goes off in his head. "WINDOWS UPDATES! I HAVE SOLVED IT!"



20 minutes later... "Oh fuck it's a Linux server."
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